Wraithcaller
Chieftain
Just wondering if anyone else has come across an issue with huge/marathon games in which the second half of the atomic era techs and beyond all require a negative amount of science to complete. This makes you research all those techs almost instantly (one per turn actually) and kind of ruins the late game for me. If anyone has heard of this or maybe knows a solution that would be great. I am using the most recent Vox Populi/Community Patch Project with the Continents Plus map and no other mods. I have a screen shot of the tech tree showing one turn research time for all those techs
Sorry about the image - not sure how to get the spoiler function to work right.
Spoiler Screenshot of Tech Tree w/ Possible Bug :
Sorry about the image - not sure how to get the spoiler function to work right.