This mod is indeed great mod, but i have a few things to report: (playing dwarves, 1650 scenario)
* any way to display how many units are stacked together? i like that new tactical possibility but it lacks that tooltip to display numbers of units stacked: that is especially crippling facing neutrals and enemies, the only way i can tell units are stacked is when its from my own team and i cant move into their hex, and with neuts with open border agreement, clicking on neut/enemy wont tell if its a stack or not, so as a rule of thumb i consider every AI unit to be stacked xD
* Emmissary doesnt have bribe and such orders, only build village improvement. Feature or bug?
* graphical glitch with one unit, undetermined yet (i suspect the "river boat" to be bugged), causing flashing black stripes trough the screen, annoying but not crashing, i had already the bug on faerun with "orc raider" unit. This bug is "active" only when the given unit is in view range.
* more to come later on, i'm on it for only 2 hours now, keep up on the good work!
Edit: * Any way to remove religious pressure like in faerun?
* Scout being teleported to nearest city upon death, feature or bug? That scout got first burned, then confused (same turn), then died (or at least i suppose so, map wasnt centered on it, but it was one turn later since that scout was stun before dying), got teleported (and still confused) to nearest city, burned two turn while being confused in front of the city, then was able to move again.
* no "calmdown" ability for heroes to put those fires off... resting the unit doesnt put the fire off (maybe random??), stacking a hero DOES remove HP to the hero at start of new turn, but still no "calmdown" ability and still on fire after a few turns, luckly they didnt died from it. I really dont understand that concept for now, and AI is spamming it (playing on deity, that was default setting). I must admit that flamethrower AI tactic is pretty gamebreaking for me, especially when playing dwaves who are used to be a bit "fire resistant".
* no display of current promotions of a given "regular" unit, it only shows its level, but no promotion showed, pretty annoying having to remember each unit's specialization..
* unit set on fire by a created nazgul on a freshly captured city by this unit, that unit got teleported right outside the town at new turn start...
Well i'm glad to help to debug your mod, but enough bugs for tonight!
Running only with your mod loaded, and i had to download it from your fb, since sw subscribtion didnt installed the mod.