New Beta Version - March 23rd (3/23)

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In the Corporations Overview screen, all I get is TXT_KEY errors for everything. What is required of me to find the solution (logs, mod list, installation procedure)?
 
In the Corporations Overview screen, all I get is TXT_KEY errors for everything. What is required of me to find the solution (logs, mod list, installation procedure)?

I hope you're referring to the economic overview because the corporation overview is not released O_o
 
I hope you're referring to the economic overview because the corporation overview is not released O_o

Yes, I meant the Economic Overview.

What version(s) of the mod?

G

I'm using the 3/23 beta with the "(1b) Community Patch - Corporations.zip" file.
 
If you're seeing TXT_KEYs I'd check database.log
 
If you're seeing TXT_KEYs I'd check database.log

OK, I'll email myself a reminder for when I get home from work today and update you on my findings.
 
Works for me - make sure you're properly loading both and that your database.log is clear.

G
Also, as I've mentioned in the past in various threads, I play with CP and EUI. So I delete the entire LUA folder from (1) CP and I delete the DiploCorner and TopPanel files from the LUA folder in (1a) C4DF. I don't know if by doing so, I unknowingly deleted an important file that is causing this problem.
 
I checked it further and gave the AI settlers via IngameEditor, they found citys, but it seems they dont build settlers.

You're talking about One City Challenge right?
 

Attachments

Whoops, that Corporations TXT_KEY might be my fault. As I replace the Civilopedia and because sections are hardcoded, I have to keep a copy of the replacement copy of the Corporations and Monopolies string. This is fine unless I don't have a reference, and I forgot that Corporations is in its own component now. Checking CID AFTER Corporations will fix the problem for now, but I'll add a reference for the next update.

Well, that's a problem that'll arise in any case, even if it's not applicable here.
 
There is a strange bug with trading that sometimes occurs in the last few versions

sometimes the AI wont give you an offer for an item(e.g. last copy of a luxury) you ask what would make the deal work and they say impossible. if you offer large gpt like 30gpt(early game) and ask what would make the deal work they still say no, but if you click accept the deal goes through.

The bug could then occur that the deal actually doesn't go through or on the next turn you still dont have the resources and it can lead to missing resources later on

See the 3 iron missing, while I also have 1 free paper from no where.

Spoiler :
veoh1t.png


Also, AI pays too much for paper, they easily for 20 gpt per paper and I have seem up to 50 gpt
 
See the 3 iron missing, while I also have 1 free paper from no where.
I got stuck on -3 horses (with 0 horseunits built and no trades) when one of my pastures got pillaged, rebuilding the pasture got me up to 0 and stuck me there. Never seen it happen again but I assume that's what you're talking about, ish?

Also, AI pays too much for paper, they easily for 20 gpt per paper and I have seem up to 50 gpt
That's an opinion, not a fact.
 
UPDATE:

See all those deals that ended on turn -2 are the buggy deals, basically I wanted their last copy of luxuries for 'we love the empress day' so i paid like 20gpt + 1 of my own luxuries. even though the AI dont agree when you ask, pressing accept made the deals go through

Spoiler :
21cfe51.png
 
solar plant and coal plant only give +5 flat production? or does the cyclopedia needs updating

the coal plant gives 15% production and does not need coal, but the text says requires 2 coal. similar to mine field does not needing iron(which i agree shouldn't)
 
Is it just me or does the industrial era seem to go by far too quickly?

Edit: Another question. To what degree does one's navy count towards one's total millitary power?
 
Pillaged resources can also cause bugs with missing resources if you are trading that resource, in my last game the east india company would not add extra copies of silk in my cap (because one of the silk was pillaged and silk became bugged. even though I had 3 silk around the cap) however the single marble was copied and it worked

I loaded autosave and built it in another city and the extra copies of sugar also worked
 
Playing with YNAEMP (and therefore no More Luxuries, because they're still incompatible for some reason), the AI will build settlers but not move them anywhere to found cities. I found India sitting with 3 settlers just standing around in Delhi around turn 100 (epic), well after I had 3 cities of my own as Byzantium.
 
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