send in thise 2 marines and suquash him into the ground
Already did that. Here's the report and as far as I got. Got through almost 10 turns, and ended the war. We may have to give up whatsit city, because it's completely surrounded by Zara's culture. Actually, you probably should have razed it, Rex, when it became clear that the 1-tile island was impregnable. Our other option, of course, is to build Marines for the next 10 turns and attack again.
On today's installment of "Whosit does stuff":
End of Turn 453, 1863 AD
I load up a Marine and Infantry from Mecca to take the one-tile island city of Tegulat. It's actually very nice, with 2 clams, a grassland hill and two grassland forests (on other islets, of course) available.
-End Turn-
Turn 454, 1864 AD
Much as I like his background music, I hate Joao because he is so demanding. Like this demand that we give him Industrialism. No way, pal.
Meanwhile Zara attacked our little stack with his Cavalry, but it was easily defeated by our Infantry. Well, it hurt a bit, but we killed it. Zara also bombed us with airships, as usual . . . .
Unfortunately, even after bombarding Tokonda, the best odds we can get are in the 75% range. I give it a shot. Oh, wait, we brought a Cannon along for a reason. Hee hee.
The cannon dies, but it did its work. The top defender was pretty badly hurt, almost dead, but it didn't do a ton of Collateral Damage, but enough to help: 89% odds.
Infantry vs. Rifleman (89%): We win.
CRIII Rifleman vs. Rifleman (96%): We win.
CRII Rifleman vs. nearly-dead Rifleman: We win.
I think everything but the top defender was not as well-promoted for defending. Tokanda is ours, but it's pretty sub-par: No food resources. We might give it away, or if possible, release these outlying cities as colonies?
With the proper promotions, our Marine can take Tegulat easily.
FLAWLESS VICTORY.
The city is ours. And we get a Great General, to boot. All the way back in Rome.
Zara still won't capitulate, so I might just take peace and all of his cash. I don't think that we have a prayer of holding onto Yeha without taking out Matara, but I recall . . . yeah, 1 Machine gun and 3 Riflemen defending it (and 3 airships). Well, we will have a couple of Marines in a few more turns (the one that just fought, plus another in production), so perhaps I can grab the city and ease up pressure there. The biggest threat, of course, is that Zara has some destroyers on the prowl, and we now lack escorts for the region. I'll fight on a little longer and see what I can do.
I may run some cash to upgrade another Frigate or two to a Destroyer (very costly) or probably just some of the Riflemen in Yeha into Infantry to help take Matara. After that city is taken, I'll call it quits whether Zara gives up or not.
I send a fast Transport on GoTo to Rome to pick up our Great People.
-End Turn-
Turn 455, 1865 AD
Medina: Forge > Jail (deal with War Weariness)
Hawulti: Library > Granary
Qin builds Versailles, and Sury gets a Great Scientist.
Not much else happens this turn.
-End Turn-
Turn 456, 1866 AD
Zara's Destroyers come out from hiding. (Finally looking back at the combat logs, Zara got some lucky rolls.)
Mecca: Marine > Battleship
Baghdad: Theatre > Jail
Yamama: Lighthouse > Harbor
I spend all of our cash to upgrade our Frigate in Addis Ababa to a Destroyer. I think we'll need it to cover our transports.
Marines are in transit. Here's hoping for the best.
-End Turn-
Turn 457, 1867 AD
Rome: Public Transportation > Jail
Joao builds the Eiffle Tower. Figures. Kubar is out of resistance, and I notice Zara had a Worker there I didn't spot before. I capture it.
Scouting indicates that Matara's defenses have been upgraded to Infantry. Might not be able to take it after all, but I'll still try.
-End Turn-
Turn 458, 1868 AD
Fustat: Library > Granary
Oh, hey, and Zara's
other Destroy attacked our Destroyer/Transport group. And we won! It was a completely coin-flip battle. Heh heh.
Packed up the Scientist and General. Scientist will go to Mecca for an Academy (it's our second highest beaker town). General, dunno.
-End Turn-
Turn 459, 1869 AD
Zara continues to rip up our fishing boats, but I notice that one was destroyed by a Submarine. He's got Radio, so of course. We should be careful.
Now, can I take Matara??
Nope. Even after smacking down the defenses, it's still a 17% shot. I don't have nearly enough Marines for this, even with Infantry support from Yeha.
Unfortunately for us, Zara has spent most of his gold now. We only get 220 plus 12 gold per turns. Oh, and our units are trapped in Yeha now . . . .
Not sure where Zara got the sub from. Is he getting Oil from an ally?