like said a while ago found some blueprints from the interceptor, so here an early wip. Did i miss something special, shall there be weapons. Shall the coulur be black like the original one, etc.
It had to be black, maybe with some rust/dirt/light reflections to break it up though.
new wip - this time coloured, the different colours for the windows atm are wanted but they wont be this way in the final model. The texture is already 256*256
).thanks, finished my first in game try, imo looks good so far, perhaps more gloss? The driver is lend from GarretSidzaka, i think he will have no problem that i give is Mad Max his car. Can you try it also ingame (uses the animation like the ghost) and say what can / need to be changed.
using strips (atm) the complete model has around 3400 triangles, using shapes reduces the number to 2050.
The interior can be removed, at least i planed this for the non hero variants.
@ Chuggi
i use Blender, but gloss is possible, but i have idea how to render to texture (should be possible - but first i must read how - and i´m lazy - so there is a small problem).
That was my little tips of the day, but when I explain in english whitout screenshot, I always have the impression of being difficult to understand. If you have anyquestions, feel free to ask !
(tried it and made baked textures), now i only have to learn through playing/training how to set up good lights, positionate them and also make a good bakingable uv map, but even so my try showed me that it can be much more than useful