Heinz_Guderian
Prince
I can tell you that it certainly isn't "cultural" in the same way as Italy, France etc. But of course every country has a culture. But yeah, samba, football, partying/festivals, going to the beach, and recently MMA 

I can tell you that it certainly isn't "cultural" in the same way as Italy, France etc.
No, no, no. I have never too much trouble with roleplaying on deity till now, balance was pretty okay, and I don't think we should change that. Increase difficulty generally yes, but not to lock players to certain civs.
Before you assume it is the handicap causing the spike in potency, please check the handicap logs for evidence.
So the difference between the "fix" version and regular 3.1 is diplo changes, right?
I have trouble imagining how that would interest anyone. But then I'm not a Deity player so I guess it's not my call to make. I guess different people might have different views on what is that 'best way' is, which could make for interesting discussion.At a certain level of play...there is only one way to play....the best way.
Do you feel these civs are generally stronger, or that it's more the neccessity of the specific circumstances? Would buffing/nerfing certain civs help with balance, or is it more about early warfare/momentum being so powerful? And is it something the inherently favours the human or would and AI be able to potentially use it against you as well?So you now sort of need a strong civ, with strong early bonuses
All that's missing is ilteroi's tactical AI changes and his homelandAI changes.
I have trouble imagining how that would interest anyone. But then I'm not a Deity player so I guess it's not my call to make. I guess different people might have different views on what is that 'best way' is, which could make for interesting discussion.
Do you feel these civs are generally stronger, or that it's more the neccessity of the specific circumstances? Would buffing/nerfing certain civs help with balance, or is it more about early warfare/momentum being so powerful? And is it something the inherently favours the human or would and AI be able to potentially use it against you as well?
What does homelandAI mean?
In any case, for people using the CTD-fix, progress is being made. If you head over to Github (specifically https://github.com/LoneGazebo/Community-Patch-DLL/issues/6313) you can find a file version that incorporates some of Ilteroi's changes already. Use the version with release in the name. It goes in the (1) Community Patch folder under MODS, and just replaces the existing file with the same name.
The "best way" is different every game and it's hidden. Finding it is a fun and rewarding puzzle.I have trouble imagining how that would interest anyone. But then I'm not a Deity player so I guess it's not my call to make. I guess different people might have different views on what is that 'best way' is, which could make for interesting discussion.
Do you feel these civs are generally stronger, or that it's more the neccessity of the specific circumstances? Would buffing/nerfing certain civs help with balance, or is it more about early warfare/momentum being so powerful? And is it something the inherently favours the human or would and AI be able to potentially use it against you as well?
I know they are mad about football and like to dance and listen to music a lot. Hmm. I know the character Lucio from overwatch. I know the Amazon Rainforest and the Amazon River has lots of cool plants and animals like, and also some uncontacted tribes. Culture/tourism seems appropriate. But then, it would be best to ask a Brazilian what they think is notable about their country if we really wanted to know.
Unfortunately we don't have a broad enough culture/tourism mechanism in-game to cover everything, but I think the jungle start bias (which grants tourism in the late-game) and the Carnavale UA are a decent way of representing these aspects of their uniqueness with what we have available.
I agree absolutely on higher initial city strength, scaling less by population. I don't want to be forced to be choose concrete civ to concrete playstyle. I like to roleplay, sometimes historically, like warmongering, wide Germany, or neutral, tall Japan or Sweden, which is not always optimal under current uniques. It is dull to play peaceful, cultural tradition as Brasil (does anyone knows even one painter or musician from there?), not as Rome, England, France, or America, which were cultural superpowers.
I think good decision making should always be most impactful and civ choice more a flavour.
So it seems inquisitors only work every second era.
Did not work in medival, worked in renaissance and again stopped working in industrial.
You probably can't have both an extremely challenging difficulty while also making all playstyles/choices viable.
I agree with your principal, and I think there is a solution already. The high difficulties exist to challenge you, and the lower ones exist for historical roleplaying. Each person can choose their flavor.
The higher the difficulty, the more optimization will be required, and optimization removes choice. At a certain level of play...there is only one way to play....the best way. That best way may change map to map, but it exists nonetheless.
"Among martial artists, Brazilian Jiu Jitsu became a mandatory art in order to stand a chance in any MMA fight. It set the standard for what makes a martial art functional and is studied by MMA fighters of all nations. Certainly less known than soccer, but arguably more relevant and impactful."
I agree, but I think it should be a domain of player which test diety: his strategic decision, build orders, policies taken, where to settle cities, what to invest gold in, when to go for war with who and what objectives to set.
Locking out civs is limiting that choice e.g. limiting fun.