FXS_Sar
Firaxian
- Joined
- Jul 22, 2024
- Messages
- 172
Introducing our last Civ game guide before full worldwide launch - Mughal India!
Forged in conquest, the Mughal Dynasty oversaw a vast and prosperous empire, controlling as it did nearly a quarter of the world's industrial output. Under the Mughals, India adopted a centralized monarchy, where authority – and riches – stemmed from proximity to the throne, where wealthy rulers built wonders, and factories churned day and night.Attributes:
Economic
Expansionist
Unique Ability:
Paradise of Nations: Increased Gold from all sources. Decrease all other Yields.
Unique Infrastructure:
Stepwell: Unique Improvement. Adds Gold. Increased Food from adjacent Farms. Must be built on a Flat tile. Cannot be built adjacent to another Stepwell Unique Improvement.
Unique Military Unit:
Sepoy: Unique Infantry Unit. Has increased Bombard Strength, granting a Ranged attack with increased Combat Strength against Fortified Districts and Siege Units.
Associated Wonder:
Red Fort: Gold Base. Acts as a District with Walls that must be conquered. Increased HP to this tile and all City Centers. Must be built adjacent to a District.
Starting Biases:
Flat
Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/mughal-india/ (Give page time to show up!)