Open Borders trade tooltip now correctly states that *military* units cannot stack, now includes a paragraph explaining the Tourism increase
Player proximity now acts as a multiplier on all non-neutral approaches, not just WAR and HOSTILE
- Makes it more possible to be FRIENDLY with your neighbors if you're nice to them
- This may not work if the AI hates you sufficiently, however
- AI will be more GUARDED/AFRAID of players who are near them
Added a diplomatic penalty for spamming World Wonders
- Applied if you have built 3 more Wonders than the global average of players who have built Wonders
- More intense if the other player's leader traits give them war or culture/tourism bonuses
Removed randomness from AI share opinion requests (now always gives the same answer given the same circumstances)
AI is now able to make share opinion requests of other AIs (although this functionality is not used for anything yet)
AI will be much more aggressive towards, and less willing to make peace with, players who are grabbing up all the land/Wonders, especially if they sense weakness
AI will no longer be AFRAID of players who are A) not at war with them and B) unable to declare war on them
AI more likely to declare war and be hostile if they've captured some of your cities, and haven't vassalized you
AI more likely to declare war and be defensive if you've captured some of their cities, and you haven't vassalized them
Increased diplomatic importance of victory competition, especially in later eras
Lowered AI aggression a bit when they're already at war with others, and made it slightly more forgiving of weakness, especially towards players who aren't major competitors
Victory Dispute/Block approach checks will no longer give a bonus when victory competition is disabled, or prior to when victory dispute/block bonuses/penalties can occur (turn 150)
- Tends to make the AI more aggressive in the early game
Slight buff to diplomatic importance of religion pre-Modern Era, slight decrease after that
Nerf to diplomatic importance of ideologies (was a bit too high)
Casus Belli & Global Peace Accords resolutions now a bit more impactful
Victory Block approach & misc penalties no longer apply to players with at least Friend status
Opinion thresholds for each Opinion rating bumped up by 10
* note: In the code these values are reversed (negative instead of positive and vice versa)
Ally: 160 opinion (was 150)
Friend: 80 opinion (was 70)
Favorable: 30 opinion (was 20)
Competitor: -30 opinion (was -20)
Enemy: -80 opinion (was -70)
Unforgivable: -160 opinion (was -150)
Added these values to DiploOpinionWeights.sql.
Adjusted some Opinion modifiers
* note: same as above
Victory Dispute
FIERCE: -45 (was -40), -3 per era (was -1)
STRONG: -35 (was -30), -3 per era (was -1)
WEAK: -25 (was -20), -3 per era (was -1)
NONE: 0
Victory Block
FIERCE: -35 (was -30), -3 per era (was -1)
STRONG: -25 (was -20), -3 per era (was -1)
WEAK: -15 (was -10), -3 per era (was -1)
NONE: 0
Victory Dispute & Victory Block penalties are now doubled if the other player is considered close to any victory condition
Land Dispute: Maximum bonus for no contested borders is now 20 (for conquerors in the early game) (was 15); note: not visible if visible approach is FRIENDLY
Wonder Dispute: Civs with cultural leader traits will care more (-10 penalty for competition, +10 bonus for no competition); note: neither of these is visible if visible approach is FRIENDLY
- No competition bonus does not apply if you have a penalty for spamming World Wonders
City-State Dispute: Civs with diplomatic leader traits will care more (-10 penalty for competition, +10 bonus for no competition); note: neither of these is visible if visible approach is FRIENDLY
- No competition bonus does not apply if you have a penalty for performing a City-State coup
Recent Trade: Maximum bonus increased to 40 (was 35), but now decays completely within 100 turns (was 175)
Reckless Expansion: Civs with leader bonuses towards war now apply a -50 penalty (up from -35)
Different Majority Religions / Too Many Vassals Penalty: No longer hidden if visible approach is FRIENDLY