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pre-release info New Civ Game Guide: Mississippian

pre-release info
Yeah, the whole "select buildings last forever" thing is a little weird. Thus, you have to be very careful where they go, because on one hand, you don't want to take a spot that will be good for a wonder or adjacency quarter. But on the other hand, you do actually want to expand your borders through any means necessary.
I think this might be why they added the easy capital location change on age transition, so you can build up your original capital in earlier ages without feeling hamstrung.
 
To be fair, the amphitheaters stick around if they're from a particularly proficient cultural power, and the others are optional to remove (and will likely have their parts placed in a museum in the Modern Age if you do.)
I think you mentioned the Golden Age Amphitheater...
 
I don't get it? Replacement means they no longer exist. Going from existence to non-existence qualifies as a form of loss, I think?
Yes, but it is player choice…You could finish the game in Modern with your Antiquity Libraries and Altars (they just don’t do as much)
 
Yes, but it is player choice…You could finish the game in Modern with your Antiquity Libraries and Altars (they just don’t do as much)
Kinda splitting hairs here. The game really encourages you to overbuild; those buildings deliberately lose their yields and effects as the ages progress. His point is it feels strange that stuff as banal as a sawpit is intended to be forever but an amphitheater is supposed to be erased, and I agree.
 
Kinda splitting hairs here. The game really encourages you to overbuild; those buildings deliberately lose their yields and effects as the ages progress. His point is it feels strange that stuff as banal as a sawpit is intended to be forever but an amphitheater is supposed to be erased, and I agree.
I think part of that is that the updating of the Sawpit, etc. doesn’t involve a new building to replace it.
I could see if the warehouse bonuses were both
1. Canceled
AND
2. automatically incorporated
in the next age. base values
 
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I think part of that is that the updating of the Sawpit, etc. doesn’t involve a new building to replace it.
I could see if the warehouse bonuses were both
1. Canceled
AND
2. automatically incorporated
in the next age. base values
Are the bonuses on warehouses from techs kept over the age transition?
Still, the warehouse buildings could automatically upgrade, at least visually if not also by name (which might be more difficult depending on the language).
 
Are the bonuses on warehouses from techs kept over the age transition?
Still, the warehouse buildings could automatically upgrade, at least visually if not also by name (which might be more difficult depending on the language).
I think they do upgrade visually
 
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