Nero05: random deity

Pre-turn
Move units between cities. Leave only two units in each big city for MP.

IT
Currency > CoL

Turn 1
Move galleys to Iron...

Turn 3
Egipt landed spear and swordsman. Kill them using elite swords, but no leader [2-0]

Turn 4
Unload SoD to Iron hill

IT
Kill elite and vet sword, lose vet sword [4-1]

Turn 5
Pillage iron and fortify on hill. Kill spear and sword from galley, one swordsman promotes to elite. [6-2]

IT
Kill two swordsmans again. Egipt will now use all swords on my invasion :) [8-3]

Turn 6
Move galleys back to home

Turn 7
London builds battle settler.

IT
Kill galley and swordsman, lose swordsman [10-4]

Turn 8
5 Galleys are in Nottingham, move troops to load.
Kill one citizen in Helicopolis by catapult

Turn 9
Zzz

Turn 10
Bombard Heliopolis and destroy Walls! Next player should bring the SoD to iron-hill, and destroy town. Battle settler is ready in galley. It seems like Egipt haven't swordsmans anymore!
 
Pre-turn:
Check with CAII. Look to be in good shape.

Open Save
MM a bit.
Now researching with a single scientist in St. Regis.
Treasury: 219 g, -9 gpt
Germany is going to be a tough nut to crack.
Let's get through Egypt 1st. They're out of swords? Good, hopefully a mop-up job now.

Hit Enter

IT
A spear & an archer come out of Alexandria, the archer suicides against our Cat & an elite sword. (No damage to our sword) (1-0)
York: Sword -> Sword (4)

Turn 1) 470 AD
4 cat volleys at Heliopolis net 1 hp off of 2 vet spears. (Defended by at least 3 vet spears)
Unload reinforcements into SoD.
Look at trade options, consider buying contact with China from Germany for 70g + WM. Decide to wait, don't think we'll get much out of America for it.

IT
In one of the most impressive AI landing's I've witnessed, Cleopatra unloads a vet spear, vet sword, & vet archer.
egyptianlanding.jpg


Turn 2) 480 AD
Take care of landing first.
A vet sword is redlined killing the vet spear (2-0)
An elite sword loses, redlining the vet sword (2-1)
A vet sword is redlined killing the vet archer (3-1)
We lose our horse attacking the redlined sword, promoting him (3-2)
A vet sword finishes off the sword with no damage (4-2)
I realize I made a mistake attacking with the elite sword, should have sent him against a damaged opponent in an attempt to get a GL. The reason I lost the horse is I thought he would take out the 1HP sword, and I'd be able to load the sword that eventually killed him onto the galley.
Heliopolis is down to a size 5 (are they pop-rushing in Republic?). 9 cats destroy the Courthouse, and take 1 HP off of 2 ea spears.
Vet Sword takes a crack at a War Chariot & it retreats. (4-2)
Test the water at Heliopolis. Vet sword loses to vet spear (4-3)
Decide to wait for better luck from RNG for our cats.

IT
The sword who is now in the open wins against 2 vet archers (promoted to elite), before losing to a War Chariot (6-4)
Hastings riots with MP gone.

Turn 3) 490 AD
Move MP back to Hastings
Cats do a little better. Destroy the barracks, granary, 1 HP off a vet spear, and kill a pop point.

IT
Cleopatra sends another spear into Heliopolis

Turn 4) 500 AD
Cats destroy a temple. And take 1 hp off of 2 spears.
Load 2 Swords & 2 Cats into Galleys

IT
Archer loses attacking our stack (7-4)
War chariot attacks then retreats
York Sword -> Sword (4)

Turn 5) 510 AD
This is horrible. 9 shots at Heliopolis with cats net 1 pop point and 1 HP off of a spear. :cry: Have 2 swords and 2 cats due to add to the stack in 2 turns, will go "hell or high water" upon their arrival.

IT
An Egyptian galley sinks our galley that is carrying 2 swords (7-7) :mad:

Turn 6) 520 AD
Cats destroy a library, and take 1 HP off of 2 spears. In a fit of rage I decide to take a shot at it. :mad:
I fortify 2 swords just in case.
3HP Vet sword redlines killing vet spear (8-7)
3HP Vet sword gives no damage losing to a vet spear (8-8)
4HP Vet sword loses to a vet spear (promoting him) (8-9)
4HP Vet sword promotes vs. a vet spear (9-9)
4HP Vet sword loses to a vet sword (9-10)
4HP Vet sword wins vs. a reg spear (10-10)
Still enraged 1 wake a 3HP vet sword and send him in. He loses to a 3HP vet spear (10-11)
With the status of the stack like this ...
statusofstack.jpg

... and at least 2 defenders still in Heliopolis I end the turn.

IT
Egyptian archers running all over the place.
Berlin builds Sun Tzu's

Turn 7) 530 AD
There are 1 elite, & 2 vet spears in Heliopolis, nothing else ATM. I know because our NINE cats managed to take 1HP off of each.
Unloaded 2 more cats into stack.
MM. Move scientist to Nottingham, Let St Regis citizen work sea. Lux slider still at 30%, Treasury at 178 g, +1 gpt

IT
Another spear moves into Heliopolis. As well as a couple of galleys. Maybe she'll put some units in the galleys.

Turn 8) 540 AD
Lets see what 11 cats will do.
I can't believe it. I had to read "Artillery bombardment failed" 10 times in a row, the last cat took 1HP off of the elite spear. :mad:
Loaded up 3 swords into 2 galleys. This time I'm sending an empty escort. :blush:

IT
Bismark makes a demand ... I give.
germandemand.jpg

York: Sword -> Sword (4)

Turn 9) 550 AD
11 cats net 1HP off of 1 elite & 1 vet spear. I hate vanilla artillery.
It takes 3 of our reg galleys to sink an Egyptian reg galley in our waters. (11-13)

IT
London: Library -> Sword
Iroquois build the Hanging Gardens in Grand River
Germans are building the Sistene Chapel

Turn 10) 560 AD
Our cats destroy the harbor and coloseum. No damage to defenders
3 Sword reinforcements are 1 turn away from being added to the stack, 2 turns from being able to attack.

560ADHistograph.jpg


I'm really disappointed. All I managed to do was lose 11 units for the gain of knocking down buildings in Heliopolis. This would be bad enough if it were a single player game, but I have to post this mess and pass it to somebody else. Comments, suggestions (berating) would be appreciated.

Nero05_560_AD.SAV
 
Well if zerksees has taught us nething its that theres no such thing as a lost cause. We arn't stuffed yet, ok the situation is not great but its not unwinable. Unfortunately i cant play until the 22nd but with the players on this roster making a comeback is certainly not beyond us.
 
Pre-turn
MM a bit optimizing cities
570AD
use cats, take 2 archers 2-0
land more swords
IBT
Egypt counter attacks, 4 archer 1 spear all lose 7-0
580AD
just use cats
IBT
Egypt lands 3 units
590AD
kill 2 of them but also lose a sword and a warrior 9-2
use cats on Heliopolis, there are at least 5 spears and a sword
600AD
kill last chariot 10-2
610AD
Get to attak another egypt stack 12-2
IBT
egypt attacks our stack 13-2
620AD
Can now get all their techs for peace, but no city
630AD
try to get more swords over
IBT
America demands I say piss off, they already lost anyway.
Since they try to bully us I return favour, renegotiate peace for WM and 37 gold, that ought to teach them :D
640AD
set Nottingham to cats (less waste)
dorp off swords, collect some others to heal
650AD
Break stack to go and pillage some more
IBT
Egypt send 3 settler pairs out of Heliopolis
They also sink an empty galley and land a spear
660AD
This should be the opportunity
Lanch all cats, get some HP's off
Try my luck lose 1 sword, but 4 more win and we raze Heliopolis 17-3
Surround the spear as we'll have some cats soon to take HP's off. Let it pilage that mountain.

The wounded units are now under the horse, they can be send back in couple of turns. I change several cities to cats, as we mostly need them (more then swords now. London will grow in 6 then it will give a cat every 2 as well. I'd resettle Heliopolis to claim iron horse and cow, check civassist for flip chance.

Egypt is now willing to give CoL poly and Alexandria for peace. We could take it, and then declare right away, but this is not how I usually play. We do need this island though one way or another.

nero05 660AD.JPG

View attachment 111234
 
I guess I'm up :).

I have no time tonight probably, will try to play tomorrow.

Peace with Egypt for techs and/or towns sounds ok, unless we have the force to continue the offensive. Perhaps settle 1-2 towns on the Egyptian island first?
 
IIRC we have one settler on Egyptian land. Take Alexandria for peace, and settle on iron-hill. Check flip chance of Alexandria, if it is like 1-2% abandon it ;)
 
I prefer to stay in war, we can have about 20 cats and at least 10 swords outside their capitol in about 4-5 turns, that should be enough, pillage with the cats the first round while troops are building up, then take capitol down to 6 or less and raze it. We can fit more cities on that island then egypt did. I'd use the settler 1N of where it is, to claim iron, horse and cow.
 
Turn 0, 660AD: Well, we are half an age behind in tech, so the situation is bleak but not hopeless :). Shift some MP's around and lux can go down to 30%. Germany and Iro know Russia and China, the two remaining civs. Russia's phone number is expensive, but I can buy the Chinese contact and hopefully recoup some of the cost:
Iro: contact with China <-> WM + 93 gold. China is still in the Ancient Age, and in despotism.
China: contact with Russia <-> WM + 1 gold. Russia is a Monarchy, but also still in the AA! Both Russia and China lack currency, but have the other mandatory AA techs. Things are looking up :).
Russia: construction <-> currency + 13 gold.
China: polytheism + WM + 3 gold <-> currency + contacts with America and Egypt.
Russia: WM + CoL + 25 <-> WM + contact with Egypt. All they have, except Monarchy.
Sell our WM around for about 55 gold, and sell the Russian contact to America for 1 gpt.
Germany and Iro are up all visible techs (Monarchy, Republic, Monotheism, Feudalism, Engineering), Russia is up Monarchy and Monotheism, Egypt and America are up Republic and Monarchy, and we are at parity with China. Egypt is close to giving up Republic + Alexandria for peace. Set research to Engineering at min. Hm, we have quite a lot of libraries for a civ that doesn't do any research. We could use some harbors and markets, but not yet. First need to beat up Egypt :D.

The world as we know it:
nero05_660AD_worldmap.jpg


IT: Egypt moves a large number of units around. Train 1 cat.

Turn 1, 670AD: All civs now have Republic, Mono, and Monarchy. Settle Warwick in Egypt. Kill 1 spear, 2 archers, 1 sword, and capture a settler, losing 1 sword, and leaving 2 exposed. Sink an Egyptian galley (5-1). Several units are apparently on auto-move, and they don't go where I want them.

IT: both swords lost :( (5-3). Egyptians converge on Warwick, as expected. We can build the FP. Train 2 swords.

Turn 2, 680AD: Kill 1 spear, 1 archer, sink 1 galley (8-3).

IT: Egypt shows up with a War Chariot. Two German galleys appear on the west coast, hope this doesn't mean trouble. Epic is built. Hastings starts on FP.

Turn 3, 690AD: Sink a galley (9-3). Apart from that, only lobbing rocks, to avoid exposure. I start some horses for hit-and-run and assemble forces in Warwick. Flip risk in Warwick is terribly high, so we need to move soon.

IT: kill 1 archer (10-3). Train 1 horse. Germany starts Copernicus in Munich.

Turn 4, 700AD: Russia now has Feudalism. Kill spear (11-3).

IT: Train a horse.

Turn 5, 710AD: Kill 1 archer, 1 spear (12-3). March on Alexandria.

IT: Egypt chooses the wrong moment to send 3 archers and 1 chariot to Warwick. It's lightly defended right now. Train 1 horse.

Turn 6, 720AD: 8 cats just manage to destroy the walls of Alexandria. Kill 5 spears, 1 sword, lose 3 swords, and take Alexandria and 6 slaves (18-6). Kill 3 further archers and 1 chariot (22-6). Warwick is now only threatened by 1 damaged archer :p. We can now get Republic + Mono + Monarchy for peace. Republic + Elephantine is close. None of these techs have trade value, and we need more cities to support our glorious armies, so I'll hold off for now.

IT: train 1 sword.

Turn 7, 730AD: kill 2 spears, 2 archers (26-6). I get a GL. His best use is probably to get the forbidden palace in Egypt, so I'll just keep him for now until I have a flipsafe city. Hastings switches to market.

IT: Train 2 swords, Alexandria loses 1 resister, 1 to go. Germany starts Bach and is running away fast.

Turn 8, 740AD: zzz.

IT: Train 1 sword. Resistance in Alexandria ends.

Turn 9, 750AD: kill 2 archers, lose 1 sword (28-7).

IT: lose a sword to archer (28-8). Unlucky there, sword was on a hill.

Turn 10, 760AD: troops move next to Thebes, with backups just behind.

notes for the next player:
  • There is a GL with a bunch of units on the hill south of Warwick. It's fairly safe there, but the cities have high flip risk. I would use the GL to rush the FP in a town on Egypt land. The plains N-E-E or N-E-NE of Warwick look rather good.
  • The unmoved workers have full movement, and there is little to do for them. I have set London and York to create a settler, and I would use the three English workers to join these cities just after the settlers are done (join 1 to York, 2 to London).
  • Alexandria will starve, it cannot be helped really. Alexandria is our lone scientist town.
  • We are really behind in the science race. Germany is running away fast, and it seems there is little we can do about it.
  • Egypt is gassed pretty much, and sends 1-2 archers per turn.

Our little empire:
nero05_760AD_our_empire.jpg


The save.
 
Nicely played. After taking their capitol they'll be gone and should give anything for peace. Agree with FP city on the central lake. Will give a nice boost.
 
Last roster:
Nero
Zyxy - Just played
Own - Up
Smart -deck
McLMan
Tupaclives should be back op 18th

Edited first post for easier reference in future ;)
 
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