NESLife V

It's not an arthropod (insect, crustacean, spider, etc). It's not a mollusc. It's not a segmented worm. So what the heck is a Spirulid?

Well, a lot of the difficulty there comes from trying to apply Earth-based concepts to an alien ecosystem. While many biological rules find themselves upheld just as much here as on Earth, there is no fundamental rule of biology that limits the diversity of life to the rather narrow limits of things that have evolved on a single planet over the course of less than a billion years. Thus, any Earth-based terminology we use will, of course, have to be very heavily qualified to make it at all meaningful.

So then, what is a Spirulid? Well, to draw the closest earth equivalent, it's a motile, predatory, diploblastic sponge.

And what the heck does that mean?

Well, let me tell you. :D

Motile: Spirulids are all capable of moving under their own power. They do so through the use of filaments. These filaments are thin, but very strong threads of living cells. They extend rapidly in length, and their harpoon-like tips dig into or grip onto whatever surface they contact. As the extended spiculin within the cells contracts, the filament shortens, drawing the organism forwards. When in motion, a Spirulus will float, neutrally buoyant in the water, as a team of filaments rapidly fire out, gain traction, and pull it along, releasing at the end of the movement in preparation for their next shot.

Predatory: Spirulids are obligate predators, having no means to gain nutrients and energy beyond consuming other living organisms. Just as they use them to walk, Spirulids can use their harpoon filaments to seize nearby prey items, pulling their catch towards themselves, or pulling their bodies, sophisticated digestive system and all, towards their meal-to-be.

To power their energy-intensive lifestyles, Spirulids all possess digestive systems of significant complexity. As a Spirulid grows throughout its life, its older and smaller filaments, wrapped up near the center of the creature's spiral and no longer useful for hunting or locomotion, undergo a process of apoptosis (deliberate cell death, like the process that turns our embryonic mitts into distinct fingers with spaces between them, or the process by which a growing tree loses its lower branches). The recovered resources are used to grow arrays of digestive organs, which cluster around the posterior areas of the organism, near the spiral's center. While primitive Spirulids simply hold their prey close to these structures, or wrap their spiral tails around digestable material to dissolve them and absorb their nutrients, later and more complex Spirulids would develop a digestive tract, adapting their digestive structures into ancillary stomachs and enzyme-secreting glands. The means by which this tract forms leads us neatly in to the next topic.

Diploblastic: Spirulids possess two of what are called 'germ layers'. Without going into too much detail about just what a germ layer is, I will simply note that it has something to do with the way the cells of an organism have been folded in its development. Humans have three germ layers, comprising their gastrointestinal tract, from mouth to anus (endoderm), of their collection of internal organs (mesoderm) and their skin, skeleton and muscles (ectoderm). This condition is called triploblasty, and all bilaterally symmetrical animals, from fruit flies to squid to ospreys, have it. Sea Jellies have only two layers, an endoderm and an ectoderm, lacking any other internal organs. Sponges have only a single layer, possessing no clear tissue differentiation. Though they do have several types of specialized cell, they are not organized into organs.

Spirulids are diploblast. Upon growing to a thickness where diffusion alone cannot transport nutrients efficiently through the body, an area near the center of the spiral, near the creature's posterior, begins to fold in on itself. This infolding generates a hollow tube, which grows from rear to front, opening at a toothy mouth near the anterior (front) of the organism. Because of this adapation, Spirulids are able to digest much more efficiently than their ancestors, who had to absorb food, digest it in a single chamber, then expel it. A useful metaphor would be to consider a digestive tract to be an assembly line- or rather, a disassembly line- for prey, which is able to perform all stages of digestion simultaneously, while a digestive sac is akin to a single craftsman, who can only work on a single project at once, needing to finish it and clear the workspace before starting anew.

Because of this adaptation, later Spirulids are able to support much greater sizes. While Spirulus was nearly invisible to the naked eye, limited to less than a millimetre in diameter, its close descendant the Tremulus was able to grow to the size of a penny, making it the largest mobile predator to roam its world, at the time of its evolution.

Sponge: At this point, you may begin to wonder 'wait, how can this thing be anything like a sponge? Spirulids are diploblastic, but earlier you said that sponges were monoblasts with no germ layers. The sponges that I know can't move, and they're filter feeders!

This is all true, and just helps to illustrate how hard it can be to apply Earth analogues to other worlds, and why doing so tends to be inaccurate to the point of meaninglessness. However, Spirulids still share many features that put them closer to Earth sponges than to any other group.

The vast majority of cells in a Spirulid are undifferentiated. If you were to shred one by forcing it through a fine mesh, you would find that the great majority of cells (theoretically all those who had not been adapted into sensory organs, neurons and digestive glands) are able to live freely in a single-celled form, much as in a sponge. These tiny fragments will ultimately begin to grow into new Spirulids, with no ill effect caused by their origin. Thus, despite its appearance as a more complex organism, Spirulids have not actually lost any of the colonial traits possessed by their ancestors.

But does this atavism (retention of a primitive trait) hurt them? As anyone who has seen a destroyed Spirulid restore itself, over the course of several days, into several reconstituted offspring, not in the least. :D
 
Alces Felix: qoou
Algaeform
Swarming
Evolved from: Archaeofloatus
Genes:Photosynthesis x3, Drifting x1, Sporogenesis x1
Description: Able to derive more energy from the sun than its ancestors, the Alces Felix uses this energy to power its rudimentary reproductive structures. Though the spores it produces and ejects are not able to survive for long in unfavorable conditions, they can be easily carried by currents or other organisms, and remain an overall improvement over fission.

into

Qunatis: TerrisH
Evolved from: Alces Felix
Genes:Photosynthesis x3, Drifting x1, Sporogenesis x1
New Genes: Photosynthesis x1, Poison x1

The Quantis strove to prosper, to compete against the others in it's nitch. It continued to become more efficient as processing the sunlight it thrived upon. It also started to become.. untasteful, a simple poison starting to flow within it's cells, rendering in unpalatable to those that would prey upon it.
 
Stickorus: Terrance888
Sessile filter feeder
Surviving
Evolved from: Archorus
Genes: Trapping Cilia x2, Digestion x2 [Plankton +1], Holdfast x1
Description: The Stickorus evolved to help trap and eat other multi-cellular creations in addition to its standard microbial fare. Its cilia extended longer and further from the stem, where enzymes make them sticky to the touch of other cells. Once a cilia makes contact it contracts while nearby ones reach to encircle the organism, spraying digestive fluid at it and breaking it down even as it attempts to escape its hold. It is all over when the organism reaches the cell body, as the surface cells work together to engulf its meal whole or in several parts.

Evolved into

Petrosa sparguntur: erez87
Evolved from: Stickorus
Genes Added: Skeleton x1 [Spongin], Trapping Cilia x2 [Leuconoid]
Genes Removed: None (Remove Holdfast if no longer required to hold down)
Genes: Trapping Cilia x4 [Leuconoid], Digestion x2 [Plankton], Skeleton x1 [Spongin], Holdfast x1?
Description: As most other Filter-feeders evolved movement to protect themselves from predators the Petrosa family chose to become harder and better at pulling plankton and nutrients to their bodies. The material called Spongin is a powerful protein that creates small hardened spicule within the Petrosa body layers. These hardened pieces accumulate to create larger structures and within them small areas of filtering cells form. This creates a huge force that sucks water and nutrients into the Petrosa and brings most needed food particles. The hardened Spongin protects the Petrosa from predators and allows the buildup of much bigger bodies.

NOTICE THE EDIT
 
Spoiler :
Frother: NPC
Coastal Algaeform
Thriving
Evolved from: Bubbler
Genes: Photosynthesis x1, Drifting x1, Water Retention x2, Buoyancy x1
Description: this offshoot of the Bubbler now has thicker outer walls, in addition to small organelles that retain the oxygen it produces. These allow it to float along the surface of the water more efficiently.


Peregrine: Krzowwh
Evolved from: Frother
Genes added: Eyes x1, Swimming x1
Genes removed: Drifting x1
Description: The Peregrine can swim across the surface of the water using timed expulsions of water while using its oxygen retention to adjust its elevation, in order to reach a good location for its energy-producing photosynthetic process. It finds this location through photo-receptive proteins on one end of the organisms which sense the direction and distance of a light source, in a mechanic which can be described as a primitive sort of eye.


Neobarrus: Krzowwh
Evolved from: Frother
Genes added: Branching Structure x1, Shell x1
Genes removed:
Description: The Neobarrus, like its ancestor, drifts across the surface of the water to find suitable locations for photosynthesis. It has evolved a silicate shell, which protects the main body of the Neobarrus against attacks. From this body several branches radiate, allowing for a wider reach for light to begin photosynthesis.
 
Thanks very much!!!

Iggy, that was a really interesting read. Much appreciated :D

Archaeovorus: SouthernKing
Evolved from: Archaeofloatus
Genes Added: Digestion x1 (Bacteria), Pressure Resistance x1
Genes Removed: Photosynthesis x1
A more advanced form of the Archaeofloatus, the Archaeovorus has adapted to diving deeper into the ocean depths, beyond the photic zone, and compete with other lifeforms for the bacteria that dwell below. While they can still photosynthesize, they have begun to adapt more and more towards becoming heterotrophs. They digest by forming a sphere around the target bacteria, and then the inner cells specialize in digestion and share the nutrients.

@SouthernKing, I did see your post but I'm afraid it was already after my line of death / era boundary (--------------------->) and I was halfway through updating. Would you like me to include it this time around? You are welcome to post something else if you wish.
 
Venefilium: MoreEpicThanYou
Evolved from: Toxifilius
Genes: Trapping Cilia x2, Digestion x1 [Plankton], Swimming x1, Posion x1
Genes Added: Teeth x1, Poison x1 [Venom]
Description: As the major predators of the ocean learned to avoid Toxifilum, it put the creature in a perfect position to become a predator itself. Venefilium has evolved the ability to inject its now stronger poison into another animal's bloodstream, killing the animal. As a side effect of this ability, no larger creature can try to steal a Venefilium's prey, as only a Venefilium is immune to its own poison. However, should there not be any prey around, Venefilium is more than capable of using plankton to sustain itself.
 
Pioneer: filli_noctus
Evolved from: Frother
Genes: Photosynthesis x2, Drifting x1, Water Retention x2, Buoyancy x1, Aerofoil x1
Description: This interesting evolution of the Frother has developed an aerodynamic body shape that allows it to briefly take to the sky in high wind. It is speculated that it initially developed to allow the species to spread along coastlines more easily but as a side effect a number of Pioneer specimens found themselves blown inland. Of course the majority would land in inhospitable regions and quickly perish but a few landed in habitable bodies of water where they could begin breeding away from the seas.
 
Spoiler :
Ngarta : Cannae
Parasitic Algaeform
Thriving
Evolved from: Archaeofloatus
Genes: Photosynthesis x2, Parasitism x1, Swimming x1
Description: The Ngarta is a bizarre offshoot of the Archaeofloatus. What sets the Ngarta apart from other life-forms is it's reproduction cycle and diet. Ngarta reproduce by means of leeching nutrients from other life forms, primarily the species most closely related to themselves.


Oolta: Cannae
Evolved from: Ngarta
Genes Added: Electrical Organ 1x, Communal Social Structue 1x
Genes Removed: N/A
Genes: Photosynthesis x2, Parasitism x1, Swimming x1
Description: Aren't much different from Ngarta in many respects. The oolta young still rely on parasitism of other plants. However, the Oolta has gained two things that both are extremely useful... Things that may blur the plant-animal distinction even more. The oolta has devloped a very basic electrical organ. It's used mainly as a means to detect nearby creatures but also as a means of defense. This ability to create very small amounts of electricity has also allowed the Oolta to communicate with one another. Hence after the Oolta has become an adult then it will start to gather close together in small schools.
 
Edited mine :) More evolved now :p and changed Spongin to the type of Skeleton the creature had. No need to invent several types of skeletons.

Also - as far as I currently see, we mostly see sandy shores, will you also make rocky ones? Those are two completely different zones... Also should we also evolve something that's special for the tides area (as small as it may be)?
 
@SouthernKing, I did see your post but I'm afraid it was already after my line of death / era boundary (--------------------->) and I was halfway through updating. Would you like me to include it this time around? You are welcome to post something else if you wish.

Sure, just count it as my submission for the second era.
 
@Daft/Iggy To be fair, we are evolved from the same species, there'd bound to be some similarities, the only thing I copied directly from NK was about the eyes because I had no idea how they would work, so I used his because it was simplistic and it was reasonable that my species could have eyes like that. For my next evolution, will it just say nuke? :p

Also, is there a trait list that I'm not seeing, or are we just making traits up?
 
Edited mine :) More evolved now :p and changed Spongin to the type of Skeleton the creature had. No need to invent several types of skeletons.

Also - as far as I currently see, we mostly see sandy shores, will you also make rocky ones? Those are two completely different zones... Also should we also evolve something that's special for the tides area (as small as it may be)?

I'd rather generalise it to a single shoreline zone, that is mostly flat tidal mud/sand, with some rocky outcrops. The way I see it, there's already the Bubbler and Frother specialised in that area (though they can survive in the open ocean).

Its a large habitat though, there's much more room there than the volcanic vents. I imagined this world has very strong tides at the moment, and lots of archipelagos / island chains, making for lots of large tidal zones (the big moon may be migrating further away over time, like Earth's moon, I haven't decided :) ).

@Daft/Iggy To be fair, we are evolved from the same species, there'd bound to be some similarities, the only thing I copied directly from NK was about the eyes because I had no idea how they would work, so I used his because it was simplistic and it was reasonable that my species could have eyes like that. For my next evolution, will it just say nuke? :p

Also, is there a trait list that I'm not seeing, or are we just making traits up?

OK, but there was only one gene seperating them, and you posted right after he did :) It depends what you evolve next ;)

I managed to get through all of NESLife 3 without making a big list describing all of the genes. I could do it, but I was hoping they would be self-explanatory, mostly.

Yes, you are free to invent any ability (within reason), but as I said on the first post, I will tend to re-word them to use common words where possible. So its easier to compare different species in the stats.
 
Daftpanzer, which way of wording for the Oreallie Genes do you prefer? I think I might want to rewrite and repost it later. :p
 
My problem with a single mostly sandy shore is that fact I studied the two different shores and in fact rocky shores are richer and in my opinion more interestings (corals, sponges most sea plants and most other base creatures actually live in rocky shores where they can hold down and breath better than in fine moving sand. Make it half half?

Although as far as I know, most shores are sandy and not rocky, rocky are fewer in numbers.
 
What an excellent update, Daftpanzer. I look forward to a long, creative, and brutal evolutionary process together. :3

Aranofilium
Oh what tangled webs we weave...
Evolved from: Photofilium
Genes: Trapping Cilia x2, Colonial x2, Digestion x1 [Plankton], Swimming x1
Genes Added: Colonial x1, Trapping Cilia x1
Genes Lost: Photosynthesis x1
Description: Some variants of Photofilium began to be selected for their ability to weave together and trap prey, rather than photosynthesize. [Colonial photosynthetic variants of Photofilium that are pure photosynthesizers and lose their predatory abilities are also likely, but sadly I cannot make two evolutions.] Aranofilium expanded upon the weblike structure of some original Photofilium organisms, adding much longer cilial extensions to trail behind the organism and skim for surface photosynthesizers, including Photofilium itself. Furthermore, the web-like colonial structure gained the ability to fold in on itself when secreting digestive chemicals, creating a pseudo-stomach that can be created on either side of the web-structure, returning to a flat web after nutrient absorption is complete.
 
Ardens Worm: Randomness
Volcanic vent dweller
Evolved from: Soleneidea Subterra
Genes Added: Cilia[Burrowing +1], Acid X1
Genes Removed: none
Genes: Digestion x2 [Bacteria+2], Pressure Resistance x1, Heat Resistance x1, Tentacles X1 [Burrowing+1], Acid X1

Description: The Ardens Worm evolved from the Soleneidea Subterra when the hardened end of the worms body split into many tentacles. These hardened tentacles were used as system of roots, borrowing them into the rocky face of the volcanic vents, and excreting acid to collect nutrients from the rock for it's bacterial food source. The Ardens worm would stay in one place while digesting the surrounding rock and move on when most of the nutrients were extracted.
 
I didn't want to burn out, so haven't done any updating work today. Getting an early night tonight (well, its already past 1am local). Update tomorrow??

This is just a bit of fun: :)

9brkV.png


Daftpanzer, which way of wording for the Oreallie Genes do you prefer? I think I might want to rewrite and repost it later. :p

I think the second one, but don't worry, I'll do my own thing when I come to update :) So long as I can basically understand what you are adding, I'm not going to penalise people about how its written.

My problem with a single mostly sandy shore is that fact I studied the two different shores and in fact rocky shores are richer and in my opinion more interestings (corals, sponges most sea plants and most other base creatures actually live in rocky shores where they can hold down and breath better than in fine moving sand. Make it half half?

Although as far as I know, most shores are sandy and not rocky, rocky are fewer in numbers.

Ahh, I thought we were talking about the above-sealevel shore. Yes, the shallow sea can be assumed to have both sediments and rocky parts, I don't want to get too fiddly about it. Maybe there is also room for a deeper continental shelf area that is quite dark, but not so far down as the volcanic vents...

Ardens Worm: Randomness
Volcanic vent dweller
Evolved from: Soleneidea Subterra
Genes Added: Cilia[Burrowing +1], Acid X1
Genes Removed: none
Genes: Digestion x2 [Bacteria+2], Pressure Resistance x1, Heat Resistance x1, Cilia X1 [Burrowing+1]

Description: The Soleneidea Subterra's hardened taper split into a variety of root-like structures which, using a combination of the hardened tip and acid excreted from the structure, burrowed into the rocky surface of the deep sea vents. By doing this, the was able to gather more nutrients for it's bacterial food source.

Welcome Randomness :) The Soleneidea Subterra already has a burrowing ability in the stats. You can give it an extra level of burrowing, but I don't think the acid is so useful here. Perhaps rethink what you're adding here?
 
I remind you all that shells and exoskeletons haven't been done yet. Claws, beaks, jaws, rasping tongues are all possible too. Anything is possible, kinda!

Mucosaki: Daftpanzer
Evolved from: Donki
Genes Added: Mucus x1, Photosynthesis x1
Description: primitive Donki, under threat from parasites and predators, has evolved a hitherto-unseen defence mechanism. The Mucoskai now encases itself in a layer of inert, transparent, slippery, jelly-like mucus, a substance that is inexpensive to produce. It serves to deter both parasites and frustrate the small spikes of Spiculid predators.
 
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