NESIOT: A World of Remnant

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moon and sponge islands

Spoiler :
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fire wizard island
 
We will give a special discount on trade pacts to the next proper sign up! Do it now and get a happy GM free!

Don't leave us alone...
 
alright guys that's enough with the whole animal thing please
 
Claiming the "Basically Australia" island. Okay, obviously I'm not claiming the whole island. But the whole place is important to my backstory, so could you please talk to me before deciding to start there?

Working title: "Kingdom of Aurtarck"
 
I finished my sign-up. Am I missing anything?
 
Looks perf actually, thanks.

AA's will do :p
But one question, is your capital basically on the eastmost part of the coast?

I'm making your stat colors what you painted the map with, also.
 
Can someone please post a legitimate map of actual claims? As I understand most of those claims aren't valid, yes?
 
Kratos Union

Flag: http://socialistfuture.deviantart.com/art/State-of-the-Iron-Fist-Flag-480928018

Government: Dictatorship of the Proletariat

History:

In the era of the Autocracy, Kratos had been one of the greatest industrial hubs in the world. Lava, drawn form the scorched lands to the south met metals aquired from the northern mountains, and met experties, tech and credits shipped from all over the world. Billions of credits ran through the Drive Yards. Millions of workers operated heavy machinery, to output the Autocracy's guns, airships, and androids. In the deep vaults under Kratos, superweapons now long forgotten were stored. Weapons from Kratos were used all over the world, to keep the Grimm at bay.

But beneath all of this power lived millions of workers who toiled daily to keep the Drive Yards running. They toiled in unsafe conditions, under clouds of heavy, carcinogenic, smog that blotted out the sun even in daylight. Industrial accidents were common, and for the autocracy, workers were easily replaceable. The justification for this was simple. Kratos needed to work as efficiently as possible to keep pace with the Grimm. A hundred dead due to unsafe conditions here ment a thousand saved from the Menace across the world. Who knows? Maybe the autocrats were right. Now that the Drive Yards are silent, the Grimm have returned, and many across the world are ill-equiped to deal with them. But try explaining that to a mother whose lost her son to a mechanical accident involving the thousands of tons of lava the Drive Yards forges processed daily. Or to a widower whose wife died from cancer, from the smoke she breathed in daily. Even during the golden age of the Autocracy, Kratos's massive slums were hotbeads of discontent.

The revolt in Kratos was inevitable. Revolutions had started elsewhere, but while the Autocracy had the Drive Yards, they were easily put down, or doomed to fight gurrilla wars against far superior forces. Then, one day, an explosion shook one of the largest factories, killing thousands of workers. The Autocracy claimed it was an act of terrorism, by one of the nascant Individualist movements. However, many workers had reported a sulfurous smell in the factory days before, and had questioned the safety of some of the machinery there. They had been ignored, and now, they spoke out, and rumors began to spread. Ennil Lavmidir, a Faunus engineer who had inspected machinery there a week ago claimed that he had reported unsafe electrical sparks, and was ignored. When the foreman ignored him, he climbed one of the smokestacks of the factory with a loudspeaker, and began broadcasting his message. He was shot by security, who expected order to be rapidly restored. Instead, workers rose up. Machinery was sabotaged. Nascant revolutionary organizations rushed to organize as many as they could to revolt. They fought the security forces, siezed control of the plants, dragged factory formen into the lava pits which those foremen had once overseen. It was a bloody, brutal revolt, as pure, pent up rage turned into a mass movement. 50% of Kratos was shut down within a week, and the revolutionaries were bringing some of the plants back online to make weapons for them.

Fighting continued for a month. Then, suddenly, the Autocracy's security forces begun a full retreat. The loss of weapons production in Kratos had given revolts elsewhere a fighting chance, and the autocracy was forced to re-evaluate its priorities. Or at least, that's what the triumphant rebels thought when they finally took the Port of Kratos, and began moving into the Deeper Vaults. Then, the airships came.

The Autocracy had made a decision. Within the vaults under Kratos, there were THINGS that should never see the light of day. Created as emergency instruments to respond to appocalyptic scenarios, these Superweapons could now fall into the hands of the rebellious rabble. That had to be stopped, at all costs. The bombardment lasted for several weeks. In the end, millions of workers turned to thousands of survivors. Even the deepest vaults caved in, destroying their unseen contents. Slums turned to rubble. Factories to flames. A few production lines, deemed low-importance by the Autocracy's air command, managed to survive. Likewise untouched were the ports, as no superweapons were stored there. Kratos was turned to rubble.

The Autocracy worldwide fell within several years. This atrocity helped catalize opposition elsewhere. Major arms dealers defected, as they had lost assets and chief executives to the bombing. Even before the burning of Kratos, the autocracy's rule was in question. After, the end was inevitable. Even as "remember the genocide at Kratos" became a slogan of revolutionaries everywhere, Kratos itself was left forgotten, to smolder.

Yet survivors rose from the ashes. They united, and banded together. They repurposed Cargo Ships in Kratos's Great Port into fishing ships, to feed themselves and their families. They rebuilt factories, safer this time, if much less productive. They organized into the Kratos Union. Elections were held, and Marna Var, a factory foreman who was first to defect to the rebels, was elected to lead the new Kratos Union. She vowed to rebuild Kratos as a worker's paradise. And vowed that the factories of Kratos would run again, and would provide the weapons needed for the world's defense once more. She vowed to expand Kratos into the mountains and the lavalands, to rebuild lost supply chains, and to build a nascant fishery to feed those who survived. Will she suceed? Only time will tell.

Ennil Lavmidir was posthumously declared to have been the Union's first leader, erasing early revolutionary infighting from the Union's history. The flag of the revolution, the Iron Fist of Kratos, was raised over the smoldering ruins. Cargo ships dragging nets were sent out into the sea to provide much needed food. Some of the few, low-value factories that survived the bombardment were restarted. The Kratos Union now stands ready to face the world. But questions remain. Will the seas be enough to feed the Union's people, now that the global supply chains which reached to more fertile lands are gone? Will Kratos, which once defended the world, even be able to defend itself? Are the vaults under this city really all destroyed? Or have some deep ones survived? If so, what may they contain? Dust? Resources? Weapons? Or something much, much worse?
 

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I'll piece together a legitimate map shortly.
 
Kratos Union

-snip-

Also just note that the world is sternly against repressing individuality; being leftist is fine so long as you don't have a "we all are the same" rhetoric. Your signup is fine as is, I just felt the need to make this clear. Thanks.
 
Here's a more edit-friendly map with all the valid claims so far. Ailed and spaceman, I will allow you guys to claim some more land if you choose, to be comparable to the others.
Spoiler :
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Name: Kingdom of the Menagerie
Capital: Dieretuin
Description: Oligarchic Democracy. Only humans (a minority in the Kingdom) can vote. Basically it's South Africa, except with Faunus playing the role of black people.
History: In the Human Empire (and it was very much a human one), the Faunus were considered mere animals. En-masse they were deported to Menagerie. The original inhabitants of the Menagerie were slaughtered by particularly fierce Grimm, so to say that life was difficult in the Menagerie is an understatement. There were of course exceptions, a major one being the Awyvern who were allowed to live in the North because the climate was too cold for humans, but even then they were generally segregated from humanity.

To ensure that the Faunus rabble stayed in Menagerie, the human city of Dieretuin was established. Diertuin was built in an advantageous location so as to ensure that soldiers garrisoned there were able to be easily be able to react to any Faunus escape attempts from the inhabited part of the island.

The Kingdom of Menagerie was one of the last places to remain loyal to the Empire and is one of the last surviving cities to do so. However, with the increasing brutality of the Empire even the very conservative human population of the Menagerie rose up in revolt. In response, the last Imperial Governor stepped down and formed a democratically elected council. Of course this council is still restricted to only humans.

The human world is still a very hostile place for the Faunus. Nowhere is that no more true than in the Kingdom of Menagerie. Many humans, even outside of the Kingdom, support segregation. However, many Faunus believe that with the fall of the Empire their liberation is not only possible, it is inevitable. How will the Menagerie change in this new era of history?

Geography: The Kingdom claims to control the whole Continent, but in reality it only controls the small inhabitable portion. At the border is a desert that is vast, uninhabitable and filled with Grimm. A large wall protects the inhabitants of the Menagerie from the most dangerous and largest of the Grimm, but smaller groups of Grimm often sneak through the cracks in the wall. Many believe that this is by design, as this ensures that the largely nomadic Faunus are constantly harassed by the Grimm.

The capital, Dieretuin, is almost entirely inhabited by humans. The only Faunus that live there work under squalid conditions in menial jobs for not nearly enough pay, basically slave labour. Any Faunus caught in the city without valid paperwork is sent into the desert, which is basically a death sentence. Another heavily fortified wall surrounding the city protects the humans inside from the Faunus rabble and Grimm. Overseeing the city is the massive and unimaginatively named Fort Castle. Originally it housed the Imperial Governor, today it serves as the headquarters for the Council.

The areas outside of the city are mainly large forests inhabited by Faunus. They are forced to be Nomadic as any major settlement they have attempted to build is almost always overrun by the Grimm. The Faunus blame the humans for this, they believe that they encourage the Grimm to attack their settlements to ensure that they will never pose a threat to the regime. Now that the War is over, many Faunus believe that it is their time to fight for their rights.

Placement:

Orange on the map.

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Also just note that the world is sternly against repressing individuality; being leftist is fine so long as you don't have a "we all are the same" rhetoric. Your signup is fine as is, I just felt the need to make this clear. Thanks.

Actually, while the Kratos Union is intentionally similar to the Soviet Union, its ideology is not quite what we would recognize as Communism (though a Communist may like some aspects of it). The Kratos Union would call its ideology Proletarianism, drawing from the workers who gave it form. In reality, it can be summed up as Survivalism, because it arose from the hostile conditions of Kratos post-bombardment.

I suppose to clarify, I should write up the Union's equivilent of the "Bill of Rights", the "Kratos Workers Manifesto":

The Manifesto is a list of the Union's priorities and promises to its people, sorted in order of importance. It was first drafted as a charter of one of many revolutionary organizations that rose up and took power in the Drive Yards, but by now it incorporates the ideas of a broad spectrum of organizations and movements, and is focused on immediate survival, as those who survived the war try to piece their city back together.

1: The People of the Kratos Union shall defend themselves from Autocrats and Grimm.

In the earliest version of the manifesto, this point read "The Workers of the Kratos Drive Yards hereby proclaim that the city of Kratos is their soverigne territory, and is the People's by right, and hereby seceede from the Autocracy". This was ammended multiple times as the Union materialized. The Autocracy is dead of course, but this clause has, on occasion, been invoked to purge "autocrat sympathizers". Marna has put an end to that practice, instead emphasizing the unity of the Union against external threats, because for one thing, with the autocracy dead, that label is now absurd, and for another thing, since she was a (low-ranking) member of the autocrat government before defecting, such purges, if allowed to continue, could have come back to haunt her. Nonetheless, the autocracy is included as an enemy, to serve as a reminder of why the union needs to exist.

2: The Kratos Union shall make every effort to ensure that all of its people have access to clean food, air and water, and the best medicine possible.

The earliest version of this was "We unite to Demand clean water and clean food and clean industry". Now that the Union is its own state and there's no one to demand from anymore, its been changed to this. In Kratos, due to the city's inhospitable location, this demand is harder to fullfill than one would think, which is why expanding towards the nearby lake is a top priority.

3: Every family in the Union shall have their own private housing to arange their lives.

This is the most obvious difference between the Kratos Union and Communalism (though in practice, most communist states historically have also worked towards this for practical reasons. The OTL USSR build A LOT of housing, and generally worked towards giving each family their own rooms in a multi-family home. This would match the Kratos Union's policy almost exactly, except that per this edict, ownership of housing is privatized, not government). This edict effectively enshrines a notion of private property, at least over living space. It exists as a direct response to the overcrowding of the slums of the pre-revolution Kratos drive yards.

4: Enterprises within the Kratos Union are owned by the People of the Union. Their leadership is elected by the workers.

This is the "most collectivist" part of the manifesto. Under the autocracy, enterprises were "collectively owned" in theory, and run by an upper management goverment bureacracy in practice. The earliest demands of workers, long before the revolution, was that they get to elect those who lead the enterprises they theoretically "owned". This edict flows directly from that demand.

5: The People shall have the right to start their own enterprises, as long as all of their workers are represented.

There were some amongst the early revolutionaries who wanted to go much further than 4. Their slogan was "Free People, Free Enterprise", and they demanded total privatization of the Drive Yards, and perscribed government non-intervention, rather than a government of the Proletariat. Their movement were lost in the smoke of the falling bombs and the simple, terrifying reality that all survivors had to band together into something collective just to survive in this new, hostile world. However, fears that the Union's government could become a new autocracy persisted, and so this was added as a minor concession to the notion of free enterprise.

6: All who seek freedom from the opressors and survival of the people of Kratos may join the Kratos Union, and work towards its improvement.

Pure necessity dictates that anyone who survived the bombardment be permitted to join, and pure necessity dictates that everyone must work together for the community to survive.

7: 8 hours work, 8 hours rest, 8 hours recreation. Anything else is voulentary:

Being seventh on the list, this slogan amounts to more of a statement of value than a reality. Defense (1), food, water and medicine (2) and housing (3) all take priority, because until those necessities are met, no rest or recreation may be had. Nonetheless, this ideal is a promise. A promise that the people of Kratos may one day live their lives relatively free of coercion. That Kratos will not have to martyr itself for the defense of the world, as it effectively did under the Autocracy. Of course, an autocrat may counter that this selfishly leaves the world defenseless from the Grimm, but the people of Kratos have long had enough of that argument.


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Certainly, the result is a manifesto that blends communalist and individualist slogans and rhetoric. Necessity of common survival in a hostile world demands a strong notion of community identity. Necessity of community organization to overthrow the Autocracy further enshrines that. The community must unite to defend itself and to rebuild infrastructure. However, this is not a global identity. There's no call here for a worker's revolution. Kratos has had more than its fill of "defending the world". The final aim of the Union is to give its people something they all feel they can unite to work towards: A healthy, safe and comfortable life. Fear of re-creating the autocracy is real, so parts of the manifesto are explicitly built to guard against that. The result, at least in theory, is something highly de-centralized as workers own and organize enterprises, though in practice, some degree of centralization is necissary to fullfill 1, 2 and 3, which are prerequisits for anything else.

OOC: Does this work?

Here's a more edit-friendly map with all the valid claims so far. Ailed and spaceman, I will allow you guys to claim some more land if you choose, to be comparable to the others.
Spoiler :
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Can I please please please have the pink area on the attached map? I want that lake, because the rest of the region around me is desert or magma or mountains (diliberate. Kratos was always intended to import food and water), so aside from mountain ice caps, that lake is the only good source of fresh water I can easily get to :p.
 

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Say Tyo is there a time line and year date? I am wondering about doing about the history of Mungu before becoming part of the regime in form of a list of Serene Doges in the days of the old Serene Jamhuri, as well as mentioning how the city of Mungu was founded as a Watu refuge when the Utawala ya Watun was being invaded by the Ədrocan Empire or/and the Vadászen Horde.
 
@spaceman
Sounds good.

@Ailedhoo
No solid timeline exists within the world, only the vague order in which events took place: The rise of humanity, the battle against the Grimm, the discovery of Dust, the formation of the old order, the great war, and present time.

Here's an updated map.
Spoiler :
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Game is slated to start tomorrow, around noon EST.

Also my last message about time is purely from an objective "world as it is now" standpoint. Feel free to make your own calendars marking significant events on "dates." They aren't objectively going to be true of course, but it's another way to make your country culturally unique.
 
Update 0
The Shadow of Death​

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"IT has been fifteen years since the war. I remember the horrors of the conflict well, however. Scenes of children burning under destroyed husks that were their shelters and blood soaking the plains will forever be ingrained in my head like a brand that a master forces on his slave. I have to hope, however, that this was all worth it. I stand at my post in defense of what remains of our home in Kratos because we have staked it all on that hope. The war might have ended, but the fighting has only just begun. The fear instilled by the shine of the old order’s armor-bearing android infantry has been replaced by the gentle glow of red eyes in the night. I can only hope for a time when our children will not have to face these fears. It is all I have left."
-Torn page from the journal of a Great War Veteran stationed in Kratos, at the dawn of the return of the Grimm.

STATS

Events
No events for Update 0. Engage in diplomacy, begin sending out scouts into the unknown, and start planning for the future. You have many directions you may go - scouring the planet for resources is necessary for all of them. In the meantime, think about whether you wish to expand horizontally, acquiring lands and possibly hoarding resources for export, or vertically, using research to make up for what you don’t have.

Grimm will not be engaging your nations fervently for some time - but do not get comfortable. You may face a reckoning yet.

ORDERS DUE NEXT SUNDAY, 8/30 AT 12:00 PM EST

GM notes:
  • Feel free to ask questions regarding the transparency of stats. If something is confusing, I want to alleviate the problem as soon as possible.
  • There will be no NPC’s that work the same as a player country at this time. That is not to say that there won’t be groups of people living outside your borders, however. Take that how you will.
  • You may see or know about a terrain map that depicts the biomes of the world in a more specific way than my little mock map. I will be basing the terrain on it, yes, but it will not be a carbon copy and you should not use it for reference on where to expand - I promise you it will not make a real difference.
  • On the map you will notice some terrain markers. These may be points of interest for you - Grimm have trouble getting past them and they have a likelier chance to be storing resources than a random spot on the map in general. However, certain terrain eliminates the chance to find a particular resource - there’s no food on a mountain summit for example.
 
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