(I know this change is from 6th but I'll post here since its the same beta branch.)
"Inquisition: Inquisitors cost 25% less Faith, and generate 300 Gold when they successfully change a City's Religious Majority by Removing Heresy. Bonus value declines every Era. Your spies exert +50 Religious Pressure on the Cities they occupy (Standard Speed), and +2 Happiness if stationed in a foreign City."
I noticed that the gold generation scaled with speed as I got 450 g in epic speed.
Atm it's awesome for a medieval war fuelling with conversion of conquered cities.
However with later era wars, which will happen on higher difficulty, means you get less gold when most other things scale up, including upgrade AND inquisitor cost ....
Whats the idea regarding the "Bonus value decline every Era" ?
I think its thematic. The influence of the inquisition was at its highest point in medieval and renaissance, and declined from there on.
I want to give also some response to the new enhancers and reformations.
PROPHECY and HOLY LAND.
I wanted to test the strength of this combination and go for maximum amount of prophets with india (-35% faith cost of prophets)
I have 6 cities and a total population of 185 in modern era. I have picked ancestor worship, ceremonial burial, mastery, cathedrals, prophecy and knowledge through devotion. My total faith generation passed already 500.
I wasnt able to pick holy land, cause the ottomans picked it, but they dont really make any use of it, cause they wasted their prophets to convert CS.
In mid modern era I have now 10 holy sites (one by a free Great Person), which would give me 5 extra votes. Unfortunatly only 1 Landmark, cause those nasty ottoman stole one of my archeology digs.....
I cant check it now but the next prophet cost already over 16.000 (52% cost reduction!) It would be possible to have 1.5 more prophets, if I hadnt spend faith to buy engineers and some archelogist. (I bought engineers cause I couldnt pick holy land, but got the reform which gives every GPTI aditional faith and science)
I dont think, Iam able to get more than 14 prophets in the game (if I play till end) maybe one more if I get one additional for free.
My conclusion:
I tried to get as much prophets as possible (lot of faith by ancestor worship, faith by GW from cathedral, faith from specialists by fealty, double prophet cost reduction (india UA +Prophecy), but HOLY LAND reformation belief isnt really good. The "ignore policy cost for wonders" need to be changed to make this reformation more useful, cause its absolutly wrong placed.
If you go for tall diplomacy victory, you pick statecraft, which gives you a policy reduction for wonder as finisher, so the ignore aspect is redundant. If you go tall culture victory, you will went artistry, get more use of the "landmark" aspect of holy land, but then you should have enough culture to fit the policy cost for wonders anyway. But tall play means less faith which you need to get the prophets and also less antiquary sides.
Going for a wide culture victory would give you enough faith and antiquary sides, to get votes from holy land. But playing wide is contrary to culture victory. The only reason I see to pick holy land is wide diplomacy play. But if your wide, your able to get a a lot of CS thanks to lot of hammer for diplomats, and again trigger the finisher of statecraft, making the ignore policy for wonder part again useless.
And another downside of Holy Land is, you DEFINITLY need prophecy, else you cant pay the tremendous cost of prophets and create only mediocre tiles for citizen. The ignore policy cost part need to be replaced by a cost reduction for prophets (-4% faith cost multiplicativly for every holy site), the ability to see hidden antiquary sites, or extra yields (faith) to gain more prophets. Something like that.
On the other hand, PROPHECY is a nice enhancer. Very good for culture victory and people which seperate their policies and didnt finish them. The strenght increase for prophets can be reduced, in most cases you only need one prophet charge to completly convert a city (+25% -> +15%). But the cost reduction should be increased, cause you will want those strong holy sites. (-25% -> -30%)