Nero05: random deity

McLMan, there is roster in first post. I'm after you.
Played 11 turns, because I forgot to write 9-th turn (believe that it is 8-th).
Own can play only 9 turns.
Here is log:

Pre-turn
All is Ok. Hit enter.

Turn 1
London warrior>archer

Turn 2
York warrior>worker
Warrior attacks barb camp, died :(

Turn 3
Nothing

Turn 4

Disbanding scout in York, worker in 1 turn.
Buy BW from Iroqous for 89 gold
London archer>spearman

Turn 5
London spear>settler
York worker>barraks
Second scout disbanded in York
IT
Iroqous established embassy in our capital

Turn 6
Nothing
IT
First palace expansion
Iroqous founds Tonawanda. Now we cant settle on SW dot :(

Turn 7
Nothing

Turn 8
Nothing

Turn 9
Nothing

Turn 10
Nothing
IT
Barb's horse comes to York

Turn 11
London settler>archer.

Screen_2110BC.JPG


Worker will build mine in one turn. Next player must choise, what to do with that barb horse :rolleyes:

Roster:
zyxy
McLMan
Smart
Own -UP
Tupaclives - on deck
Nerovats
 
I have started the Russian game here. I've reserved spots for Tone, McLMan and nerovats, but there is place for more.

EDIT: of course I should've said. This is a shameless plug :).
 
Did McLMan somehow get skipped?

Iro are really asking for a beating. But they might also want to target us first, because their room to expand is limited.

Barb horse: move warrior from York to cover worker? hopefully the horse will just take some gold. We should perhaps move a spear up to the hils near York, for training.
 
We are playing 10 turns a set, but in the roster McLMan was before you, now he can play after you. Zyxy played the second set, you the 3rd in stead of 4th.
 
Roster from first post:
zyxy
McLMan
Smart
Own
Tupaclives
Nerovats


Nerovats starts SG, zyxy played second set, McLMan playes third.
I have played 4th set

-- Edited --
Sorry, i have counted that dotmap as turnset :blush:
McLMan can play now :goodjob:
 
But he would go for an unprotected worker first, correct?
And sack an unprotected town rather than attack a protected worker?
 
Pre-Turn:
Everything looks OK. But what to do about the barb horse?
barbhorse_option3.jpg

I choose option 3, attack the barb horse. Here is where my thinking might be off, but I saw it as even money. 3HP warrior with an attack of 1 vs. a 2HP barb horse with a defend of 1. The horse was on a forest so he gets a 50% bonus which basically evens things up at 3 each. Generally like the deck stacked more in my favor, but sometimes you have to risk something to get something, and even odds were enough for me to take the chance.
Now that the MP is gone (although only temporarily ;) ), need to up lux to 20% to keep from going into disorder.

Turn 1 - 2070 BC
Move warrior back to York - Lux back to 0
Both workers finish their tasks. Worker on cow roads, move worker N of London N to road hill to get incense to York.
Found Nottingham -> Archer

IT
Iroquois settler with a warrior escort appears at our Southern border
Finish research of Writing -> Philosophy at minimum (we didn't discuss tech path to follow, this is an area where I might be a liability here. Considered MM & IW also but went with the standard "Beeline to Republic" strategy. It's going to be an archer rush anyhow right? It's been my experience that the AI really values Philosophy)

Turn 2 - 2030 BC
Establish embassy in Rome for 56 gold.

Turn 3 - 1990 BC
Nothing. Iroquois Settler pair is in our territory, decide to let them through, maybe the barbs will take care of them, at the least they'll show us where the iron is.

Turn 4 - 1950 BC
Worker finishes cow road, move to forest.
Iroquois know The Wheel. Maybe the Iro Settler is going to show us where the horses are?
Can get CB from either Romans or Iro for 32g (our entire treasury) + 2gpt, decide against it at this time. Neither will trade anything else.

IT
Roman Settler escorted by warrior appears at our Southern border.

Turn 5 - 1910 BC
Nothing. LOok at booting Iro, Decide not to give them "Get out or war" for fear of war at this point.

Turn 6 - 1870 BC
Nothing

IT
London Archer -> Rax
York Grows to size 3 -> lux to 20%

Turn 7 - 1830 BC
Nothing

IT
York Rax -> Archer

Turn 8 - 1790 BC
Buy CB from Iro for 52 gold. Someone was going to demand tribute before too long, felt I needed to spend the cash on something.
Road to York completed. Lux back to 0%

IT
America completes The Colossus

Turn 9 - 1750 BC
Nothing

IT
Another Iroquois Settler pair appears on our Southern border. Iroquois pair now N of us moves off of the gold hill to the East. Roman Settler pair also interested in the East.
Bismark completes The Pyramids

Turn 10 - 1725 BC
Nothing

Nero05_1725BC.jpg


Post turn thoughts:
We're getting rushed by Settlers worse than I expected. Really unsure if Philosophy is going to be OK with the team. In hindsight should I have gone Masonry to Maths route at max to get cats? We don't have so much invested that it would kill us to switch if we need to.

The Save
 
OK well as Im still away I obviously cant check the actual save but looking at the screenshots i'd say we want rax's as soon as we can afford them so we can cities on archer/settler (or worker) cycle as soon as we can. Our greatest strength in a war with the iro will be that we have a very limited front (one city now), we need to get the area to the north fast and build up an attack force. I suspect that if we wait for swords we may get too far behind. i'd opt for bulk archers and pull rome (i think thats the other civ) into the war as well. whatever happens later, right NOW, we cannot afford to let the Iro (or the romans) settle in the north. The AI will go for Map Making first after writing so maybe research math to have something to trade for it? If not then a max run for MM might be in order, depending on how close the ai is.

As for the barb Im not sure, we cant afford to lose a worker, we also cant afford to lose 14 shields invested in a rax. perhaps we need to take the risk and attack the barb... but then he's in a forest so hell be harder to kill. OTOH its entirely possible the barb will just take gold, but still a tough choice for whoevers up next. of course we could always just move the worker into the city, but i hate wasting worker turns at the start.

good luck fellas n hopefully ill be able to find another i-cafe in vietnam if not then itll be 4 or 5 days before i can post again
 
ah you posted while I was still writing my comments damn you ;)
not sure about going for republic yet i wouldv prefered a run toward maths or to go MM but whats done is done.
good decision with the barb, thats what i wouldv done as well and as they say, fortune favours the brave.
@ the iro settler pair... aggghhh! lol, we really need that land up north for us, at this point its not so much the lost land but it means we need to split our forces when the war starts.

Is that a 2nd iro settler pair just south of, and roman settler pair in, our territory?
 
Lucky with that barb! Let's keep building up for war, and hope we're ready before they get MW's :eek:. This start may turn out to be even harder than the frozen Russian one...

We really need a settler block, it may be too late already. We could try to settle NE-NE-NE of York, it has good production. It seems to early to attack, otherwise 2 iro settlers would have been nice to take.

Cannot check the save right now, but there were no trades for writing I assume? Philo is ok I think, anything that has trade value is a good choice. Masonry is usually a bad idea, AI's will get that one soon.
 
I agree, it's too early to start something at the moment. Right now, our entire military consists of 3 reg warriors, 2 reg archers, & 1 reg spear. We have a barracks in York, and one due in London in 6 turns. We need to build up the military FAST. Once the land is gone, & with 3 foreign settlers on their way to our North it will likely be very soon with the spacings the AI chooses, somebody is going to come knocking. We'd better not chance that it might be the Romans either, meaning we need to consider declaring on the Iroquois.
Both AI's had writing when we were done researching it. I was surprised that neither went for Masonry.
 
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