SolutionIt
Warlord
- Joined
- Feb 2, 2020
- Messages
- 125
I'm halfway there on the CS/RCS buff for catapults and potentially some if not all of the siege line? Anyways I'd find it interesting if they just got a combat strength boost near a city, since the logic would be you just finished setting up the siege machines, and if they aren't close to a city they lose that combat strength bonus since the machine itself would be in pieces getting transported to the battlefield.Some things I forgot to add:
- The City-States are damned axe murderers right now. This has been the case for many versions now, but I only had 2 in proximity to my start and I think they cleared more barb camps than I did. They threw my entire early game into jeopardy because they thinned the flow of barbs too effectively, and they nearly cost me a religion (god of war). I shudder to think if I had a third CS neighbor. I wonder if they could let just... not clear barb camps? Like ancient ruins, what if the CS just weren’t able to move onto those tiles, or otherwise ignored camp tiles, and needed a major civ to disperse them?
- The Khmer took Tutelary gods, and were leading the pack on their continent. It’s a very good fit for their kit, though not as synergistic as Goddess of Beauty. Shameless plug, perhaps, but I’m very happy with their performance in AI games, and the AI seems to be able to handle their abilities.
- Catapults suck. They have 1 job and they are just total garbage at it. Catapults need a CS/RCS boost, because melee units are doing more damage to cities while also being more durable, more mobile, and cheaper.
I did something like that by applying siege volleys/repeater to the siege line but it's not quite what i want if that makes any sense.