Discussion in 'Civ6 - General Discussions' started by bite, May 11, 2020.
Some sort of new Campus district building.
It seems to be a Unique Campus for the Maya.
From which screenshot or video is that?
Lifetime could be something to deal with people producing units early game and then just upgrading without building new ones later in the game. Like after X amount of turns the unit is auto-disbanded.
I hope there's a warning for that.
Perhaps the game could allow cities to produce "reinforcements" that could be used to extend the lifetimes, allowing the original unit to remain in its place and maintain its promotions.
Where's the lifetime screenshot from?
Notice the linked fences and adjacency to Plantations. This is likely a unique improvement for Gran Colombia
The "lifetime" stat could be something as simple as just a count of the number of turns the unit has been alive.
It could also be from a mod, hence we are asking where that blurry snippet is from. ^^
good point ! So now the question becomes: is it an Upwards counter or is it a Downwards counter
Maybe you can demobilize units ... like in time of peace use them as population for cities, and when you need them you would just mobileze them in one or two turns instead of bulding them again.
True, but I don't know why that information would be useful to display.
I'm not a native english speaker so what could 'renown' mean in relationship with a military unit ? Like morale?
Like fame or reputation. It's how much news of that unit's feats have spread.
I think it's like having status
"Renown" in military history refers to the Reputation of the unit, usually the result of some exploit on the battlefield. It can be a very important Force Multiplier. Some historical examples:
Spartan Hoplites. Their Renown was so great that other Greek armies ran away as soon as they saw the Spartan shields "with the red lambdas gleaming" coming at them out of the dust.
Garde Imperiale (in Civ VI already). The Old Guard Grenadiers had such a reputation that the sight of their tall bearskin helmets was enough to make enemy armies reconsider what they were doing.
And a perfect personal example was the Native American warrior named Man Afraid of His Horses. What that name meant was that he was considered so dangerous a fighter that his enemies were even afraid of his horses
All of which leads me to suspect that the Renown mechanism might be something added to a unit for some performance (killing several enemy units, taking a city, etc) that results in a Special Promotion after which they reduce enemy Combat Factors or Movement - unless the enemy unit also has Renown!
Are we sure meteorites create iron? Maybe they're something more akin to Artefacts.
The improvement in the top right of your clip is not adjacent to any plantations. So yes, it definitely does look like an Outback-Station-esque improvement in that it does not require the presence of adjacent improvements but provides bonuses if they are present.
We aren't, I think it's just speculation at this point.
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