So I've started playing Civ IV and tried a few games (I was an avid Civ 3 fan). I'm not doing very well despite reading a lot of the articles here. I have a lot of ideas for what is supposed to work based on the advice I see here and my understanding the game mechanics, but nothing that I do ever works out.
What usually happens
It seems like I go into every game with the same basic mindset/understanding, and the result is always pretty different. That's cool, it makes for a much deeper strategy game. However, the constant factor is that I end up in last place score-wise by the time it's about 1000 AD. Usually it's because my power is by far the lowest. So here's my thoughts on a large variety of topics. Please let me know where I'm going wrong! By the way, this is really long but I'd appreciate a response to any part of it (I talk about a lot of different things).
Game settings
I like "epic" stuff, so I've been playing on huge continent worlds at marathon speeds. My favorite are actually archipelago because I like being a big naval power but I feel like it's "cheating"; the AI leaves me alone when I'm at my weakest. I don't want to win just because it's easy! So to make it fair I play on continents instead. I typically play with 11 other AIs, with my own setting on Noble.
City selection
I'm very picky about where I place a city based on the tiles. Unfortunately, creating a city with good tiles ends up making it very far away, and I get hurt in the maintenance costs. The AI has terrible city placement (they even have overlapping work tiles, which drives me crazy). Their city placement is so bad that I'm often tempted to just raze their cities.
I try to plan what the city will do based on what tiles it has, but sometimes the cities seem too food-poor to do anything except production (or maybe nothing at all, really). What do you do when all of the land is like this? The AI often places cities on land so bad it seems like it'd just be a waste of time. But is it?
Maintenance and number of cities
Huge worlds with 12 players leave a lot of room to create a lot of cities. And despite the rule of "fewer cities, hyper-optimized", only I seem to abide by this. The AI spams cities like crazy, just like in Civ 3. Apparently on Noble, the AI is subject to the same maintenance costs that I am, but I find that very hard to believe. The problem may be that I am too poor gold-wise whereas the AI is not. This is related to what I said above about cities with terrible land not even being worth it. The AI always builds cities on tundra tiles. I usually don't even bother, figuring it'd be a waste of resources. Yet, they always beat me. Is it the case that Noble is perhaps "too easy" for the amount of land available? That is, are the maintenance costs too low for the AI given the size of the world and the number of players, making it too easy for them to put down about 10 (mostly bad) cities.
Cottage economy vs. specialist economy
I play as Gandhi usually, and I try to do the specialist economy. I always found Hinduism, but I can't seem to parlay that into making lots of money. The biggest problem is that I'm really poor gold-wise when I do SE, and I can't get the science specialists up to speed fast enough to not fall behind in tech. And that's even with the pyramids. I'm usually the most backward civ technology-wise. However, I rarely trade techs with the AI, and they're probably all trading with each other. I guess that's part of the problem?
I think another problem is that I'm not really using a great prophet city/gold city. I'm not sure I've understood the mechanics of how it's supposed to work. I tend to have a total aversion to cottages and not build any at all, preferring to maximize food so that I can create more specialists and get my gold that way. But that gold never seems to materialize in great enough quantities to support anything I need to do. One or two civs usually have airships when I have just got my first gunpowder unit.
City specialization & military weakness
I like to specialize my cities. But sometimes it doesn't seem to work out, i.e. the land is just bad for it. I usually have a highly specialized production city (with heroic epic) that just cranks out military units until the end of time. I can usually build any unit in the game in about 1 turn. However, the AI (with their huge number of cities) seems to build a military unit in just about every single city they have and over time produce an astonishing number of units. How on earth do they have the gold to support this and still research? Again, this gets back to my gold problems.
Diplomacy
I really don't use diplomacy or resource trading enough. That's usally because everyone is doing so much better than me and I have no tech to trade with them that they don't already have. Also I'm not sure I understand the benefits. If I receive the resource "fish" which has +1 to food, where does that +1 go? To every city? It couldn't figure out where it was going, and I looked everywhere.
Ruthless barbarians
Often times the barbarian's just seem absurd. A lot of times I can't possibly get to the copper/iron yet very early they somehow have lots of axemen. This is more a complaint about game design - why so aggresive on only the Noble setting? The only answer seems to bee-line to get archers as fast as possible and always make sure you fortify two of them in every city. This makes it hard to develop the economy early on, however. I could turn them off, but again I don't like to make things too easy.
What I'm trying to accomplish
What I'd like to see/how I liked to play Civ3/what I think is cool is a scenario where I have weak military power in number of units but my technology is just so far ahead of everyone that it doesn't matter. I like the idea of a great military power vs. a great economic power. So I try to focus on the economy while providing defense only. Yet my strategies for doing this always fail. The "unit mongering" AI seems to have better tech than I do!
"Cheat codes"
I'd love it if there were a way I could enable the "investigate city" passive espionage option on every other civ from the very beginning of the game, and just watch what the AI does for one trial game. That way, I could at least learn why they're beating me or how they tend to play. I can't figure out how I'm getting absolutely stomped.
What usually happens
It seems like I go into every game with the same basic mindset/understanding, and the result is always pretty different. That's cool, it makes for a much deeper strategy game. However, the constant factor is that I end up in last place score-wise by the time it's about 1000 AD. Usually it's because my power is by far the lowest. So here's my thoughts on a large variety of topics. Please let me know where I'm going wrong! By the way, this is really long but I'd appreciate a response to any part of it (I talk about a lot of different things).
Game settings
I like "epic" stuff, so I've been playing on huge continent worlds at marathon speeds. My favorite are actually archipelago because I like being a big naval power but I feel like it's "cheating"; the AI leaves me alone when I'm at my weakest. I don't want to win just because it's easy! So to make it fair I play on continents instead. I typically play with 11 other AIs, with my own setting on Noble.
City selection
I'm very picky about where I place a city based on the tiles. Unfortunately, creating a city with good tiles ends up making it very far away, and I get hurt in the maintenance costs. The AI has terrible city placement (they even have overlapping work tiles, which drives me crazy). Their city placement is so bad that I'm often tempted to just raze their cities.
I try to plan what the city will do based on what tiles it has, but sometimes the cities seem too food-poor to do anything except production (or maybe nothing at all, really). What do you do when all of the land is like this? The AI often places cities on land so bad it seems like it'd just be a waste of time. But is it?
Maintenance and number of cities
Huge worlds with 12 players leave a lot of room to create a lot of cities. And despite the rule of "fewer cities, hyper-optimized", only I seem to abide by this. The AI spams cities like crazy, just like in Civ 3. Apparently on Noble, the AI is subject to the same maintenance costs that I am, but I find that very hard to believe. The problem may be that I am too poor gold-wise whereas the AI is not. This is related to what I said above about cities with terrible land not even being worth it. The AI always builds cities on tundra tiles. I usually don't even bother, figuring it'd be a waste of resources. Yet, they always beat me. Is it the case that Noble is perhaps "too easy" for the amount of land available? That is, are the maintenance costs too low for the AI given the size of the world and the number of players, making it too easy for them to put down about 10 (mostly bad) cities.
Cottage economy vs. specialist economy
I play as Gandhi usually, and I try to do the specialist economy. I always found Hinduism, but I can't seem to parlay that into making lots of money. The biggest problem is that I'm really poor gold-wise when I do SE, and I can't get the science specialists up to speed fast enough to not fall behind in tech. And that's even with the pyramids. I'm usually the most backward civ technology-wise. However, I rarely trade techs with the AI, and they're probably all trading with each other. I guess that's part of the problem?
I think another problem is that I'm not really using a great prophet city/gold city. I'm not sure I've understood the mechanics of how it's supposed to work. I tend to have a total aversion to cottages and not build any at all, preferring to maximize food so that I can create more specialists and get my gold that way. But that gold never seems to materialize in great enough quantities to support anything I need to do. One or two civs usually have airships when I have just got my first gunpowder unit.
City specialization & military weakness
I like to specialize my cities. But sometimes it doesn't seem to work out, i.e. the land is just bad for it. I usually have a highly specialized production city (with heroic epic) that just cranks out military units until the end of time. I can usually build any unit in the game in about 1 turn. However, the AI (with their huge number of cities) seems to build a military unit in just about every single city they have and over time produce an astonishing number of units. How on earth do they have the gold to support this and still research? Again, this gets back to my gold problems.
Diplomacy
I really don't use diplomacy or resource trading enough. That's usally because everyone is doing so much better than me and I have no tech to trade with them that they don't already have. Also I'm not sure I understand the benefits. If I receive the resource "fish" which has +1 to food, where does that +1 go? To every city? It couldn't figure out where it was going, and I looked everywhere.
Ruthless barbarians
Often times the barbarian's just seem absurd. A lot of times I can't possibly get to the copper/iron yet very early they somehow have lots of axemen. This is more a complaint about game design - why so aggresive on only the Noble setting? The only answer seems to bee-line to get archers as fast as possible and always make sure you fortify two of them in every city. This makes it hard to develop the economy early on, however. I could turn them off, but again I don't like to make things too easy.
What I'm trying to accomplish
What I'd like to see/how I liked to play Civ3/what I think is cool is a scenario where I have weak military power in number of units but my technology is just so far ahead of everyone that it doesn't matter. I like the idea of a great military power vs. a great economic power. So I try to focus on the economy while providing defense only. Yet my strategies for doing this always fail. The "unit mongering" AI seems to have better tech than I do!
"Cheat codes"
I'd love it if there were a way I could enable the "investigate city" passive espionage option on every other civ from the very beginning of the game, and just watch what the AI does for one trial game. That way, I could at least learn why they're beating me or how they tend to play. I can't figure out how I'm getting absolutely stomped.