Specialist Unhappiness: I'd like to debate it a bit.
Not the current amount of it per say. But historically the pendulum was swung back and forth on this topic. Sometimes specialists are heavily penalized with unhappiness, sometimes only a little.
Why are we penalizing them at all?
Fundamentally, Specialists are a choice between greater growth and other yields. Early game they far from automatic, but are something to be used and governed to balance more yields and GPs with a reasonably growing city. Late Game they are commonplace, but that's more of a factor of the infrastructure I've built up, and the growth I've done, to allow those specialists. And the IRL argument, specialists are very common in the modern era.
So why are we penalizing this playstyle with so much unhappiness? If specialists are too strong, we should look at their yield balance. And if they are not, why do we need to rope in happiness to yet another mechanic?
Tall. Tall would be too strong without said penalty.
G