On your comments Flev, I dunno, to me Civ was always a game that should last the best part of a week or so. When I first played Vanilla Civ IV, on normal speed, standard map, I was shocked to be able to finish a whole game in one session. That's not Civ for me (thank god marathon was added).....
LOL. I am the same way. When 4 came out, I only played Epic. When Marathon was added later, I have never went back to epic. The only reason I have played anything other than those 2 speeds is mulitplayer where everyone insists on having fast game speeds.
I blame the MTV generation with creating people with 5 minute (tops) attention spans, who want everything NOW, and can't be bothered to put any real effort into something. A programme like "Heroes" sums it up (which I love btw), the earlier episodes would have a 5 min seg reminding you of what happened last week, then 10 mins of new plot, then a commercial AND THEN another 5 min recap on what you'd watched before the commercial (and tons and tons of shows are guilty of this)....
I don't watch much TV, but that is hillarious. I like heroes but I watch so little TV that on Tuesdays alot of times, I am like aw crap, I missed Heroes - like today for instance. (I like that show when I get to watch it - I have only seen 3-4 episodes)
I still think Civ should take a loooong time (your playing all of Man's recorded history after all), so I'm all for making combat more complex, with maybe an optional "zoomed in" mode......of course I suppose you've got to leave "arcade mode" civ in there for those who like to finish a game in 3 hours or so...
I totally agree. I am not against a zoom mode coming in at all. Me and my friends I play AOW2 with online would be willing to jump in on it too. The reason it probably won't happen is I bet this is more of a thing to bring into Civ 5 than 4. Mostly due to the fact that units and some structures will have to be redesigned. Namely city walls. Then you have to decide what types of units can damage walls. They will need alot more than a mere str value.
As you say too they will need an option that auto-commands battles
with an RNG the way it is now.
Anyways, I haven't had a rant in a while, and feel better now
(I've been trying to fix my Dad's non booting pc on the phone without seeing the problem or having it described to me adequately for half the day, enough to make anyone need a rant )........
I know the feeling. You ask a question about something and get told 'no' then 5 mins later when you are like "WTH is going on?" they go "Oh wait, did you mean this? Oh, then yeah"
Unrelated to Drew's post: I just want to point out the fact once more tho to any nay-sayers that saying the AI would do stupid things in battle, is a dull arguement. The AI seems to hold its own better on battlefields than in the main map view on most "zoom-tactics" games.
Just to throw in additionally though, the AI may be pretty dumb until the community fixes it. I wish I could find this old thread where I was discussing the AI and someone told me something along the lines of "If its so easy to program an AI then do it and stop posting. Better yet, Firaxis had an opening for AI programmers." A pretty witty remark I must say. Then I responded that it is Firaxis's job and if I did I would have to learn how to program, I couldn't get hired as Firaxis was looking for someone with years of experience at the time. So if I managed to make a new AI on my own, they would probably just take it, lay claim via the EULA and would basically have someone do their job free of charge. Shortly after, Firaxis uses Blakes work on Warlords. Most likely Better AI will be the "Enhanced AI" featured in BTS. Since, that job opening for AI programmer at Firaxis has dissappeared. So, I wonder if the Better AI team has recieved anything for their efforts at doing Firaxis's job for them.