New Forum Game: History Rewritten Development Thread

Everyone does the Old World and does it centered on Europe. What if the Plague had managed to wipe out Europe? How would things have developed then?
 
Anyway, the beta test will be on Friday, For the sake of ease, only North America and Europe will be available for claims. This will make it easier for the gms.

If the beta test is on Friday I won't be able to mod the game as I'll probably be at work when the game starts.
 
OK, I just read the last page, here is my response. We are doing N.America and Europe. That is finalized for 4 reasons.
1) I just spent 2 hours deciding the production and food income of every territory in N.America. I will be doing Europe today, and others in the future. It would have been a waste of time if I don't use America.
2) I wanted to see if the natives can actually catch up to the Europeans
3) I wanted to decide which tech gives you access to the near world, and which tech allows for colonies in the new world. That way I will have a better idea on what each tech does when we go into the real game.
4) Africa and South America had around the same tech levels in rl, this would mean it would be impossible to test for realistic tech goals.
 
Friday at 9:00 eastern. Thats the earlies I will be able to start as a gm, and thats why I choose that date.

AM or PM? Because I can't do either one. I could do from 6 to 8:30 though if you can do it?

OK, I just read the last page, here is my response. We are doing N.America and Europe. That is finalized for 4 reasons.

OK.

1) I just spent 2 hours deciding the production and food income of every territory in N.America. I will be doing Europe today, and others in the future. It would have been a waste of time if I don't use America.

OK.
2) I wanted to see if the natives can actually catch up to the Europeans
3) I wanted to decide which tech gives you access to the near world, and which tech allows for colonies in the new world. That way I will have a better idea on what each tech does when we go into the real game.

I don't know how much each tech is going to cost, or how much tech you have done but I think we should have 3 types of tech:

Military- Each Military Tech increases your unit strength by 1.

Government- Increases Stability

Commerce- Increases your Non-modified income by 10%, for instance, with the first one you make 110 % of base, you get 120% for the second one, exc.

We can mostly do what they did in IOT V for tech names however we need a tech somewhere that gives you colonies.

4) Africa and South America had around the same tech levels in rl, this would mean it would be impossible to test for realistic tech goals.

OK.
 
AM or PM? Because I can't do either one. I could do from 6 to 8:30 though if you can do it?
PM, thats the earliest I could do it. You don't need to be online when it starts. The game will just progress like an IOT. For now it will be 3 days per turn. I may change that depending on how long gming takes.

ATM we have 3 techs
Military: Improves strength of Army
Naval: Improves Strength of navy
Civic: Increases Income and Stability
The occasional tech will give you another bonus, eg naval #n will allow you to travel to the new world. But most wont do much.
Commerce may or may not be added.
Each tech will cost 5 gold, and then a dice is rolled to determine whether or not the research payed off. On the first research attempt a 6 will be needed, 5+ if you have trade routes with someone with that tech, 4+ if you have trade routes with 3 people, 3+ if you have trade routes with 5+
If the research failed, on the second attempt a 5+ will be needed, 4+ if you have trade routes with someone with that tech, 3+ if you have trade routes with 3 people.
On the third attempt 4+ will be need, 3+ if you have a trade route.
The 4th research attempt has a garenteed success if you have at least 1 trade, otherwise 2+
The 5th research attempt has a garenteed success.

Does that make sense?
 
PM, thats the earliest I could do it. You don't need to be online when it starts. The game will just progress like an IOT. For now it will be 3 days per turn. I may change that depending on how long gming takes.

ATM we have 3 techs
Military: Improves strength of Army
Naval: Improves Strength of navy
Civic: Increases Income and Stability
The occasional tech will give you another bonus, eg naval #n will allow you to travel to the new world. But most wont do much.
Commerce may or may not be added.
Each tech will cost 5 gold, and then a dice is rolled to determine whether or not the research payed off. On the first research attempt a 6 will be needed, 5+ if you have trade routes with someone with that tech, 4+ if you have trade routes with 3 people, 3+ if you have trade routes with 5+
If the research failed, on the second attempt a 5+ will be needed, 4+ if you have trade routes with someone with that tech, 3+ if you have trade routes with 3 people.
On the third attempt 4+ will be need, 3+ if you have a trade route.
The 4th research attempt has a garenteed success if you have at least 1 trade, otherwise 2+
The 5th research attempt has a garenteed success.

Does that make sense?

I don't think we should have Naval. Army and Navy strength should be one thing.


I think we should have commerce instead. Civic would increase stability, Commerce would increase Economy, Military would increase Army and Navy strength.

As for playtesting, OK, I thought we were doing some kind of rapid test or something. If we could do it, I'd suggest 24 hour updates during testing since its a test and should be done quick. During the actual game I'd suggest 48 hours unless someone asks for an extension for a certain turn or you can't get on. Three days is REALLY slow IMO.

I get during a war you'd have to slow it down but during peacetime we should definitely do 48 hour updates if you can do it.
 
I don't think we should have Naval. Army and Navy strength should be one thing.
I think we should have commerce instead. Civic would increase stability, Commerce would increase Economy, Military would increase Army and Navy strength.
Army and Navy should be different. After all the vikings traveled to the new world before the invention of gunpowder, the Chinese invented gunpowder WAY before the travel to the new world. I guess Army could increase the strength of navy and army, while navy does just navy. For now, civic will be one tech, but after a certain civic tech, a 4 tech line, commerce will be available.
As for playtesting, OK, I thought we were doing some kind of rapid test or something. If we could do it, I'd suggest 24 hour updates during testing since its a test and should be done quick. During the actual game I'd suggest 48 hours unless someone asks for an extension for a certain turn or you can't get on. Three days is REALLY slow IMO.

I get during a war you'd have to slow it down but during peacetime we should definitely do 48 hour updates if you can do it.
The first turn will be 3 days, and then it will probably go to one day per turn for a bit. However it will probably be as soon as I can update after all people have updated. As I have said, I don't no my rl schedule over the year and I have never gmed this before, so I have no idea how long this is going to take, and as a result cant promise dates.
 
Army and Navy should be different. After all the vikings traveled to the new world before the invention of gunpowder, the Chinese invented gunpowder WAY before the travel to the new world. I guess Army could increase the strength of navy and army, while navy does just navy. For now, civic will be one tech, but after a certain civic tech, a 4 tech line, commerce will be available.

I meant naval strength should be with military, I'd actually make commerce unlock new world access. There should only be one military based one as the game is more about diplo then war.

The first turn will be 3 days, and then it will probably go to one day per turn for a bit. However it will probably be as soon as I can update after all people have updated. As I have said, I don't no my rl schedule over the year and I have never gmed this before, so I have no idea how long this is going to take, and as a result cant promise dates.

Well, some people are off for a long time.

I'd recommend either after 48 hours or when everyone has posted, whichever is first, and of course you can wait longer if you like.
 
I meant naval strength should be with military, I'd actually make commerce unlock new world access. There should only be one military based one as the game is more about diplo then war.
If you check the op. There are 3 techs:
1. Military: Raises strength of armies and navies
2. Discovery: Raises strength of navies and improves income from trade. Also one will give access to the new world
3. Civic: Improves stability and income from tax
I like this system better as I don't want tech to become to complex.

Anyway, we will play test my version, and if it doesn't workout well we will use yours.
 
If you check the op. There are 3 techs:
1. Military: Raises strength of armies and navies
2. Discovery: Raises strength of navies and improves income from trade. Also one will give access to the new world
3. Civic: Improves stability and income from tax
I like this system better as I don't want tech to become to complex.

Anyway, we will play test my version, and if it doesn't workout well we will use yours.

Wait a sec!

If you are going to do that the bonus to navy per tech needs to be half as much as the army one, otherwise navies will become more powerful than armies.

Otherwise it sounds good I think.
 
I need to postpone it a little. I haven't quite finished deciding Agriculture and Production for Europe. I want to make it accurate and playable so am having a hard time decided the exact values. Unless I can get confirmation that people are actually interested in playing this, I think I am going to bail, sorry if anyone was looking forward to this but I don't think we have sufficient members to play.
 
Back
Top Bottom