LumenAngel
King
With all new options (Crime, pollution, mod combat soon), some new espionnage can be fun.
Some example :
- Help local crime : +100 crime in the city (if I well understand how Crime work in C2C, that will be only for 10-15 turn before a stabilization at the old crime level)
- Poison water would not increase Unhealth, but give a "Poisoned" at some units and increase water pollution
- Military espionnage : bonus fort attacking this city for 8 turns
- Open gate : unactive Castle Gate (or other building with similar effect) in the city for 1 round
- Create satanistic sect : add a religion (Satanist) in a city (can be remove by normal way) wich add a +5 Crime
- Help attack against minorities : supress a culture for 8 turns (cannot be a culture built in this city)
Some option, like all "Bribe", or "Help" can have a prerequit : share a same language (with Language civics)
Some example :
- Help local crime : +100 crime in the city (if I well understand how Crime work in C2C, that will be only for 10-15 turn before a stabilization at the old crime level)
- Poison water would not increase Unhealth, but give a "Poisoned" at some units and increase water pollution
- Military espionnage : bonus fort attacking this city for 8 turns
- Open gate : unactive Castle Gate (or other building with similar effect) in the city for 1 round
- Create satanistic sect : add a religion (Satanist) in a city (can be remove by normal way) wich add a +5 Crime
- Help attack against minorities : supress a culture for 8 turns (cannot be a culture built in this city)
Some option, like all "Bribe", or "Help" can have a prerequit : share a same language (with Language civics)