[NFP] New Frontier Pass Screenshot Analysis Thread

A river floods, it damages a few tiles and enriches a few tiles. A volcano erupts, it damages or destroys a few tiles, maybe kills some pop, and enriches a few tiles. A tornado comes through and half your empire is gone. It's not fun; it's not even risk/reward balanced. Tornadoes need to have a much smaller effect or be cut entirely--or else reserved for Disaster Level 4 or Apocalypse mode.

You're still ignoring hurricanes, blizzards, forest fires, immortal leaders, wars, trade routes, and everything else that lasts way longer or travels much further than it realistically could. I'm not sure why you're singling our tornadoes.
 
Because tornadoes, like droughts, provide no benefits at all. Makes them stand out from the pack as unfun.
 
Because tornadoes, like droughts, provide no benefits at all. Makes them stand out from the pack as unfun.

Both occur in flat featureless areas. In other words, the benefit you got was getting to chop all the features, and the penalty is occasional tornado or drought. The opposite is how the other disasters work: you had no way of stopping it, so you get a benefit afterward.
 
You're still ignoring hurricanes, blizzards, forest fires, immortal leaders, wars, trade routes, and everything else that lasts way longer or travels much further than it realistically could. I'm not sure why you're singling our tornadoes.
Hurricanes, blizzards, dust storms, and forest fires all provide benefits. Everything else you're talking about is tangential to a conversation about natural disasters and how tornadoes randomly wreck your entire empire without any of the risk/reward payoff of the other disasters.

Both occur in flat featureless areas. In other words, the benefit you got was getting to chop all the features, and the penalty is occasional tornado or drought. The opposite is how the other disasters work: you had no way of stopping it, so you get a benefit afterward.
That's assuming you chopped anything in the first place. :huh:
 
I'll leave this here for those of you that are interested. Sailor Cat just uploaded a mod to add Iron & Aluminum to meteor impacts.

Meteors Spawn Metals

Spoiler :
0NTnCCe.gif

Oh, I assumed that couldn’t be done! Much prefer that solution than the current mechanics!
 
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That's assuming you chopped anything in the first place. :huh:

Yes of course, but if not then you still have the same methods for avoiding them as all the other disasters. Settle inland to avoid Hurricanes. Avoid Tundra to avoid Blizzards, and Deserts for Duststorms. Avoid Volcanoes to not get covered in lava. Don't settle on Floodplains to avoid flooding. Avoid forests to prevent Forest Fires. Avoid flat open areas to prevent Droughts and Tornadoes.

I was just pointing out that Droughts and Tornadoes are just the inverse of the other disasters. Instead of providing you benefits afterward, you caused them by getting benefits beforehand. If you didn't get benefits beforehand, then you settled the wrong area, just like all the other disasters.
 
This may have been mentioned in the Ethiopia thread, but I noticed what appears to be an Ethiopian unique improvement.

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An improvement set into the ground, exactly as I was hoping for! :D
 
I don’t like the walls. While it may be historically accurate, it obstructs the view of the building and the walls themselves don’t look that appealing. I hope it has an interesting bonus
 
I don’t like the walls. While it may be historically accurate, it obstructs the view of the building and the walls themselves don’t look that appealing. I hope it has an interesting bonus

It's not much walls than the hill they dug up to build the church in the hole.

The unique thing about Lalibela is the fact that it's kind of an underground church. If we keep it without the underground theme, what would be unique about it?
 
It's not much walls than the hill they dug up to build the church in the hole.

The unique thing about Lalibela is the fact that it's kind of an underground church. If we keep it without the underground theme, what would be unique about it?
I could see this argument if terrain was more varied like in humankind, but the ‘structure’ is still a bit too tall for me. I can understand the appeal, but sometimes I just prefer a less nuanced approach

Something else they could do is make the church bigger
 
It's not much walls than the hill they dug up to build the church in the hole.

The unique thing about Lalibela is the fact that it's kind of an underground church. If we keep it without the underground theme, what would be unique about it?
Yeah, i think with the 3D map they can't set it below ground level, which is really what they'd like to do; so they built up a hill instead.
 
I also noticed a third-tier Holy Site building that I don't recognize.

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Looks like some sort of Roman hearth to me?

WHAT IF THEY REPLACED THE STUPA AND WE HAVE BURMA?!?!??!?

EDIT: Oh wait it is the Dar e Mehr
 
You should use my mod that moves the Warrior Monks to Dar-E-Mehr (don't ask why I did that).
I now want to know.
If I had to choose a building though Pagoda would make more sense.
 
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