NESLife VI

Organism: Freefilter
Ancestor: Waltzer
Selective Pressure: Predation after use of spring-loaded spine-like limb.
Mutation: To maximize the utility of the Waltzer's jump, the Freefilter has grown two wide wings, which not only enhance its stability when doing regular movement, but also allow it to glide for very long distances after using its springy limb, to avoid swimming predators as well as surface crawlers.
 
Hi Iggy!

I just want to say I'm presenting this thread tomorrow for Darwin Day! If you can write a quick blurb for me to introduce them into this project before developing a class-evolution, that'll be great! If not, I'll manage. :)
 
Yay! We're helping people learn!

Organism: Leafer
Ancestor: Ground Grasper
Selective Pressure: Lack of light-catching areas for photosynthesis
Mutation: The waxy photosynthetic structures of the Ground Grasper have opened up, creating a large, spread out 'crown' of protrusions for photosynthesis (similar to our world's clover). On top of this, the crown slopes downwards at its centre, where there is located a small receptacle for fluids from precipitation to be absorbed by the Leafer. The better photosynthetic absorbtion of the Leafer have allowed it to grow larger.
 
Honors Biology class, a quick blurb about what and how we do things, maybe an overview of what the latest era is shaping up to look like. I have between 2-5 minutes, so a 2-3 minute reading would be perfect.

If you can also showcase 2 promising things for the class to evolve from as well, that'll be great!

The goal is the celebrate Darwin's birthday by sharing the wonders of evolution.

I think I know enough to improvise off notes and answer questions, but something like that will be very helpful. :)
 
That's cool Terrance! But what about all the other NESLifes? :)

p5a.jpg
 
That's cool Terrance! But what about all the other NESLifes? :)

p5a.jpg

Clearly he needs a few hours time to speak and a comprehensive guide to the NESiverse.
 
Benthos :

Spoiler :
Abyssi have developed a chitinous extension of their internal skeleton, forming a defensive set of armour around their bodies. This offers a modicum of pressure resistance, although more significant is the fact that this armour makes predation on the Abyssi a very challenging prospect. However, all developments have tradeoffs, and the Abyssi have significantly sacrificed their swimming speed rendering them significantly less skilled at capturing mobile prey.


Organism: Benthos
Ancestor: Abyssi
Selective Pressure: Lack of mobility and challenges at capturing food.
Mutation: The Abyssi, with the slow speed and the virtual lack of any light (less than 1% light reaches the Benthic layer) rendered it very difficult to capture any food, in the deeper layers of the ocean, where living organisms were rare started to morph itself to meet the challenges. The Benthos has some specific chemicals (Coelenterazine), which when oxidized, produces, light or luminescence, aiding it in several ways. (Coelenterazine is broken down with the help of Luciferase, the catabolic reaction providing, blue light). The light often attracts other organisms towards it, as well provide light to scan the surroundings.
Also due to extreme pressure at the lowest level of the sea bed, the torso to the Benthos, has started to become dorso-ventrally compressed, with it mouth pointing upwards. (much like the angler fishes of today)

ooc : keeping the fingers crossed, if a bit too OP
 
Spoiler :
Abyssi have developed a chitinous extension of their internal skeleton, forming a defensive set of armour around their bodies. This offers a modicum of pressure resistance, although more significant is the fact that this armour makes predation on the Abyssi a very challenging prospect. However, all developments have tradeoffs, and the Abyssi have significantly sacrificed their swimming speed rendering them significantly less skilled at capturing mobile prey.

Huh? Is this an evolution or what?
 
:confused:
 
ooc : I copied it, not sure how the /spoiler tags works. :0
 
NESLife is a collaborative project where players act as evolutionary forces to build up an alien biosphere from the ground up. Given a set of selective pressures facing the various organisms of this fictional world, players propose new evolutions, with adaptations that will see their lifeforms either thrive, or be consigned to extinction. It's not quite how evolution works in real life, where random mutation, genetic drift, and natural selection see various lineages become modified over time, but it's a fun and illuminating exercise that makes you think about ecosystems and evolution in a holistic sense. Over a series of updates spanning millions of years, simple evolutionary changes build up, resulting in the creation of a bizarre, diverse, and hopefully plausible world.

Sorry, I forgot about timezones. Hope you can use something like this. If not, then I'm sure you'll present it well. :)
 
Back
Top Bottom