NESIOT: A World of Remnant

What do the +409 and -40 in the expanded stats mean?
 
That's what the value is being changed by every turn. You make 409 credits and lose 40 energy currently. You do not add/subtract that value to your current values, it assumed to have been done already.
 
huh ok. So if I don't find an energy source soon, the lights go out? intresting...
 
Essentially, yes.

Note that you can order buildings to stop working, which will revoke their maintenance costs in energy and credits, but they will take a turn to get up and running again.

Also note that you have to start sending out food rations. You can put in your orders "send x per turn" and that is what I will adjust it to permanently until you say otherwise.
 
How long is 1 turn? I'm trying to figure this out for rationing purposes
 
also
Since war started, people began naming children based on color. If a character in a story you decide to post was born during or after the war, their name must be evocative of a color.

this just seems odd frankly. Historically after wars, people would name their children after war heroes most of the time. Many would preserve existing family naming traditions. A global shift towards naming people after colors just doesn't make sense to me...
 
Turns are seasonal. It is currently summer.

as for the naming thing, that actually started happening during the purge of individualism. Art was similarly being purged, as it is the pinnacle of self-expression. As a sort of passive rebellion in combination to the active one, people named their children after what traditional art was made up of, being color. It's a tradition that stuck with individualist-aligned nations, meaning all of them that exist today.

Do note that names don't have to literally be a color. They need only be evocative or have roots with a color, or something of that sort. For example, the name Nora has a connection to "light." It's not a very strong connection but it is suitable. Other suitable names could mean names related to an object of a distinctive color, like a kind of flower or gem. You should be able to find justification for most names that have a meaning or historical background.
 
Surely not all areas were as dominated as such by the regime...

That and I am using this for my naming methodology.

We Munguns also defy the total purge of the past by clinging to the Merchant Republic system.

Yote utaweza, ukiwa na feza!
 
all large permanent settlements were part of the old order. If you're okay with not having been part of the old order, and thus small and technologically insignificant(probably barring you from building particular structures and units and removing the only military unit [the great war vet] then by all means.

It's not a very strict naming convention. Like I said, you can probably easily find justification even with that list - if you look.
 
all large permanent settlements were part of the old order. If you're okay with not having been part of the old order, and thus small and technologically insignificant(probably barring you from building particular structures and units and removing the only military unit [the great war vet] then by all means.

The Mungu were governed by merchant families that continued to rule, during and after the time of the Regime as we stand as a merchant republic. If there was a problem why did you not highlight this when I made a sign up?

It's not a very strict naming convention. Like I said, you can probably easily find justification even with that list - if you look.

But the purging is a hindrance to my sign up post; Mungu has continued its path, under the domain of the merchant families (that survived the civil conflict over whether to maintain peace with the old regime during the rebellion or rather to join the rebellion). The ideology of the war was secondary to the prosperity of those surviving families.

Yote utaweza, ukiwa na feza
 
I understood your signup differently. That is a mistake on my part, but it would break the setting if I were to allow an exception. There would be no reason for you to start on the same footing as the others as you wouldnt be wartorn or be suffering from the internal strife the war caused throughout the civilization by the war.

Secondly, A player's signup should be secondary to the game's rules - rules that were not changed during the evolution I put it through before the game's start. However, rather than cluttering the thread, we should take this to private channels if you really want to talk it through. I'm not really willing to budge, but I'll hear you out at the least.
 
I still don't think the color thing makes any sense. Going from what I know of revolutionary history (I've studied the Russian revolution extensively) that's never how naming conventions post-revolution work. Most people retain old naming conventions, because those were an integral part of families, cultures and senses of self (e.g. people name children after deceased ancestors). A large number switch to new names, but then they usually pick the names of war heroes, or celeberties under the new order. Even the names of utterly reviled figures who opposed the revolution don't dissapear from baby names lists for long. E.g. you can still find people in Russia named Nicholas, and there's still people named Adolf in Germany, though fewer. After a revolution, there's always a smattering of unusual baby names that show up, based on revolutionary concepts (e.g. here https://en.wikipedia.org/wiki/Easte...#Given_names_derivation_in_Early_Soviet_Union) but they usually dissapear quickly, and don't form the majority (none of my Russian relatives going multiple generations back have any of these revolutionary names).

That said, I'm not personally invested much in naming conventions, since I'm not using any specific one (my names were generated haphazardly, except Ennil Lavmidir which is an annagram of Vladimir Lenin, and he died before the revolution's end in any case). So I can make color work. After all, this is a distinct world
 
Also, can we have an approximate estimate of our starting population for rationing purposes? (sorry for all the random questions, I just don't want my whole nation to starve T1 because I underestimated how much I should feed them)
 
My reason for the current naming convention is pretty much completely on the source material. It doesn't take itself seriously enough to provide extensive reasoning for the naming convention beyond the fact it became a large tradition during and (long) after the war. In all honesty, the creator probably just wanted this naming convention and came up with the reasoning behind that meshed well with what he had it so it has in-universe context. As in: he wanted a great war and he wanted this color-naming convention; one causes the other and there's no need to provide an alternative backstory to way back in this universe's history, which probably didn't even exist in the creator's mind.

In essence, I want to pay homage to the creator's work. And well, if I nitpicked and kept conventions of the world that "made sense" this game might get a lot more boring. For example, if Grimm are as large a threat to humanity as I'm making them out to be, and indeed how the source material makes them out to be, humanity would be right screwed.

So yeah, just accept the convention for what it is. Like I said, there are a lot of ways to come up with justification for almost any name, and I'm not totally strict about it to begin with. Like, if a name means "brave" you can figure that the heart is associated with bravery, and the heart is red. Ergo, the name passes the test. It shouldn't be a huge issue.

Having said all that. I don't want to really make this game all mathcrafty. I suppose I'll say settlements are between 5000 and 10000 people.

But I mean, so long as you don't give them scraps, I'm sure you'll be fine. I told you before, I didn't put a lot of thought into my "you can equate 1 unit of food to a meal." I say just throw a number and if you get complaints of hunger, throw more if it suits you. So long as you're not throwing 50 food to feed your whole population I think you'll be good.
 
I am to resign; I find the restrictions limiting on my potential cultural construction.
 
Orders sent, but I have another question:

Can a resource extraction facillity be set to produce energy if I have a deposite?
 
Another question: If we find a "deposit" of food (i.e. grains, wheat, fish), do we need a resource extraction facillity to produce it?

Also,

To World:

By the end of this summer, we will have rebuilt Kratos sufficiently to produce a small amount of advanced weapons (OOC: Built an Advanced Factory that makes MP) to protect us from the Grimm. However, this will have used up our stockpiled resources (OOC: 25 PI). It would be more efficient for all of us if another nation built a factory that can produce Consumer Products (CP) and we agreed to trade MP for CP. That way both of our nations would have acess to both resources, and we could build a wider range of units (e.g. ships, which require both). Would anyone be willing to make a CP Advanced Factory and trade us their CP for our MP? I'll take the best offer I get. Starting price is 2 of our MP for 1 of your CP.
 
Indeed. Resource extraction is for ALL resources.
 
Looks perf actually, thanks.

AA's will do :p
But one question, is your capital basically on the eastmost part of the coast?

I'm making your stat colors what you painted the map with, also.
I meant like where the eye bulge meets the snout but now that I think about it, the uvula would be more defensible.

Also I found a theme for this game

Link to video.
 
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