Discussion in 'Community Patch Project' started by Gazebo, Mar 14, 2019.
I guess. All those encouragment have slightly different meaning. Though "Good luck" is probably still the best translation of "Bon courage".
(And in the reverse, if you want to translate "Good luck" in French, just answer the question "Is the success of this action linked to external factors like luck or decision of others?" Yes -> Bonne Chance, No -> Bon Courage)
"¡Échale valor!", then.
Give it courage, says the translator.
I’ll look at the GG / GA double proc issue, probably a merge snafu.
AI is being super, super friendly in my game so far.
I've turned down one or two more friend requests; and this is after declaring a war and taking cities.
What's your relative military strength compare to them?
What does the SDI stand for?
Dead last according to Demographics, but that's pretty standard for me early game.
I didn’t touch diplomacy. Just a lucky run.
Thks Rekk, Moi Magnus, tu_79, for this language enlightenment moment. "Be strong" seems to me the best way to say Bon courage !
Fortunately, pineappledan is and fortunately VP will be as Gold, soon
We’ll see if I can slot updating Modmods between the ice fishing, ski-dooing, lumberjacking, and entertaining guests of diverse cultural backgrounds.
Hotfix for GG/GA merge issue for hero worship: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
don't forget going down to timmy's and then getting some poutine ya hoser
Take your time. Better to get the updates done right than done fast. We can wait patiently like goddamn adults.
King Carthage going wide. 100% happiness all along. My first unhappy people come from a puppet.
Sorry but no. Civ 4's happiness system remains, to date, the best of the series. Simple, yet powerful. Every new citizen above the (dynamic) threshold in each city becomes unhappy until the threshold is moved up by luxuries, civics, buildings, wonders, etc. Unhappy citizens do not work. Period. I know it's too late to ask for something similar here, but I don't want people to get confused with statements like that one.
Cool. But how happy? Like way in the green every city, or close to 'neutral?' Because you aren't suppose to be fighting the system hardcore. It's largely for controlling major overexpansion or warmonger activity.
I have 4 cities and 2 puppets on t115. Annexed one, dropped to 79%.
It'll bounce back after annexation, it's intended that it'll drop as a consequence of war. But the real question is, how does it feel? Is the UI intuitive enough?
I'm trying out mega wide Spain, I want to see if I can abuse the new system for maximum pain.
So far so good, I could only hit 5 cities before I hit the wall of city flesh, and now having to begin the conquest. One thing I'm checking. I have 6 different luxuries with 5 cities, and the tooltip only says I'm getting 1 happiness from luxuries. Is that right?
Yes, luxuries scale off of population, you won't gain much immediately from luxuries in small cities.
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