New Civ V Expansion Ideas

Viregel

, The Rt. Hon.
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Ok, I presume that you've read the title. Do what it says. I will be compiling the ideas for a new expansion here on this thread. So far we have:

Health
Spoiler :
-Done on a city level
-High health will cause a happiness increase, and vice versa for low health
-Low health levels can lead to disease, killing of population
-Trade Routes can spread disease
-Can be counteracted by fresh water, hospitals, clinics, surgeries, sewage plane, etc


Colonies
Spoiler :
-Can only be founded on other continents
-Requires colonialist unit, available at Astronomy
Provide less unhappiness, but more chance of revolt


Taxes
Spoiler :
-Collected from population
-If not payed, could cause debt to other nations
-Higher tax rates cause more unhappiness
-If the rates are very high, may cause revolt

Vassals
Spoiler :
-A city practically owned by another civilization
-City upkeep payed by owner civilization, but yields go to master's capital
-Vassals required by taking over a city
-May not puppet or annex vassal without taking it again


Revolts
Spoiler :
-Staged by supporters of a different ideology in an empire
-Can be supported by civs of the same ideology with money and units
-Extreme violence against protesters can lead to diplomatic negatives
-Colonies may also revolt to form a civilization or city-state
-Can be caused by religious differences
-May be preceded by crime


Immigration
Spoiler :
-Citizens may move to happier or less populated cities or if unemployed
-Could tie in with revolts with a refugee system
-Refugees will run away from cities under siege or empires losing cities to the nearest safe city (if there is one)
-Could determine wars by the amount of production lost due to immigrants
-Refugee camps in cities pull in population from nearby cities


Expanded Diplomacy
Spoiler :
-Peacekeeper unit to help in revolt
-Units owned by World Congress host
-Must get majority vote to send in peacekeepers
-New diplomatic units such as Envoy, Messenger and Diplomat (in no particular order)


Corporations
Spoiler :
-Can combine resources to get goods
-Goods can be traded away
-City-States may request that you provide them with goods via trade
-Can be done in public or private sector
-You have to pay for Public Sector work, but you lose some control for the private sector


Other
Spoiler :
-New Social Policy trees, Tribal and Feudal
-Tribal gives bonuses to civilizations trying to play small on an open area, helping happiness as it goes
-Feudal tries to make way for expansion in crowded areas and focuses on money and gold
-OCC challenge for all civs
-Chance of City-States building wonders


These are a couple of systems that I have seen of the forum. I will add more soon.

Civilizations
Spoiler :
Hungary:
Spoiler :
Capital-Budapest
Leader-Matthias Corvinus
Colours-(((())))
UA-Rule by Regents
Vassal states provide no unhappiness penalty. +20% :c5strength: when fighting against vassal cities and their units.

Hittites:
Spoiler :
Capital-Hattsua
Leader-
UA-First to Iron
Iron revealed at the start of the game. All mines provide an additional +1 :c5production:.
UU-Heavy Charriot, replaces Chariot Archer. 8 :c5strength:, 12:c5rangedstrength:, 3:c5moves:.
UB-

Khazars:
Spoiler :
Capital-Atil

Normans:
Spoiler :
Capital-Rouen
Leader-William I or Rollo
UA-The Doemsday Book
Plots within two tiles of the capital have double yields. Higher tax rates provide less unhappiness.
UU-Crusader, replaces Knight. +10% :c5strength:when fighting an enemy of a different religion.
UI-Motte and Bailey, functions like a fort. May only be built next to hills inside your territory.+2 :c5food:, +3 :c5food: if next to cattle or sheep.
Colours-(((())))

Sioux:
Spoiler :
Capital-Little Bighorn
Leader-Sitting Bull

Aragon:



City-States
Spoiler :
Dubai
Santiago de Chile
Wellington
Tula Xicocotitlan
Kuwait City
Taipei
Havana

It would probably be better to do this after the systems, just so that they tie in.
But just because I can, HUNGARY!!!

Ideas are welcome.
 
Ey, what to report about it? Sure its premature and better to try out BNW before starting topics about new expansion ideas, but its not like he's sharing links to naughty websites.
 
This belongs in the Ideas & Suggestions thread, not the BNW forum (you can get there through the Civ5 General Discussion section.) If that's what prompted the poster up above to report this thread then it will probably just be moved, not deleted.
 
As for new civs: big fan for a Hungary and Khazzar civ. And dare I say, Venice has made me excited about future 'pro' civs. Anyone in for Florence or something similar?
As for non European civs: I leave that to the knowledged people and learn from them. If there's one big plus about a new expansion (ignoring whenever Fixaris intents to make one) is that its going to be more challenging to guess and find new and interesting civilizations.
 
As for new civs: big fan for a Hungary and Khazzar civ. And dare I say, Venice has made me excited about future 'pro' civs. Anyone in for Florence or something similar?
As for non European civs: I leave that to the knowledged people and learn from them. If there's one big plus about a new expansion (ignoring whenever Fixaris intents to make one) is that its going to be more challenging to guess and find new and interesting civilizations.

I don't really want to have to compile every city state that ever existed, but a pro civ on some other form than OCC would be quite interesting. None that I can think of off the top of my head, but would be interesting to try.
 
As for new civs: big fan for a Hungary and Khazzar civ. And dare I say, Venice has made me excited about future 'pro' civs. Anyone in for Florence or something similar?
As for non European civs: I leave that to the knowledged people and learn from them. If there's one big plus about a new expansion (ignoring whenever Fixaris intents to make one) is that its going to be more challenging to guess and find new and interesting civilizations.

I guess one can easily do Venice as any city state. Just change the name of your civ, city and leader when setting up the game. The mechanics are pretty much mandatory to have a one-city city-state like that if you want it to be able to compete. I guess there could be other ways of doing it. Maybe increased production for some city-states or something like that, and then use a Great General to pull off the Great Merchant thing. Or extra culture and use a Great Artist/Writer/Musician to acquire city-states.
 
Some ideas that I thought for a third expansion are:

Economic and military pacts

Environmentalism and sustainability

Colonies

Crime and religious conflicts

Emigration

Possibility of city-states build wonders

Include the internet, and can be used for spying

For more civilizations:


Sumerians
Kongo
Gran Colombia
Olmec
Belgium
Vietnam
Romania
Khmer

For more wonders:

Belem Tower - Portugal
Sphinx - Egypt
Great Buddha of Leshan - China
Buddhas bamiyan - Afghanistan
Shwedagon Pagoda - Myanmar
Apostolic Palace - Vatican
Pyramid of the Sun - Mexico

For more city-states:

Dubai
Santiago de Chile
Wellington
Tula Xicocotitlan
Kuwait City
Taipei
Havana
 
Everyone seems to be forgetting Portugal. I don't like the idea of Santiago de Chile being a city-state, but i guess it makes sense. We were never an empire.

How about the empire of Aragorn? It fused with Spain just before the discovery of America.
 
Everyone seems to be forgetting Portugal. I don't like the idea of Santiago de Chile being a city-state, but i guess it makes sense. We were never an empire.

How about the empire of Aragorn? It fused with Spain just before the discovery of America.

I've just read up on Aragorn, and it seems civ-worthy. However, let's not try to make this amazingly Eurocentric. If you give me some details on the empire, I will type them up in the morning.
 
What about corporations? we need corporations to be added on a serious level. Who could imagine today's world without corporations?

Spoiler :
Using the great works/slots feature, your corporation's slots are filled with resources, that you either have in your empire or have traded to get. If you make the correct combinations to create "products", it produces bonus goods that the public would want even more. Thus increasing your influence over other competing corporations.

For example, you have a consumer goods corporation in mind. Let's say you have dyes, incense, and truffles in your empire. Your corporation has two slots. Putting dyes and incense in these slots wouldn't help your influence over the public too much, because it wouldn't create a "product", you still just have a couple resources that give a base corporate benefit. But say you trade your truffles for whales and you put dyes and whales in your corporations two slots, you would then create cosmetic products, and your influence over the population is increased along with your income and maybe happiness benefits from your corporation. (if your 30 turn deal for whales isn't renewed and you lose the whales resource, your jewelry product are halted, and your benefits and influence go back down to normal)

Your "corporate" yield, if included, could be used to purchase corporate tenets (much like religious beliefs), where some add slots to your corporation, or increase influence over the population for creating products from resources, or maybe even some that increase the bonuses to happiness/science/gold etc benefits that your corporation normally yields.

The amount of influence your products exert would be tied to the combinations of resources you put in your corporation's available slots. Gold/Gems combo could create influential jewelry products, while Silver/Gems combo would create a less influential jewelry product.

Cotton/Dye least influential clothing products, Cotton/Fur more influential clothing products, but with a chosen corporate tenet that gives a third slot to your corporation, Cotton/Fur/Dye combo creates the most influential clothing products. And so on.

Basically, you end up using existing game resources (luxury and strategic), to create the bonus resources "products" that yield extra influence over the population and increase gold income/happiness/food/science/culture etc based on what type of resources/products you have in your corporation's slots. This would determine how well your corporation is standing up to the competing corporations, and would give a tiered effect so that just merely creating a product out of silver/gems wouldn't be as great as creating a product out of gold/gems.
 
a little gameplay idea, cs chalenge, can play as a city states. OCC style, no uniques, can manage to do global request to every known civ. Units can go only 10 tiles from your capital.
 
For CS suggestions that I at least think would be shoe-ins for another expac:
Meroe, Zimbabwe, and Syracuse (unless it's on a civ list, but still)
I also think to partially satisfy some people, maybe we could have Native American CS, sort of like in the exploration of the new world scenario. As for new mechanics, I don't really want to see vassals, but I really want civil war and revolutions as the main focus, with corporations as a sideline. That way we have something new, with something old that's being redone supplementing it.
 
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