1670AD: I agree to trade Medicine to Alex and got all his optional techs and map. I mainly wanted to see the land as it is shared by Arabia.
1680AD: Finally got a leader from a tank. Start on Miniature.
1695AD: going down the western edge of the Arabia coast. Will swing east at the bottom. Got another leader.
In spite of the fact that I have more than 3x their pop and more than 2x their land and 4x the towns and have taken down some of their towns, they are still quite a bit ahead of me in culture, yeah so what.
1730AD: leader.
1745AD: Held two cities that had Bach and Magel. Held another to gain furs.
1780AD: Funny Japan and Arbia sign MPP, that should help them. They are already at war with the same nation (me).
1782AD: removed Arabia from their continent. They have a few junk towns after they gave me 4 of towns. I abandon the 4 towns. I made peace with them and Japan, even though Arabia would have to DOW. I just figured it was too much trouble to keep bombing Japan. Will attack Greece as soon as the rails are up to the new front, 1 or 2 turns.
Greece 40, Japan 36, Aztec 11, Arabia 6 and Persia 188.
1798AD: took a lot longer to get the rails there and remove the workers. I now have Espionage and a spy on Greece.
9 settlers
5 workers (they have massive jungle and swamps)
6 swords
1 LB
10 knights
32 rifles
5 galleons
59 hops
4 mdi
Me:
5 settlers
33 workers
66 cav
11 inf
12 tanks
37 mechs
44 MA
7 transports
6 DD
5 bombers
2 jets
14 armies
1 guerilla
5 cruisers
14 crusaders
135 slaves
8 AC
17 TOW
Not really looking forward to slogging through all the jungles.
Two still in Middle Ages. Arabia still not learned Steam. Greece has Steam and Nat, plus Medicine that I traded them. I have 11 of the 7 Modern techs, with Laser due in 3.
I DOW Alex, dial up Toku and give PP for MA. Dial up Montie and do the same. Arabia I leave out as I do not want to give them any techs and Japan may drag them in anyway.
Razed the only town I can reach.
IBT: Arabia DOW's Greece. I probably could win the vote next turn, if I tried. All are at war with Greece who would be my opposition.
1806AD: Greece down to 28 towns now. I start some space parts just for grins.
1808AD had to switch off the parts as the game just locked up??? I always got a crash from a launch anyway.
1812AD: I see the AI is lame as ever. Greece has 8 towns on an island and Arabia has one, but they have not taken it down?
1820AD: Removed Greek towns up to the Arabian choke at Khurasan. They have 18 towns now. Will have to DOW Arabia as soon as I get the rails to the coast. Peace deal ends next turn anyway. Rush 13 settlers.
1828AD: Down to one town on the on the continent, so I MA with Japan against Arbia to see, if they can remove them from their land.
53% of land 80% of pop 226 towns Az and Japan still in Middle Ages.
1830AD: cleared the continent. Arabia 3 towns and Greece 11, Az 12 and Japan 37.
1834AD: Sending out a small group to get the one Arabian town on the third continent. Already landed a small group to get the tiny island. A larger force of 9 armies to land on medium island. That will take out the other Arabian town and the final Greek towns. Sold off the factories as I am not going to make anything else, except the capitol.
Start the last tech next turn.
1840AD: DOW Montie.
1842AD: Arabia gone. Greece is at 6 towns. I am not making any settlers.
1844AD: Doing 4 turn research on the optional techs at 0%, just because we can.
1850AD: Greece is gone. Japan 39 and Az 9 towns. I have all lands, except the one continent now.
1854AD: Montie has 8 towns all in the tip of the continent in tundra.
1864AD: Taking forever to get the boats to Az land. Have 60% now, could have used libs to get to 66, but not my style.
1872AD: finally land on Montie's shores. Got to love the AI. Three Wines in the whole world and they have not hooked up 2 of them.
1886AD: Az gone.
1892AD: switched all scientist to tax, sold lib/uni. All techs known.
1894AD: DOW and raze 5 towns.
1902AD: 23 towns left. They are still in the Middle Ages. Razed capitol.
24 spears
5 pikes
4 LB
8 muskets
3 cavs
32 sami
17 mdi
I have 19 armies, but I did not send over the 5 cav armies. Two MA armies only just arrived. They were covering possible attacks.
1906AD: 16 towns. I disband all workers I capture.
1910AD: Leader forms 20th. 10 towns left. No roads in most areas.
1912AD: Finished Shakes. I saw Japan was making it and figured why not? They have 7 towns. I only lack Wines, which I should have connected next turn.
I have to give them a tiny bit of credit. As towns were being burned, they did send off 23 Sami to hit my poorly defended beach head. I dispatched 3 armies to cut them down. Just sit on the road and forced them off, kill and repeat. They had send out 19 MDI, but they never got out of box. Ran right into an MA armies.
10 spears
2 LB
1 musket
5 sami
8 mdi
1914AD they have 6 spears, 1 musket and 7 mdi. 3 towns. I used a Stealth Bomber on some barbs, very funny. Picket the area so no barbs can pop up to cutoff the wines that have 1 tile left to road.
1916AD: 1 town 3 mdi and 3 spears. Wines connected and protected.
1918AD: game hung at the Magnificent screen, always does, since I moved to Win7?