The only real issue people are experience is that they don't know why their happiness drops off, but there is always a reason. It needs to made clear somehow that all cities under a player's control can drop a point or two in unhappiness at any time due to Needs......
We are
not talking about a drop of
one or two
per city. And not talking about the drop of happines due to more population in a city or increased needs cause the median have changed a bit.
We are talking about a drop of
FOUR happiness per city, after you have researched a tech in a new era. The technology modificator cant be the source of the problem, cause else we would suffer every new tech such drops.
A drop of 4 happiness per city (This value coincides with Lunkers report [100 unhappiness in 25 city empire] and the drop in my last game [around 30 in 7 city empire]), means.... every yield based unhappiness creates ONE more unhappiness.
As already mentioned, a simple rounding error cant be the source, cause the chance it would trigger all 4 happiness yields at same time is very low.
And you cant point at people which are in the deep green with happiness (40+) and tell them: "You are doing something wrong, cause a mysterious crash will kill your happiness with no real reason in 5 turns, cause you have too much cities/citizen."
This is stupid. Of course experienced players will know this strange behavior and do things to avoid it. But nothing is telling a normal player such thing will happen. Nor will they understand it why. Cause they see 40+ happiness and think, all is fine.
Creating a buffer or decrease the happiness decrease didnt solve the problem, it only softens the result.
In my opinion Tu_79 thoughts are the best, making happiness and the influence by happiness relative to the empire.
20 happiness in a 5 city empire isnt the same as it is in a 20 city empire. A 20 city empire is much more vulnerable.
Couldnt we simply compare all happiness sources with all unhappiness sources?
This would result in a better comparable UI, which would show 100% in the case, happiness and unhappines is the same (At the moment 0 global happiness)
And it would need longer to trigger bad events, if your empire is bigger, if the bad events starts below 80% or 70% respectivly for rebels and revolts.
Gaining more yields cause of excess happiness would be also more difficult in bigger empires, but this is ok, cause the percentual increase also gives more advantage in bigger empires.