- Joined
- Mar 17, 2007
- Messages
- 9,280
I don't recall having read about or encountered this before, and a search of the forum didn't turn anything up (titles only; with full posts I got any thread that had negative and maintenance, no matter how far apart), so here's the news. It appears that one can have negative maintenance buildings in Civ3, with no ill effects, and if they have some other good effect (culture, happiness, etc.), the AI will build them. Unfortunately, it doesn't appear the AI will build a building whose sole purpose is to reduce maintenance - or if they will, it's very low priority.
You can download a BIQ with negative maintenance Temples from here (CFC hosting down, so using Google Sites). You can both see the AI building them (it's in Debug Mode), and build your own and witness the negative maintenance effects. The Domestic Advisor even handles it well enough, displaying, for instance, - -1 maintenance costs if you have a net maintenance of -1. Unfortunately, there's no graphic for negative maintenance costs as there are for positive ones in the city screen, so it would be essential to mention the negative maintenance in the Civilopedia were any scenario to use this.
The AI will build Wonders that spawn buildings that provide no benefit other than negative maintenance, at least as long as the Wonder provides some culture (i.e. they'll build The Temple of Artemis to spawn Temples that do nothing other than provide negative maintenance). So one AI could build a wonder that gave them a building that gave negative howevermuch maintenance in each city.
You can make your own negative maintenance buildings using my Cross-Platform Editor, available here. After opening the file, click the "Overall Safety Level:" button, and change the BLDG level to "Exploratory", "Minimal", or "None". That will unlock limits beyond what Firaxis has set. After making the necessary changes, you may safely modify the file using Firaxis's editor as well. Just don't bring up any negative-maintenance buildings in Firaxis's editor, as if you do it will insist that you set their maintenance somewhere in the 0-100 range and you'll have to reload the BIQ without saving or re-do the negative maintenance change.
You can download a BIQ with negative maintenance Temples from here (CFC hosting down, so using Google Sites). You can both see the AI building them (it's in Debug Mode), and build your own and witness the negative maintenance effects. The Domestic Advisor even handles it well enough, displaying, for instance, - -1 maintenance costs if you have a net maintenance of -1. Unfortunately, there's no graphic for negative maintenance costs as there are for positive ones in the city screen, so it would be essential to mention the negative maintenance in the Civilopedia were any scenario to use this.
The AI will build Wonders that spawn buildings that provide no benefit other than negative maintenance, at least as long as the Wonder provides some culture (i.e. they'll build The Temple of Artemis to spawn Temples that do nothing other than provide negative maintenance). So one AI could build a wonder that gave them a building that gave negative howevermuch maintenance in each city.
You can make your own negative maintenance buildings using my Cross-Platform Editor, available here. After opening the file, click the "Overall Safety Level:" button, and change the BLDG level to "Exploratory", "Minimal", or "None". That will unlock limits beyond what Firaxis has set. After making the necessary changes, you may safely modify the file using Firaxis's editor as well. Just don't bring up any negative-maintenance buildings in Firaxis's editor, as if you do it will insist that you set their maintenance somewhere in the 0-100 range and you'll have to reload the BIQ without saving or re-do the negative maintenance change.