NESLife attempt #3

Well, I'll wait for the update. Don't wipe yourself out with too much work. Just wipe animals out to make less of it! :p
 
Dwarf Bulgorb: Thriving. Not bad!
 
As far as I'm concerned the update can take you as long as you please, and you can play as much trains tycoon as you want. I just want this NES to live, even with 2 updates a month... I don't want it to be a small NES but a nice big one :) This is your main NES right now too after all...
 
Me too, but a NES that has tons of pictures and maps and writing and a whole evolution tree can't be small... This kind of NES needs to be as large as Spore the game is...
 
I believe they penned March 2008 for Spore's final release.

But of course that is an EA release date, so give or take a decade or so.
 
Era 22: The Knoganic Era

This era is named after a well-preserved fossil of an adult Knogano. The complex skeleton was preserved in great detail. Scientists were able to deduce from the contours of the inside of the skull that this creature had a surprisingly sophisticated brain, a step above anything seen earlier in the fossil record.

Despite the appearance of the largest animal so far (the Globefinn), the world was not as prosperous as it had been in previous eras. An upsurge in volcanic activity (due to violently shifting tectonic plates) caused much death and destruction to lifeforms in various places at different times. It also pumped countless tons of gasses and ash into the atmosphere which messed up the climate, as well as the amount of light available for photosynthesis.

By the end of the era, the climate had become even hotter, and deserts grew in size (especially in Agonia). But the break-up of the continents gave the land more exposure to moist air from the oceans, which prevented things getting too dry for now.

Lifeform Census:

153 species are known to have lived during this era, with approximately 6 that did not survive to the end.

Spoiler details :

S = Struggling due to lack of food sources/ too much competition
I = struggling due to Inefficiency/ requiring more energy than can be gained
E = struggling due to being Eaten too much/ poor defences
T = Thriving
W = very Widespread around the world
C = Confined to a few regions
L = species noted for its Longevity, having lasted many eras
U = unchallenged, at or near the top of its food chain/ no serious predators
*Red* = species did not survive to the end of this era
(nothing) = no major problems / average / nothing notable

Land Animals census: (60 species)
Leafworm (T/W/L), Terradid MrkII (S/E/C/L), Clepsuryte (C/L), LungScraper (E/W), Sandavalion (S/C),
Hiboryte (T/W), Cronodid (C), Mouthvalion (S), Audorix (S/C), Kakoo (S/C),
Longbay Cloudfire (S), Arix (S/C), LandScraper (S/E/W), Hextupler (S), Xiavalion (S/W),
Island Dawnfire (T/W), Mirramid (E/S), Jubblerus Fruitus (S/W), SkullScraper (W), Volaticyte,
Aquaupler (S/E), Armtupler (S), Jubblera Sensica (T/W), Koranthea (S/C), Longbay Fireskimmer (W),
Karakavalion (W/U), Ursulanyte (E/C), Jafankunea (S/C), Diplodupler, Sensorix,
Lithodid (S), Merlyte (T/W), Falcirix (U), Heftupler (T/U), Kanenian,
Dusearm (T), Diggadid (T), Phratrevalion, Uglybug, Slime Finner (E/W),
Fire Raider (W), Groundfire (C), Plutonodupler (C), Spring bug, Trilarm (U),
Pre Legger (T/W), Flevryte (T), Ol Scraper (W), Piedieau (E), Black Aurora (W),
Dwarf Bulgorb (T), Kalavalion (T), Chrontrevalion, Rivervalion (T/W), Knogano (I/U),
Loterokunea (T/C), Saaranix, Mursulanyte (T), Fluteryte (T), Jubblerus Orbus (T/W)

Land Plants census: (30 species)
Lichen (W/L), Proto-Moss (S/W/L), Multiplying Zeeboo (C/L), Big Fanel V3 (W/L), Proto-Tranel (S),
Chungus (T/W/U), Parasitic Moss (T/W), Tougher Zeeboo (C), Attack Tranel (I), Clinging-Tick (W),
Scavenger Fanel (S/E/W), Weak Fern (T/W), Novo Tranel, Woody Fanel (T/W), Sprouty Fern (E/W),
Super Lichen (W), Fire Moss (S/W), Interactive Zeeboo (I/C), Hearty Moss (I/W/U), Sprawling Tranel (T),
Skyward Woodfanel (T/W), Boom Fern (E/W), Leafy Zeeboo (C), Buggy Moss (U), Rock Zeeboo (C/U),
Ground Fuzz (S), Collective Zeeboo (S,C), Fern Tree (E/W), Parasitic Driftseed (W), Sweet Fern (T)

Sea Animals census: (50 species)
Sandworm (W/L), Ponduryte (W/L), Dibbler-Ice 2.0 (S/W/L), Simplavalion (W/L), Cloudfish (S/W/L),
Nitros Intrepidus (W/L), Quintupler (W/L), Socivalion Mrk IV (S), Infil-cult (W), Garbageos Megatronus (S/W),
Redfish (S/W), Resistousis Helifish (W), Sea Tick (W), Xoso Finner (S), Yuckius Prettius (W),
Shellster Kipinus (W), Shy Hunter (W), Double Finner (S/W), Stormfish (T/W), Azure Serpenteel (S/W),
Clamworm (W), Mibbler (W), Giant Quintupler (U), Sea Slug (T/W), Driftworm (T/W), Megafinn (S/E/W),
Crimson Slasheel (W), Koranops (T/W), Amacilndasa (W), Novopredavalion (T/W/U), Harpoon Serpenteel (S),
Geoturyte (E/W), Flatfish (W), Muto-Cult (W), Ol Finner (T/W/U), Milipod (S/E),
Ebiscone (T/W), Golden Imperieel (S/W), Pack Finner (T/W), Yuckius BumpusHuntus (S), Yucky Sea Monster (I/U),
Voidus Garbageos(T/W), Guardian Serpenteel (S), Radarex (T/W), Supercult (I), Shellster Gigantus (W),
Silver Intelieel (W/U), Electrical Serpenteel (W), Globefinn (W/U), Squinops (W), Suxorfish (W)

Sea Plants census (13 species):
Cryoalgae (W/L), Sea Urchin (W/L/U), Algaceae Dendrocovitis (T/L), Bathyscaper (W/L), Spongita Chilled (L),
Bubble Zeeboo (W), Bathystower, Spongita Terranova (T/W), Algaceae Rerethermis (T/W), Sticky Zeeboo (W),
Aguaminaret (T/W), Sea Fuzz (S), Spongita Wangosia (T/W)


New Evolutions:
Spoiler :
critters22ccdd.jpg


Planet Map:
Spoiler :
NLm22.png


The Land:
Spoiler :

At the start of this era, just about every land ecosystem was top-heavy, with many powerful predators and omnivores, but few dedicated herbivores. Several species emerged to exploit this gap - especially the Ol Scrapers and Pre-Leggers, which spread out from Lemunesia to all other continents.

Pre-Leggers had a relatively fast metabolism (matched only by the Falcirix), combined with well-placed legs, which probably made them the fastest land animals at this time (though the Kanenians and Knoganos may have been faster in a short sprint, as they had stronger muscles, bones and joints). With the ability to outrun predators, combined with their good digestion and fairly-good swimming, they were one of the most successful species of this era. But their lack of senses was a serious handicap, and meant they could be caught before they knew what was happening. Still, they had little competition for food. Most of the time, they were the only simple, fast herbivore on the ground. They were able to reproduce at least as much as they were eaten, if not much more.

The Ol Scrapers were just as widespread, but not quite as successful. The spikes, burrowing ability, swimming and relatively-fast speed made a good combination. But like the Pre-Leggers, their senses weren't very sharp, and they could be easily ambushed. Their lifestyle was somewhere between that of the Pre-Legger and the Diggadid (not to mention several others), so they always faced some kind of competition.

Ground Fuzz began to grow along riverbanks and coastlines across the world. The plant had simplicity on its side, and was very fast growing, but struggled to find a place in the dense coastal vegetation, crowded with larger and more complex plants. Its need to stay close to water meant it could not spread into the open plains.

Fern Trees appeared all over the place, but again not in huge numbers. Their big, juicy leaves were nibbled away as fast as they could grow. They did at least add to the variety of the jungles and provided food for many different species.

Parasitic Driftseed was spread by rivers and tides all across the world.

The Rivervalion did well on every continent. It was a cousin of the large Karakavalion, and took up much the same lifestyle, but preyed on smaller, faster animals - particularly other amphibians, like the LungScrapers.

The Black Aurora was notable for the sudden evolution of a complex, lightweight skeleton, which marks out this species from its relatives. This provided greater support for muscles and organs, and improved its overall mobility. Though, there was now a whole family of related species, most of which had overlapping lifestyles and competed with each other in various ways - some were more sophisticated, while others were simpler and/or more specialised, and none were able to thrive as before.

The Jubblerus Orbus was a better flier than its ancestors and was able to spread out. Its improved eyesight also made it harder to catch. But in the western continents, it faced competition from the descendents of the Volaticyte.

Orania and Falciria:
Spoiler :

Although these two continents were going in different directions, they were connected by land bridges at various intervals, allowing land animals to mix.

The Mursulanyte appeared in the cool forests of the north, from the older Ursulanyte. It was a big, tough, but relatively simple herbivore. It was able to breed in greater numbers than the complex ominvores (like the Trilarm, Diplodupler and Heftupler) and had spread all across Falciria by the end of this era. It was one of the most successful creatures to evolve at this time.

The forests and jungles echoed with the calls of Flevrytes. Improved senses were useful both for communication and for avoiding predators - and also for navigating through the jungles without hitting anything. This species almost replaced to older Volaticyte, which is saying something, as that had been one of the most numerous species at the start of this era. The Flevryte was probably the most successful new species overall.

NL22orania.jpg


The Kalavalion spread through this part of the world, replacing the Phratrevalion as it went. Kalavalions were the best parents of any animals so far. Despite being one of the more complex animals, they were able to greatly increase their numbers this way, without resorting to mass reproduction. But their large appetites and relatively small digestive organs meant that they needed to do a lot of hunting, to feed both themselves and their young, which limited them to areas where prey was more abundant.

The Saaranix evolved from the last few populations of Audorix, which were not doing very well as hunters. Like the Murulanyte, the Saaranix did well as a social plant-eater.

With its sprawling coastlines and many rivers, this area was important for amphibians of all kinds, as well as flying creatures which hunted over water.

Notable Plants:
Novo Tranels, Attack Tranels, Tough Zeeboos, Interactive Zeeboo, Chungus, Sprawling Fanels

Notable Animals:
Clepsurytes, Diploduplers, Plutonoduplers, Mursulanytes, Island Dawnfires, Kalavalions, Heftuplers, Dusearms, Rivervalions, Falcirixes, Pre-Leggers, Ol Scrapers, Black Auroras, Flevrytes, Saaranixes


Heftulania and Lemunesia:
Spoiler :

Heftulania was moving eastwards, colliding with the Lemunesian islands, creating a mix of jungle archipelagos and vast, dry plains. Together with the waters offshore, this area had the greatest variety of life. It was also home to most of the large animals at the time. We can only guess at the spectacles which must have taken place as these creatures fought each other.

Here, the Heftuplers competed with the emerging Trilarm species. Heftuplers were the most social, and it is believed they had a kind of 'language', while the Trilarms had a body built for long-distance walking, and had greater use of their grasping arms. The territory of both species overlapped, and it is likely that 'clans' of both species would all fight vicious battles with each other. But Trilarms tended to do better in the open plains, where they could travel long distances for food with greater ease, carrying their young or some food along with them if need be. The more social and slightly simpler Heftuplers probably did better in the jungles and forests.

By now, the older Armtuplers were pushed into extinction. But the even older and simpler Hextuplers were still doing quite well in the plains of Heftulania.

While this part of the world did not have the Kalavalion, it did have the Chrontrevalion. This also evolved from the Phratrevalion but had a different lifestyle, and both species lived alongside each other. The Chrontrevalion did well as a fast hunter on the open plains, where it replaced the older Sandavalion.

Fluterytes lived in this part of the world - the counterpart to the Flevrytes in Orania and Falciria. They had also improved their eyesight, but at the same time had evolved true powered flight, able to cover the distance between isolated clumps of trees on the boundary between jungle and open plain, and also able to travel between some islands in the east. Their were not quite as numerous as the more sociable Flevrytes, but had a surprising defence mechanism, in the form of hallucinogenic chemicals in their exoskeleton - when eaten by a predator, the chemicals affected its coordination and balance, making it less of a threat to other Fluterytes in the area.

NL22heft.jpg


The Collective Zeeboo appeared here. Although not a great success in terms of numbers, it was able to find a place in the dense jungles where its cousins usually could not. This branch of the Zeeboos was becomming ever more sophisticated. It is believed that groups of Collective Zeeboos could share nutrients, water, even antibodies against specific parasites, by using their grasping roots to connect with each other. Unlike the plants that surrounded them, Collective Zeeboos would grow slowly and steadily, taking as long as three hundred years to reach maturity, with a potential lifespan of perhaps two thousand years or more.

Ironically, as the inland climate became drier, it was the earlier Zeeboos - like the Tougher Zeeboo in the western continents, or the Multiplying Zeeboo in Agonia - which became the most numerous.

Pre-Leggers
and Ol Scrapers did very well here, given the lack of other herbivores.

Sweet Fern was the first plant to create nectar for attracting animals - in this case it was a substitute for fruit, a mechanism for spreading its already-pollinated seeds.

The Piedieau had its main habitat here, especially the peaceful lagoons of some smaller islands in the east. It was more successful than its ancestor the Aquaupler, but its future was not certain. It was quite an efficient animal and had a good way of moving through swamps and shallows to find food, but it remained quite vulnerable to attack from above or below the water.

Notable Plants:
Tree Ferns, Sweet Ferns, Boom Ferns, Sprouty Ferns, Skyward Woodfanels, Woody Fanels, Savenger Fanels, Sprawling Fanels, Chungus, Parasitic Driftspeed, Leafy Zeeboos, Fire Moss, Super Lichen

Notable Animals:
Fluterytes, Karakavalions, Golden Imperieels, Plutonoduplers, Diploduplers, Phratrevalions, Kalavalions, Diggadids, Heftuplers, Trilarms, Skullscrapers, Crimson Slasheels, Radarexes, Merlytes, Hiborytes, Fire Raiders, Leafworms, Clinging Tick, Jubblerus Orbus, Slime Finners, Skullscrapers, Lung Scrapers, Pre-Leggers, Ol Scrapers, Island Dawnfires, Arixes, Piedieaus, Black Auroras, Groundfires, Rivervalions, Ebiscones


Agonia:
Spoiler :

This continent saw some of the greatest changes. The old sub-continent of Zerith pushed upwards and became firmly fused with the mainland. The jungles were pushed south as the central area became drier and more mountainous. The slight drying out of the continent was good for the local Zeeboo species, and hardy fern-like plants. Though at the same time the whole continent was swinging northwards, which helped to counter the rise in temperature.

The Terradid MrkIIs and Mirramids soldiered on, if only because there was nothing able to replace them exactly, and few predators able to venture into the hotter, drier places where the last few populations lived.

The Knogano was the most intelligent animal yet seen. It had a higher metabolism, and even greater brain power than the Kanenian. Despite the growth in intelligence, it lacked the vocalisation ability or pack-hunting instincts seen in other animals, so it probably didn't hunt in a group. In fact, it is believed this species wasn't very social at all. It was probably a lone hunter, and a deep thinker. Its intelligence may have been used in other ways - perhaps keeping a detailed mental map of its territory, able to plan ahead and track down prey over long distances, laying clever ambushes for its prey...

Though this brain had many advantages, it came with greater demands. And although it was a faster runner - sometimes able to catch the Pre Legger in a chase - the simpler Kanenian still proved just as capable of ambushing and catching the other small animals of Agonia.

In fact, the whole ecosystem of Agonia had become especially top-heavy, with a variety of ever-more sophisticated carnivores competing with each other, for a dwindling number of small and simple prey species. The Kanenian remained as the most common predator overall, with small numbers of Knoganos mainly preying on their various ancestors in order to find enough meat - which was a more dangerous lifestyle.

NL22agonia.jpg


The Loterokunea appeared late in the era, and went some way to fill the herbivore gap. It evolved from the climbing Jafankunea to take advantage of the lack of plant-eaters on the ground, though it could still climb a tree to escape Knoganos and other predators.

Parts of Agonia where still ideal habitat for the Ugly Bug and its descendents, the Spring bug and Dwarf Bulgorb. Spring Bugs were quite successful preying on large animals like the Karakavalion, taking bites out their skin before jumping off and disappearing into the undergrowth. The Bulgorb did even better as an insect-eater, poking its sticky tongue out of the ground to catch insects, which were always easy to find in the jungles.

Both of these were also juicier and tastier than their ancestors, which made them more of a target for predators. But only the Rivervalion and Kakoo spent much time looking for them.

Notable Animals:
Phratrevalions, Knoganos, Kanenians, Mirramids, Jafankuneas, Loterokuneas, Cronodid MrkIIs, Karakavalions, Hiborytes, Longbay Fireskimmers, Clinging Ticks, Uglybugs, Spring bugs, Dwarf Bulgorbs, Rivervalions, Pre Leggers, Jubblerus Sensica, Jubblerus Orbus, Sandavalion

Notable Plants:
Rock Zeeboo, Skyward Woodfanels, Sprawling Fanels, Scavenger Fanels, Chungus, Parasitic Moss, Boom Ferns, Sprouty Ferns, Woody Fanels, Big Fanel V3s, Parasitic Driftseeds



The Oceans:
Spoiler :

At the start of this era, the Lemunesia area had been home to most of the planet's reefs and underwater forests, but by the end many of these had been annihilated by volcanic eruptions and great upheavals. And everywhere else, plankton and sunlight were not as dependable as before. But even with the populations of many species cut in half, only a handful were in danger of extinction. There was no great upset to the food chain.

Globefinns, Suxorfish and Squinops were all new species that spread out across the world. Globefinns were the biggest animals ever seen, even bigger than the Megacloudfish of previous eras, and bigger than the Plutonoduplers on land. Though, they could take several decades to reach full size. The adults and youngsters roamed together in small groups for protection. They probably needed to constantly migrate in order to find enough food, especially with the fluctuating amount of sunlight and plankton during this era.

The Shellster Gigantus was hardly as big as the Globefinn, but was still much bigger than its ancestors. Its size attracted the attention of animals like the Karakavalion, whose bite was probably able to break through the thin shell of the Gigantus, though the spikes would have made this a painful process. Otherwise these creatures seem to have lived peaceful lives alongside their smaller cousins. The shells of dead Gigantuses would probably have made ideal homes for small animals on the seabed.

NL22ocean.jpg


The Silver Intelieel was dominant by the end of this era, but the Golden Imperieel still had a decent sized population, and was still to be found in lakes and rivers far inland. The Silver Intelieel was the brainiest of its family, and took to hunting in packs like other sea predators. Exactly what they hunted is unclear. Small animals like the Stormfish were probably too small to get much attention, and they were too slow to chase the Finners.

Meanwhile the Megafinn, the smaller ancestor of the Globefinn, had a sharp decline in population. It is possible that they were slowly being hunted into extinction by the Intelieels. Other large sea animals like the Yucky Sea Monster were not doing so well, these may also have been on the Intelieel's menu.

The Supercult was a new, fast spreading species of parasite. But thankfully for animals, it tended to burn itself out by putting most of its energies into reproducing. This made it vulnerable to the immune systems of animals, or the anti-parasites like the Resistousis Helifish

Aguaminarets continued to do well. As well as the Guardian Serpenteel, they now had another species associated with them, namely the Electric Serpenteel, which had the same invasive egg-laying tactic as the Guardian, but was evolving electrical abilities similar to the Radarex. All these species were able to co-exist for the time being.

Spongita Wangosia was a very simple and succesful plankton-eating lifeform, a warm-water relative of the Spongita Chilled which had been surviving for many millions of years in the polar waters. The Wangosia spread throughout coastal waters and added to the variety of the surviving reefs.

Finally, the ancient Redfish went extinct, but not before it had given rise to a whole family of different species. The even older Cloudfish was still around, making a living in the poorer waters where the more complex Stormfish could not survive.

Notable Animals:
Pondurytes, Cloudfish, Stormfish, Koranops, Giant Quadruplers, Karakavalions, Silver Intelieels, Yucky Sea Monsters, Yuckius BumpusHuntus, Novopredavalions, Pack Finners, Ol Finners, Amacilndasas, Sea Slugs, Mibblers, Driftworms, Shellster Gigantus, Globefinns, Suxorfish

Notable Plants:
Aguaminarets, Bathyscapers, Bubble Zeeboos, Algaceae Rerethermis, Cryoalgae, Spongita Terranovae, Spongita Wangosa


Genus Spotlight: Ytes

From the depths of the ocean to the jungle canopy, no other family is quite as diverse as this one. Ytes are on all continents, if not as top level predators then at least as scavengers and plant-eaters. Most of the planet's ecosystems could not survive without them.

Spoiler :

sctuerids.jpg



New Genes:
'Electric shock' has appeared in this era. This is like an electric eel's attack, as you can probably guess. But this is going to be quite an expensive form of attack. To stun a large creature will take a lot of effort, and a higher level of this gene.

'Nectar' has appeared with an NPC plant (Sweet Fern). It doesn't have to be connected with pollination, it can be used how you want. Though, bear in mind that it is using up sugars and assorted goodness from the plant to make this stuff.

Bonuses:
Plant award: Fern Tree. Niklas has +1 gene bonus.

Animal award: Pre Legger. erez87 has +1 gene bonus

Innovation award: Dwarf Bulgorb. Crezth has +1 gene bonus.

Survival award: Simplavalion. The Farow has +1 gene bonus.

Story award: Lord Iggy has +1 gene bonus.

Problems:
Crimson Slasheel had been missing from the census thing. It is the smaller ancestor of the Golden Imperieel and Silver Intelieel, and isn't extinct yet.

@J_eps, another issue with the Ground Fuzz... To get it on to land, I gave it only x1 'roots', but x1 'water retention'. Hope thats OK.

@squid1111, not sure which animal you were evolving from exactly. I though it was probably the Infil-cult, so I went with that.

Species Stats:
Recently extinct creatures are still shown in the word doc, but they are highlighted in bright red. They are not shown in the txt.
 

Attachments

yay, time for more

Spoiler :

Terradid MrkII: Grombar
Evolved from: Terradid
Genes (20): Crawling x2, Plant Eating x3, Complex Stomach x2, Claws x3, Cold Resistance x1, Exoskeleton x2, Eyes x2, Water Retention x3, Poison resistance x1, Lungs x1
Description: Over the years the Terradid's continued to do very well being one of the only plant eaters that could follow the plantlife farther inland. Now however the hunters where coming onto land more, and the even bigger issue was they where able to get farther and farther inland to keep hunting the Terradid's. Over time the Terradid's developed the ability to follow plantlife even farther inland to both continue opening up its feed grounds and to avoid predators. The other major improvement over these last 2 era's was the increase in effectiveness of its claws. The Terradid's had started to actively fight back. Between the Terradid's exoskeleton, claws and eyesight it was quite the match for most predators 1 on 1 and sometimes even 2 on 1.


-->

Subterradid : tuxedohamm
Evolved from: Terradid MrkII
Gene added (you can add 3, or 4 with bonus): Digging x2, Vibration Detection x1
Gene removed (optional, remove up to 3 or 4 with bonus):
Description: Those Terradids that were able to survive the onslaught of predators started using their claws to dig tunnels with which to escape into, this also allowed the consumption of the roots of plants it came across. The Subterradids began to sense vibrations through their claws and legs. While above ground it would use it's eyes and a simple dectection of ground vibrations to alert itself of approaching predators and scurry back to a nearby tunnel entrance.


Subterradid: Tuxedohamm
Evolved from: Terradid MrkII
Genes (23): Crawling x2, Digging x2, Plant Eating x3, Complex Stomach x2, Claws x3, Cold Resistance x1, Exoskeleton x2, Eyes x2, Vibration Detection x1, Water Retention x3, Poison resistance x1, Lungs x1
Description: Those Terradids that were able to survive the onslaught of predators started using their claws to dig tunnels with which to escape into, this also allowed the consumption of the roots of plants it came across. The Subterradids began to sense vibrations through their claws and legs. While above ground it would use it's eyes and a simple dectection of ground vibrations to alert itself of approaching predators and scurry back to a nearby tunnel entrance.
 
You're seriously infringing on the position of the Merlytes and Hiborytes here... looks like the age-old Did/Yte competition is flaring up again. :D
 
Jolly-good show! Splendid update, by the by. The Dwarf Bulgorb looks to be in good shape.
 
I'm merely helping out a lil'ol' creature who is having a rough time at it. I actually knew little of most land creatures when I decided I'd mess with it. Based on the above, the TerradidMrkII was severely limited to the drier areas of Agonia. It would only be a Hiboryte/Subterradid war then.

There's a good difference between them at the moment. Still, give it time ;)
 
I must say, Slavic Sioux made quite the impact on this game by evolving the Huhuwanapi los Terrios... all of Scuteridae is descended from an accidental evolution (I believe he intended it to be a descendant of the Huhuwanapi :p)

@tuxedohamm- Yeah. The thing is, there have been many times where Ytes and Dids get into situations where they're in close competition. Diddlers and Scuterytes, Surferdids and Esturytes, Xenodids and Respirytes... just to name a few. But over time, the Ytes just took off and exploded into the wide variety of niches they have now, while Dids remained herbivorous crawlers.
 
heh...again I have to claim ignorance. I came into it all well after many updates and only got a rough idea of the history of the world before I decided the Shellster needed someone to care for it. I then have been focused on the sea for a long time and I'll have to admit that I sometimes take a few days before I go back and actually see what all happened on land. I'm thinking I'll be more random and just choose some creature at random to work on, though I don't think I can give up on the Ebiscone completely...I still have a sheet with all it's planned updates.
 
I never plan ahead in this NES.

The only animals I ever planned more than one update in advance were the Venatoryte, Cavoryte and Volaticyte.

Venatoryte occurred roughly as planned, Cavoryte the same, while the Volaticyte had to wait about ten updates before I got around to taking Scuterids to the skies.
 
Only the Ebiscone and assuming I get around to it before it dies off, it's descendants to some degree will be planned, prior to that it was mostly just what I felt like doing at the time after looking at the stats for about 10 minutes.
 
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