No, we can force unhappy citizens to become unemployed citizens(which if you are more unhappy than happy then unemployed citizens produce no yields at all while happy cities will have unemployed citizens producing +1 production as usual).Sorry but no. Civ 4's happiness system remains, to date, the best of the series. Simple, yet powerful. Every new citizen above the (dynamic) threshold in each city becomes unhappy until the threshold is moved up by luxuries, civics, buildings, wonders, etc. Unhappy citizens do not work. Period. I know it's too late to ask for something similar here, but I don't want people to get confused with statements like that one.
Which is why Vox Populi has been leaning toward that happiness system if it's the best system to date.
A majority of Positive Happiness occur from:
- Luxuries
- Buildings
- Religions (certain beliefs)
- Civics (exist in some other modmod I forgot you could also say social policies do provide happiness.)
- Wonders (some globally reduce needs and certain wonders provide naked happiness)
- Events
- Sliders
- Future Tech
- Population
- Muh Garrison
- Events
- We will resist our oppressor!
- Hell no, we won't go!
- War Weariness
- We yearn to go back to our motherland (some of this exist in city revolution and creating its independent state or returning to its former owner...)
- We won't attack our brothers in faith!
- Muh Emancipation!