Do progress civs experience these huge happiness dips or just authority? Just wonder because I only ever see it as authority and makes me wonder if the source of happiness in the authority tree needs adjusted. Equality in progress is way better than discipline in authority.
I see it happen to all kind of ancient trees picks. But it simply looks like, wide empires are hit the most.
It's not unknown. It's caused by your population:infrastructure ratio compared to other Civs. Either you're getting so soundly beaten by other Civs you are probably on too high a difficulty level, or your pop is too high. Note that your pop doesn't have to be high in absolute terms, just high relative to the good tiles and buildings available.
I dont think its a citizen number only thing. Of course, more population makes you more vulnerable. But even I like growth, this doesnt mean I go into food rampage, planting farms everywhere. Remember, we are talking about drops in
industrial age and later. At this state of game, I normally have improved
every tile in my empire. And if it would be a growth thing, it would happen in every state of the game, even between researching techs, and it would go down over a long period, and not happen in 1 or 5 turns.
'Unhappy Citizen Total' / 'Happy Citizen + Bonuses Total' (+/- Happiness Per Turn) (Appropriate Happy Face)
The top panel tooltip can also show the current tech penalty for your needs modifier.
Yes, definitly in favor of this decision.
2. The sudden drops:
Currently no easy solution here.
We should do more investigations here, what exactly is triggering the drops.
3. Player agency:
- Remove tech median penalty
- Processes can affect modifiers
- GAP as negative happiness pool buffer
The tech median penalty is one of the best decisions you have made in the last patches. I never had the feeling its striking me too hard, and dont think its the source.
On the one side, processes already decrease the uhappiness, cause you can generate yields in the most necessary sort, on the other hand, running processes increases your gap in infrastructure, cause you didnt construct buildings, which would help.
GAPs as buffer sounds as a cool new feature, but it needs new balancing. A 20 city empire with full artistry would be immun to happiness issues, even if they have -100 happiness. This looks abusable and I dont think, the AI will be able to understand this.