NESLife VI

Organism: Soarer
Ancestor: Tearer
Selective pressure: Predation in the ocean, dessication when out of it
Mutation: The soarer has a thicker, dessication resistant skin allowing it to remain out of the ocean almost indefinitely, only breaking the surface to feed and spore - taking the opportunity to top up its supplies of ammonia at the same time. The Soarer has also developed denser musculature, allowing a primitive form of true flight. The musculature in the tail allows the Soarer to launch from the branches of the Horras and Horrods in the humid areas the Soarer inhabits, and to grip onto them, allowing it to digest its meal in relative safety without wasting energy and risking spilling the meal by flying whilst digesting.
 
If i were to make a predator evolution, that predates its predecessor.. they should both survive right? I mean, they shouldn't be possible to be successful enough to wipe the former out.. thinking any usual predator/prey ratio relationship. I want to fork the Zebs into a herbivore/carnivore lines.
 
Depends on how successful the predator evolution is. Might want to make it able to predate others just in case.
 
I think i'd need quite a few evolutions to be able to eat the "bug" critturs with their external skeletons.. perhaps make them omni so they don't ditch the "plants" all together.
 
If i were to make a predator evolution, that predates its predecessor.. they should both survive right? I mean, they shouldn't be possible to be successful enough to wipe the former out.. thinking any usual predator/prey ratio relationship. I want to fork the Zebs into a herbivore/carnivore lines.

Normal predator prey dynamics on a large scale prevent a predator from consuming all of its only food source. Thus, if the predator only eats its ancestor, it won't wipe it out. However, if the predator eats multiple species, it places a fairly intense selective pressure on all of its prey, so if its ancestor is a worse competitor than some other prey items, then a predator might wipe out its predecessor.

Volterra_lotka_dynamics.PNG
 
Organism: Crysteb
Ancestor: Zebpig
Selective pressure: Reduction in available plants to eat
Mutation: "Eyes". I am not sure to the level of jump you will allow, I am imagining a quite small one. So for now, three invaginations containing light receptive cells have developed allowing the Crysteb to have a greater awareness of the environment around it. I am thinking one either side of its head, and one above/central. http://en.wikipedia.org/wiki/Cephalopod_eye.
 
Well, straight to a cephalopod eye from nothing is a bit much, but I'll just tone it down a little when I update. :)
 
Oh yeah, i was just wanting to evolve with the rods/cones the right way around rather than the mammalian eye
 
Organism: Mantifip
Description: An armoured swimming and crawling scavenger with 3 pairs of swimmerets, 2 olfactory antennae and 2 manipulator arms.
Niche: Olfactory armoured scavenger.

Organism: Pyracrania
Ancestor: Mantiflip
Selective Pressure: Feeding efficiency and predation from above
Mutation: in an example of convergent evolution, the Pyracrania has re-evolved the cranial digestive system seen in earlier members of the Feasteri. A simple internal digestive chamber is housed in an enlarged, armoured head comprised of the first two body segments fused together - the head may indeed be bigger than the rest of the body and help to protect it. The head has a sharp, smooth pyramidal shape to prevent easy grasping by the jaws of predators.

Pyracrania have inherited a diverse set of limbs from their Mantiflip ancestors and use them to inhabit a variety of habitats - from floating masses of vegetation to rocky cracks and burrows on the seafloor. They are no longer strictly scavengers, as some will take to nibbling on plant life, or sweeping for tiny larval animals with their feathery swimmerets.

Artists impression (may not be 100% accurate):
Spoiler :
c6JmivW.jpg
 
Hey Iggy, does Lambda have deep sea vents similar to those found on the ocean floor on Earth?
 
Spoiler :
Organism: Galasvi
Description: A noxious filter feeder with hollow internal structures composed of spongy cells which circulate ammonia with undulating microstructures.
Niche: Toxic, stationary filter feeder.


Organism: Bensvi
Ancestor: Galasvi
Selective Pressure: Search of more nutrient rich locations.
Mutation: The Bensvi has evolved a simple buoyancy system consisting of filling pockets of itself with ammonia and sinking into the benthos. Once it has reached as far down as possible, near the deep sea hydro-thermic vents, it positions itself near a vent opening and using its resistance to noxious chemicals, soaks up chemicals and releases energy for itself by breaking the chemical compounds of the substances down. It allows the Bensvi to create more beneficial compounds from these waste products such as glucose and various sugars that keep it alive and thriving.
 
I fail to understand the importance of deep sea vents .... :hmm:
 
Just a different interesting niche to live out in. Not that important really as they are incredibly isolated, but in that same way, because of the isolation, evolution can occur with no relation to the rest of the goings on.
 
I'm hoping to get an update done later this week- I've been fairly busy lately working out my employment for this coming summer.
 
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