Heinz_Guderian
Prince
What level of instant yields are the AIs getting now, compared to the different versions of 2-18? Does it seem like they are distributed to keep the AI somewhat even thoughout the game, or are they stronger at certain points?
@JamesNinelives did you see my post here? https://github.com/LoneGazebo/Community-Patch-DLL/issues/6313#issuecomment-593676515
Curious to get feedback from CTDers on this.
Loorg, playing on Pangea/Oval maps (or any map that is mostly a single landmass) tends to reduce the odds of a runaway of such proportions emerging or, if one does, it makes it easier for you to fight it one way or the other.
But otherwise I agree, bonuses feeding into other bonuses via wonder creation etc. is a problem... /
Yeah I have 6 founded at turn 30 on Immortal. Thought I could get my pantheon considering I started on a forest, got a production village, and built shrine first, but no. Personally I think the game would be better if anyone could choose any pantheon. 99% of the time I just restart if I don't get the one I want.3 pantheons founded before turn 28.
And this only at emperor difficulty.
Seems a bit too much in my eyes. Especially by the fact, that I have disabled ruins and have not one religious CS in my game. They must be finishing the shrine after only 3 turns...
Edit: this time it crashed on turn 77 in AI turn. I tried every unit/building/tech which could trigger a crash, but nothing found. Deleting all other AI civs solves the problem. A bit boring to play now.
Here is the save. I used the newest version, only VP and IGE.
So I've tried a number of Progress and Tradition plays on Immortal, and I am getting my butt whooped. By Turn 150 I'm in last place every time, just can't seem to find a way to make up any ground.
My guess is that because the AI gets bonuses for cities, and is now founding very quickly, they are frontloaded those bonuses which is giving them a springboard.
That said, I have noticed in both this version and the last that the AI is exceptionally passive in the early game. I make almost no troops until Medieval (chivalry) and I can't remember the last time I was attacked. The AI does get aggressive by medieval though and seems fine for the rest of the game.
I think its back to Emperor for me for a while.
If you're using the CP fix posted on Github you don't have the most recent diplo AI - I made a number of alterations.
I know, it's deity. It should be hard. It was probably a bit to easy before. But this is just unplayable. It's very enjoyable for the first 150ish turns or so. That is about for as long as I have managed to keep up in a couple of games now cause after that the snowball is real and it's just unbeatable. There was some kind of tech, policy, wonder parity up until that point. During the next 100 turns or so the snowball just starts rollin' cranking out techs, policies and wonder like there was no tomorrow.
In the next 100 turns, slighlty less, their (Morroco, I don't know if it's just them or what is up but I don't think so -- India isn't far behind in this game either but the rest of us are just eating dust) capital almost triple in size to 27, India isn't far behind at 25. The third largest capital in the world is 15. They only build two more cities (from 5 to 7), but go from 27 to 123 pops. Morroco complete almost an entire policy branch as others gain two-three policies. Morroco builds 8 wonders during this period. The tech span was all civs within four techs of each other. Morroco wasn't even the leader -- Siam had constructed the great library and was on top. So in less then a hundred turns they research 24 new techs on top of what they already had. That is almost a tech every fourth turn, on epic speed (there is no tech trading or brokering or anything of the sort). I would say it's impossible to keep up with it. When I, and the "normal" civs, do one tech -- they will have done 3-4.
Not being satisfied with this, Morroco manages to spread their faith to 30 cities making it larger then all other religions in the world combined. They didn't even get the first religion, it was the third. They now cover themselves, three others civs and seven city-states. Also they somehow also managed getting defensive pacts with five other nations.
I tried being a bastard and do an early war start, running around hunting settlers etc. I captured three of them. Did that even put a dent in the AI and their settling spree? Nope.
I could play on a lesser level but I'm not sure there is much point to it. The snowball is there to, just not as hard. But from what I can tell here fairly hard.
If you're using the CP fix posted on Github you don't have the most recent diplo AI - I made a number of alterations.
You are not alone. I would lower city HP in the mid and late game.Am I alone to feel like midgame sieges between castle and field canon are long af. I mean even if you win around the city with a decent pop ( 15+ ), you have to hit it so many times ... with siege weapons