Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
Well, Singleplayer plays out a lot different than multiplayer does and has different problems to solve. City Placement in Singleplayer for example mostly evolves around the resources you want, while in Multiplayer - as fas as I know - the most important factor is zoning out other players and taking up the contested space. Singleplayer in general evolves around the idea of having "no meaningful military at all" for a very long time and many people know that in MP they won't get away with that, so I can totally see the tendency to either completely overshoot military production and never get anywhere, or to basically have too few defenses against players who know how to move units right.
Overall Singleplayer-Strategies just don't translate well into MP-Gameplay and I don't think evaluating the player's experience on that one MP-game they played is really meaningful. After all there's not much of a difference between a "new player" and a player who has knowledge that will lead him to false decisions. You'd need to give a player time to adapt to really evaluate his skill.
With that said though, I think singleplayer has a tendency to give players a false pretend of being good. Many players who can beat Deity in Civ5 aren't "good" at the game, they've just learned how to efficiently use and abuse the good strategies. Being able to win on Deity can be achieved really fast if that's what one wants, the "skill-challenge" is winning extremely fast.
In Beyond Earth, Apollo-AI is even weaker, so just being able to win on Apollo inflates that problem even further.
Overall Singleplayer-Strategies just don't translate well into MP-Gameplay and I don't think evaluating the player's experience on that one MP-game they played is really meaningful. After all there's not much of a difference between a "new player" and a player who has knowledge that will lead him to false decisions. You'd need to give a player time to adapt to really evaluate his skill.
With that said though, I think singleplayer has a tendency to give players a false pretend of being good. Many players who can beat Deity in Civ5 aren't "good" at the game, they've just learned how to efficiently use and abuse the good strategies. Being able to win on Deity can be achieved really fast if that's what one wants, the "skill-challenge" is winning extremely fast.
In Beyond Earth, Apollo-AI is even weaker, so just being able to win on Apollo inflates that problem even further.