already posted them in rife ideas but i post here nevertheless
.
i'd just like some feedback then i might make some more thoughts and if i can get some help i would even make them come true (maybe ;D)
Civilization Idea incoming
Morphers
General Concept: Divine creatures (sort of) morph resources into certain forms.
Creatures are split in 2 parts.
Living creatures and some sort of golem creatures.
The civ would be completely fallow like infernals with the exception that they gather food. so neither happyness, nor health, no city shrinking and no growing.
cities are populated by collecters.
they gather food and raw material.
so food goes up in your cities but the cities cant grow.
instead the city produces living units with food and "golems" with hammers.
when the unit pops out then its not a unit yet. it needs some sort of soul.
thats where the morphers come in.
they collect these entities from material. living material provides entities for living units, all raw materials for golems.
they absorb the soul of the material turning it into some generic form which grants lower yield for some turns and then the soul returns to the resource again.
the soul is kept inside a soul gem and is carried back to the city and can be inserted into the unit.
every resource provides different boni to the units and thus some resources will be better than others depending on what you want to have. (but no resource is useless. this is what i dislike about other fallow concepts. they dont make use of the resources surrounding them)
now you might ask what's about population. i would say that both forms have one basic unit that acts like manes do and can add population to cities.
hero would be the first morpher and available from start with an upgrade at alteration and another one at divine essence.
palace mana: force (for golems ;D) creation (for living beings ;D ;D) and metamagic (for inserting souls into beings)
this concept could even be commerce-free and rely only on specialists as the collectors are just interested in material to build up new entities
what do you think about it? im astonished that i came up with something which seems that good

i'd just like some feedback then i might make some more thoughts and if i can get some help i would even make them come true (maybe ;D)
Civilization Idea incoming
Morphers
General Concept: Divine creatures (sort of) morph resources into certain forms.
Creatures are split in 2 parts.
Living creatures and some sort of golem creatures.
The civ would be completely fallow like infernals with the exception that they gather food. so neither happyness, nor health, no city shrinking and no growing.
cities are populated by collecters.
they gather food and raw material.
so food goes up in your cities but the cities cant grow.
instead the city produces living units with food and "golems" with hammers.
when the unit pops out then its not a unit yet. it needs some sort of soul.
thats where the morphers come in.
they collect these entities from material. living material provides entities for living units, all raw materials for golems.
they absorb the soul of the material turning it into some generic form which grants lower yield for some turns and then the soul returns to the resource again.
the soul is kept inside a soul gem and is carried back to the city and can be inserted into the unit.
every resource provides different boni to the units and thus some resources will be better than others depending on what you want to have. (but no resource is useless. this is what i dislike about other fallow concepts. they dont make use of the resources surrounding them)
now you might ask what's about population. i would say that both forms have one basic unit that acts like manes do and can add population to cities.
hero would be the first morpher and available from start with an upgrade at alteration and another one at divine essence.
palace mana: force (for golems ;D) creation (for living beings ;D ;D) and metamagic (for inserting souls into beings)
this concept could even be commerce-free and rely only on specialists as the collectors are just interested in material to build up new entities
what do you think about it? im astonished that i came up with something which seems that good