Josephias
Emperor
- Joined
- May 8, 2007
- Messages
- 1,458
Is this the first leader we've seen with an age-variable leader ability?
Not really, you may take Xerxes, in example…
Crusher of Rebellions: Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age.
Gold rewards increasing per age is just a reflection of inflation (each Age your civ is greater and has more pop, your income is greater and everything costs more, so “prices” like Isabella’s and Xerxes’ must scale as well to become interesting.
Of course, as the game advances, there is also less prizes to be called for, but that is the same also for both. Map opening in exploration just means you cannot run out of prizes in antiquity, and one must admit it is easier Isabella runs out of Natural Wonders than Xerxes of settlements to conquer, but these also can be seen as a somewat “limited” resource.