Matsuda123
Prince
- Joined
- Jan 1, 2012
- Messages
- 519
Don't give up Matsuda, modding can be frustrating sometimes, but you will get it. Whatever you make will have a prominent place in my mod. That I can assure you.

I do not have a computer that would be functional for civilization, but I will try to explain it in my bad English. NiNode is part of an original cityset, for example from fiaraxis.
You must export your new building into .obj
Then open the cityset you want to change in the old NifSkope. Insert the NiTriShape you want to Change. Click on the inserted NiTriShape with the right mouse button and select the Import .obj option.
Then you just fine-tune the size and position of the embedded object. That is all. Just have two versions of NifSkope
I'm glad to still see modders working on Civ4! I appreciate it.

For texture wieving you must use new NifSkope![]()
This may be due to the difference in the location of NiNode and NiTriShape. You can solve it in two ways.
but try to start if is this displayed correctly. The first nine buildings already have a repaired texture layer.
Currently the only thing slowing me down from completing these is a lack of a PC. I will hopefully fix that as soon as possible. I think these models will be made relatively quickly when I have that.

You'll still have to learn to incorporate the texture layer. For the first 9 models I've fixed them for you. Later I will try another
I have finished the basic version of your water gate model. Once the time is over, I will cut the UV layer![]()
Have any of you modified Units before?
Just know that I'm cheering you on. Can't wait to see the results.
Soon all of the CIV community will have access to real era transitions between Asian and Middle Eastern civilizations. As well as being able to truly rewrite history, by having non-Westernized versions of Industrial era and beyond cities too.
Water gate is for Leoreth 