crazyanswer
Warlord
- Joined
- Apr 29, 2008
- Messages
- 133
That's a very useful function, since I have been tired of reordering the units manually.
Is it to be released in v0.8.3?
Is it to be released in v0.8.3?
What scenarios are you trying to load?
What scenarios are you trying to load?
It loads fine for me, and no debug message when I go to the civilization page.
What version are you using?
The red lines means some entries are missing in the civpedia. In the main screen, click on the Civpedia and icons button.
Then select one race in the civilization page, and you will see in the pedia and icons window the list of all the entries, and the ones with problems in red.
For rome for instance, it says #LOVED_RACE_ROMANS is missing.
What does the unhandle exception says? You realize that as the editor is working for me with all the scenarios, but for none with you, I need more ifo to help you than just "it doesn't work"It's my own mod that I'm working on. I've also tried it with Rhye's mod and some of the default Conquests, and I get the same result with all of them.
What does the unhandle exception says? You realize that as the editor is working for me with all the scenarios, but for none with you, I need more ifo to help you than just "it doesn't work"
And it happens with any scenario with a map? Do you have a problem loading a scenario with no map?
negative culture/pollution buildings
i've wondered how well that sort of thing works. is there a discussion on the subject that you could point me to?
somewhat aside, again, neither the standard editor nor steph's editor allow negative maintenance. does anyone know what the game will do if that sort of thing was forced in the BIQ? it would be rather nice to have some buildings produce money ...
take care,
lee