I did that lolBug reports go to GitHub.
I was just saying that its crashing
I did that lolBug reports go to GitHub.
It seems that the "civilized mission" policy in the "Imperialism" Branch is a bit broken.
I already get the per era modifier for buildings even I didnt have a courthouse in the city.
And ît seems that offices from corporations count as "ancient" buildings, cause I get the era bonus 6 times while beeing in the atomic era.
Is this simply a description error or are those bugs?
I also think, that offices should be a high priority building in puppets, especially if Order is taken.
I think the point is that maybe they shouldn't be? idk if making them the same era as corporations would have some negative effect thoughOffices are considered Ancient Era buildings, this can be seen with IGE.
I know, its also in the civilopedia, and its nitpicking, but its simply strange that those offices are not from the same era as the corporation.Offices are considered Ancient Era buildings, this can be seen with IGE.
Intended.I'm not sure if it's a bug or i'm just misinterpreting it but Atilla's tile acquisition UA seems to work only on plains and grass lands not on lakes, coast, ocean or tundra.
I never had this issue before but only this city had it's production at this state for a long period, no event effects were active, no one had any spies and no war weariness or unit supply deficiency.
I tried clearing cache and reloading but the same city stayed in this state.
Is it a bug or there is something i'm missing here ?
Yup. See also this thread; one of the suggestions is to buff the Strength bonus from Palace to 10 instead of 5. Of course, if the City Attack is actually removed as per this thread, this whole situation will get even worse.Is there a too high risk of AI pushovers in the early game?
It's not just any mods, it's mods that are part of VP or share the mod ID (= for example anything including WHoward's Various DLL Components, Community Patch, More Luxes (the original)). It's because if the mods share mod ID, the game will automatically overwrite our VP version of the component with the Steam mod.That looks like your install gone whack (or mod conflicts).
The only production bug I've seen was, for awhile conqured cities could have zero prod from center tile, but I think that one got fixed.
A common issue is if you are subscribed to civ5 steam mods, no idea why, but it seems to break things.
That looks like your install gone whack (or mod conflicts).
The only production bug I've seen was, for awhile conqured cities could have zero prod from center tile, but I think that one got fixed.
A common issue is if you are subscribed to civ5 steam mods, no idea why, but it seems to break things.
I'm not using any mods other than VP, community events, advanced setup, faster aircraft animation and promotion flags and non of them are installed via steam subscription.