New Beta Version - April 17th (4-17)

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Great story, James.

Something that was odd was the spread of different religions over time.

I never tried to convert founders though, and mostly there were several competing religions on each continent (total 7). In the late-game though, I noticed that none of the third-party cities had been converted to other religions as they often were during the early- and mid-game. So I looked around and to my surprise found that almost every city on my continent had been converted to my religion - including Siam and the Netherlands. And in fact most of the other continent had been converted to Spain's religion. There were effectively only two religions left in the world, apart from a few cities loyal to each of the other factions.

Defenses against encroaching religions need a buff, or this will keep happening. You could say that it's realistic, but it's also not fun for the human most of the time.
 
Hey any rough estimate about time frame for next patch or refinement of this patch? I have trouble playing a game when I know there's a shinier new patch available so i'm just curious?
 
May I suggest UI feature - when CS start a war against player there is this big info icon. Clicking this icon does nothing but it could make screen jump to this CS loc.
 
Hi, sorry if this is a wrong thread but I don't know where else to ask this and I don't want to make a new thread.

I am playing with Community Balance resource reveal set to 3 = No Resources Visible at Game Start. I think its more interesting to not be able to see resourses at start and have slower starts overall. Because of this among other changes I also increased cost of settlers and delayed founding pantheons to the point where players can see most of basic resources and make decision what pantheon to choose. So I modified RELIGION_MIN_FAITH_FIRST_PANTHEON to 334(500 at epic) and great prophets a bit too. First pantheons are founded at about turn 80-90 (epic). Religions a bit later at about at turn 150-160. But no matter what my faith generation is I find it very hard to challange AIs in this. Founding pantheons or religions.

What exactly are AI bonuses to faith? I know they are not part of DifficultyBonusesA/B/C. Using IGE I noticed most players (not all of them) have shrines that generate 4 faith. (tooltip there says shrine faith +3 but 4 overall). My shrines only make 2 faith. Where is this defined and can I change this somehow? Or is it some kind of event? I would not mind it they had increased faith generation a bit later but at the same time I want to be able to found pantheon and religion If I decide to focus on it in the beginning. Are there any other bonuses to faith for AIs apart from shrines?

Apart from this issue I also notices how walls are often built in quick succesion in a lot of AI cities. Is there any special treatment for this(like granting them at new era) or is it just a combination of some kind of DifficultyBonus, AI flavours, purchases and similar timescale availability at all players/city states?
It's kind of disturbing to see the city I am conquering (with poor production) and all of my potential targets from other players and city states to get walls all of the sudden at the beginning of classical era.

Thank you in advance.
 
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@Vaya, that's an interesting experiment and a good question. I thought AIs were getting bonuses for production, but not for faith. I'd like to know where the 4 faith shrines come from too. Which difficulty are you playing with?
 
Few observations from my campaign;

France is probably the strongest civ I played so far. While the early game is not spectacular, the obscene amount of culture from the great writers in the late game basically unlocked every policy I could ever wish for while the tourism from the great musicians should be enough to break any cultural stalemate. Combined with the multiattack bonus which works with planes and on cities makes for some crazy momentum and really fun wars. The Musketeers are one of the best unique units I used so far and support the UA perfectly. I just built a ton of them during the industrial era and upgraded them to deadly melee units all the way to mech infantry that served me brilliantly. The chateau is pretty cool aswell with versatile yields that could use to balance out city output. Also the puzzle of chateau, village and farm placement most definitely kept me quite occupied.

Cultural victory with more than a few cities is still a mess. It's really hard to justify founding new cities when going for a cultural victory as they'd have to output maybe around 150 tourism to break even... which they probably wont, even with landmarks. Same with annexing cities. A little carelessness can easily totally mess up your chances at cultural victory. There's also not enough great works for huge maps which is a reason I am hesitant to add even more civs, want to keep cultural victory open for leaders that want to go for it, or myself. The AI is also EXTREMELY keen on passing travel ban and sanctions and never to repeal them, all this just makes cultural victory really hard under some scenarios.

The last few techs are super snowball-ish. It's really easy to just rush through the last part of the tree crazy fast by chaining free great scientists and free techs... Which is an advantage to the human players that can do that way better than the AI. In fact, I was still third in tech right before the Apollo Program. It's not necessarily a bad thing as, though really fun, the late game wars can get tedious with the mounting number of things to manage.

I have utilised most of the late game units and really loved Modern and Atomic era warfare. Huge fan of the Tank line, they are in a much better spot than they were in vanilla and are definitely very high impact units (and techs). I just love building them en masse once wars start and sending them to whatever front needs them. Bombers are essential in taking late game cities as well as breaking stalemates and allow for some rapid conquests. I also built a large amount of destroyers due to the lack of iron for ranged ships. Personally I have no problem with how easily they take coastal cities, it really is necessary in some cases and as long as there are no ships defending it, a coastal city should be at the mercy of the enemy fleet. Was somewhat underwhelmed by stealth bombers though. Submarines also felt weak due to all the destroyers floating around. Giant Death Robots look like game enders -and they should be they come at the time of science victory- couldn't use them much due to lack of uranium. I felt I was given Paratroopers/Special Forces waaaay too often by conscription and city states, would love if it was tweaked to not give them as much.

The AI surprised me in how well it utilised airforce compared to my last games in previous patches. My units cities and ships were consistently bombed and my bombers often intercepted. That made the need for fighters, anti-air and designated intercepting destroyers very real, which was a first. The new Pentagon also helped a lot in that regard, jet fighters are really strong at that time, I do prefer it to the old one. I also got caught with a considerably large squadron of ships I parked on the waters outside the AIs cities. The Shoshone brought a massive fleet out of nowhere and destroyed maybe 6 of my Boarding promoted ships rapidly as well as a great admiral, I had the dreadnoughts further back which I had to retreat and reorganise to face them. Was really surprised by this maneuver. The war AI never fails to make wars very costly in terms of units for the player, even with all the perks I had and I even had to give up some cities I had recently conquered to fall back and move reinforcements. The Atomic era two front war was insanely fun.

I don't really mind the state of strategic resources right now. In tectonic at least, you will be strained for them without Statecraft and Autocracy, which is good and it makes conquests of key cities with strategics essential. Oil is absolutely important for late game wars and it's acquisition is a must for warfare. I had to make the hard decision to declare on Gajah as his colonist was a few turns ahead of me, we had no friendship at that time but same ideology so I felt bad as he scolded me for my action and called me old friend. Totally worth it though as that 10 oil propelled my late game snowball. I like that refineries give Iron as well now as you can be strained for it in some games. Also like the new Agribusiness, there is a strong element of choice on which cities to prioritise them on, as the horses are still limited at that time.

I felt that the AI never had it's sights on me until I was very well established. I do attribute this to my spawn location. Liz did put up a good fight -especially at sea!- but France UA+Authority proved too much. Coffee AND tea monopolies together are definitely strong, but I did use the India Company for a 2/3 in the world, it felt like a good play. It was challenging up to right before information era, as the AI kept up very well in tech and eventually started sabotaging me through resolutions. Indonesia also placed me on the clock with global hegemony victory (vote was set for 20 turns after I won). Although it's better, I still feel the AI can't make efficient late game cities and inevitably falls behind the player. Will probably try immortal next time. Gold was also really important for momentum as it helped push most important buildings out faster which let me snowball eventually, I think gold is undervalued, even in the VP playerbase sometimes

Spoiler Happiness after massive war :
X6NqhRH.jpg

Domination victory seems pretty hard on huge map : p

Spoiler Tourism :
AsfvQg1.jpg

Spoiler Insane French culture :
mJsPogT.jpg

Don't think I'll ever get so many policies again

Spoiler Antarctic resort :
FEaQAi1.jpg

Come check the historical sights! Sample the local fish and marvel at the shiny stones, we even have a school and a seed vault, and stay at the South Pole Chateau. Oh also oil
 
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@Deljade, I see from your Antarctic picture that you completed the Wargames Project. We haven't had any feedback on the Wargames rework.

I'd be interest to know how you felt about its bronze/silver rewards, and the Menin Gate wonder
 
Was that game played on standard game speed?

I am liking the idea of playing on a huge tectonics map but am wondering if epic would make domination victory easier or If it's still completely viable on a large map
 
@Deljade, I see from your Antarctic picture that you completed the Wargames Project. We haven't had any feedback on the Wargames rework.

I'd be interest to know how you felt about its bronze/silver rewards, and the Menin Gate wonder

Definitely more notable than the old one. It used to be a really irrelevant resolution and I don't recall having proposed it when I had votes. It's really cool that it has a wonder associated with it too and I love it thematically. Not really sure about the yields as in that particular game I had already massive culture and golden age points from the french UA. Can definitely see it being useful especially in an Autocracy game where golden age points might still matter at that point. The AI also loves popping citadels so there's no shortage of tiles that benefit from it for someone that conquers cities. Didn't really notice the combat boost, I assume almost everyone got it?
The fact that the resolution is now quite notable though is good I think

Was that game played on standard game speed?

I am liking the idea of playing on a huge tectonics map but am wondering if epic would make domination victory easier or If it's still completely viable on a large map

That was on epic, I carried this habit from vanilla civ where it'd be my preferred game speed so as to get more out of each era's warfare and unique unit and to make the Honor tree more competitive
 
@Vaya, that's an interesting experiment and a good question. I thought AIs were getting bonuses for production, but not for faith. I'd like to know where the 4 faith shrines come from too. Which difficulty are you playing with?

I checked again and only 3 is counted despite it shows 4 (see pictures below). But still 3 is more than 2. I think most of AI players get some event that adds +1 faith to shrines but human player dont. Also in another game I saw AI get about 60 faith after city founding. I couldnt replicate that though in another city. Anyway given that I am having hard time founding pantheon or religion even If I settle second city at Natural wonder or have other decent early faith generation source tells me that there probably is some other advantage that AIs get. Like flat bonus every x turns or something.
 

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@Vaya, that's an interesting experiment and a good question. I thought AIs were getting bonuses for production, but not for faith. I'd like to know where the 4 faith shrines come from too. Which difficulty are you playing with?

@Vaya AI doesn't receive any bonuses to Faith from difficulty level. They do build Shrines and other religious buildings at an accelerated rate on higher difficulties, however.

There is an event which grants +1 Faith to Monuments, but 4 Faith Shrines are odd. If you're sure it's the Shrines and not the result of a modmod, post a bug report on Github, please. Unless there's a pantheon bonus or something I'm forgetting about, that shouldn't happen.
 
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Additional diplomacy bugfixes for next version:
Code:
Bugfixes
- Fixed an issue causing the AI to apply the Opinion penalty for extracting an artifact before an artifact is extracted
- Fixed a potential "DoW on vassal" issue
- Fixed an issue causing potentially massive inflation of diplo penalties for City-State competition (this is probably why AI gets so angry the first time there's competition for a City-State;
thanks to psparky for identifying this bug)
 
@Vaya AI doesn't receive any bonuses to Faith from difficulty level. They do build Shrines and other religious buildings at an accelerated rate on higher difficulties, however.

There is an event which grants +1 Faith to Monuments, but 4 Faith Shrines are odd. If you're sure it's the Shrines and not the result of a modmod, post a bug report on Github, please. Unless there's a pantheon bonus or something I'm forgetting about, that shouldn't happen.

Ok thank you. I will wait for next version and start another game only with clean VP install to be certain before posting on Gifthub. I'm glad that it's just shrines and accelerated building though.
 
I noticed spy defence is horrible, I never managed to catch anyone, lost 7 techs and had 2 assasinations and 4 treasury steals, maybe is just bad luck
 
In current game killed like 7-8 spies, only in capital. Had 3 techs stolen by different AI, 6-7 treasure steals, 3 assassinations in different cities. I have 5 counter spies but 14 cities, AI manages stealing and killing even in cities with counter spies. My counter spies are agents (second level), 3 level only in capital, seems like their spies are able to complete 4-6 actions before my spy catches them. Still they are able to succeed even in capital, I remember 3-4 times.before my spy got promoted and 2 times after.
I am still in Industrial, have only constabulary
 
I managed to stop a grand total of zero enemy spies, I have 3 of them all recruit level
Level those spies up first. Send them to diplomatic works in some capital you think you can learn about schemes, or send them to city states, these are easy jobs for leveling. (Spies level up whenever they succeed at something.) Then place a level 3 spy in your capital to reduce tech stealing, although if your lead is too strong it is still easy to leak science.
 
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