No, since civIII can allow only 4 eras at the same time. Added a 5th era means that when every civ have reached era 2, then era 1 is "deleted", era 2 becomes 1, 3 becomes 2, 4 becomes 3, and 5 if added as a new 4.Sorry, I worded that oddly. So then adding a 5th era doesn't work without needing to load the game a lot?
And this can work only by reloading the game.
This expanded game stuff is my attempt at allowing a lot more options to the game without access to the source code. Far from perfect, but that's all we have.
If you check it, you'll get access to the new options, like the possibility to have a different name for each era for a civ (to have Roman then Italian).I understand the expanded editor box needs to be checked. I wasn't sure if the expanded editor worked. Wasn't sure what "expanded game manager" meant in the following line:
"Warning : saved game and expanded game management are work in progress, do not try to use them yet!."
And you have to save as an expanded scenario.
Then to start you need to use Start an expanded game.
The disclaimer was there because I worked a lot on my own mod, testing, correcting the editor at the same time, and the public version is old and not stable, compared to my own version.
I need to check were it can be stored. I know where it is in a saved game, I'm not sure for a scenario.On Another Note:
I just opened up the Age of Discovery scenario and noticed it says Portugal starts the game with a Golden Age. I haven't seen this option in your program. Pointing this out in case you ever do more with this program; so you're aware it may be addable to scenarios in the future.