For my mod I'm adding at least 4 civs. I have
-Mongols
Militaristic Expansionist
Leader: Genghis Khan
Unit: Mangudai, the Mongol horseback archer, 2/2/2m replaces Horsemen
-Spanish
Religious Expansionist
Leader: Queen Isabella
Unit: Conquisitor, replaces Musketman but am not sure on the stats, right now it's 2/4/2. Musketman is 2/4/1, French Musketeet is 3/4/1, I could make Conquistior 2/5/1, but they are "conquerers" and need to be offensive.
BIG QUESTION: Unique units add 1 point to attack/defense/move. Simple unique unit "rule" that sometimes forgotten, but for general balance can you take a point off a stat to add to another? Would it be balanced for my Conquistor go from basic Musketman 2/3/1 to 5/2/1?
-Celts
Friend recomended Militaristic Religious
Leader: Beats the bloody hel out of me! William Wallace?!
Unit: As above. Friend suggested a Cletic Warlord that replaces the Knight.
Last civ...I dunno! No clue what to add!
-Mongols
Militaristic Expansionist
Leader: Genghis Khan
Unit: Mangudai, the Mongol horseback archer, 2/2/2m replaces Horsemen
-Spanish
Religious Expansionist
Leader: Queen Isabella
Unit: Conquisitor, replaces Musketman but am not sure on the stats, right now it's 2/4/2. Musketman is 2/4/1, French Musketeet is 3/4/1, I could make Conquistior 2/5/1, but they are "conquerers" and need to be offensive.
BIG QUESTION: Unique units add 1 point to attack/defense/move. Simple unique unit "rule" that sometimes forgotten, but for general balance can you take a point off a stat to add to another? Would it be balanced for my Conquistor go from basic Musketman 2/3/1 to 5/2/1?
-Celts
Friend recomended Militaristic Religious
Leader: Beats the bloody hel out of me! William Wallace?!
Unit: As above. Friend suggested a Cletic Warlord that replaces the Knight.
Last civ...I dunno! No clue what to add!