Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
Really depends on the game though, doesn't it? ^^ In an RTS where Replays are commonly used as training to become better? Totally understand the importance. In an RPG where you may lose 50+ hours of character development on the odd chance that the developers didn't manage to guarantee compatibility? Yeah, reasonable.
In BE, where even a marathon-game is usually over in not more than a few days of playing a bit after working? With no real replay-functionality? That sets the importance rather low for me. But of course, some people will care and the "shortage" of actual information is due to the devs not giving out too many in-depth information, not because of interviewers not asking interesting questions.
Or maybe they even did and got a lot of "Can't talk about that yet." as answers, so they were like: ". Need to think about some filler-questions quickly to get some filler-content for my article! Uhm... savegames!"
In BE, where even a marathon-game is usually over in not more than a few days of playing a bit after working? With no real replay-functionality? That sets the importance rather low for me. But of course, some people will care and the "shortage" of actual information is due to the devs not giving out too many in-depth information, not because of interviewers not asking interesting questions.
Or maybe they even did and got a lot of "Can't talk about that yet." as answers, so they were like: ". Need to think about some filler-questions quickly to get some filler-content for my article! Uhm... savegames!"
