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[NFP] New Frontier Pass Screenshot Analysis Thread

Discussion in 'Civ6 - General Discussions' started by bite, May 11, 2020.

  1. Kwami

    Kwami Emperor

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    You're still ignoring hurricanes, blizzards, forest fires, immortal leaders, wars, trade routes, and everything else that lasts way longer or travels much further than it realistically could. I'm not sure why you're singling our tornadoes.
     
    TheMarshmallowBear and Thormodr like this.
  2. Guynemer

    Guynemer King

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    Because tornadoes, like droughts, provide no benefits at all. Makes them stand out from the pack as unfun.
     
    Zaarin likes this.
  3. Atlas627

    Atlas627 Deity

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    Both occur in flat featureless areas. In other words, the benefit you got was getting to chop all the features, and the penalty is occasional tornado or drought. The opposite is how the other disasters work: you had no way of stopping it, so you get a benefit afterward.
     
    Thormodr likes this.
  4. Zaarin

    Zaarin Chief Medical Officer, DS9

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    Hurricanes, blizzards, dust storms, and forest fires all provide benefits. Everything else you're talking about is tangential to a conversation about natural disasters and how tornadoes randomly wreck your entire empire without any of the risk/reward payoff of the other disasters.

    That's assuming you chopped anything in the first place. :huh:
     
  5. acluewithout

    acluewithout Deity

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    Oh, I assumed that couldn’t be done! Much prefer that solution than the current mechanics!
     
    Last edited: May 23, 2020
    conorbebe likes this.
  6. Atlas627

    Atlas627 Deity

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    Yes of course, but if not then you still have the same methods for avoiding them as all the other disasters. Settle inland to avoid Hurricanes. Avoid Tundra to avoid Blizzards, and Deserts for Duststorms. Avoid Volcanoes to not get covered in lava. Don't settle on Floodplains to avoid flooding. Avoid forests to prevent Forest Fires. Avoid flat open areas to prevent Droughts and Tornadoes.

    I was just pointing out that Droughts and Tornadoes are just the inverse of the other disasters. Instead of providing you benefits afterward, you caused them by getting benefits beforehand. If you didn't get benefits beforehand, then you settled the wrong area, just like all the other disasters.
     
  7. AriochIV

    AriochIV Colonial Ninja

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    This may have been mentioned in the Ethiopia thread, but I noticed what appears to be an Ethiopian unique improvement.

     
  8. SammyKhalifa

    SammyKhalifa Deity

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    Not QUITE how i'd like it to look, but they're fighting limitations of how maps work.
     
    PhoenicianGold likes this.
  9. Zaarin

    Zaarin Chief Medical Officer, DS9

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    An improvement set into the ground, exactly as I was hoping for! :D
     
  10. Revanchist

    Revanchist Warlord

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    I don’t like the walls. While it may be historically accurate, it obstructs the view of the building and the walls themselves don’t look that appealing. I hope it has an interesting bonus
     
  11. Republic of San Montuoso

    Republic of San Montuoso Prince

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    It's not much walls than the hill they dug up to build the church in the hole.

    The unique thing about Lalibela is the fact that it's kind of an underground church. If we keep it without the underground theme, what would be unique about it?
     
    Buthera, 679x, Kjimmet and 3 others like this.
  12. Revanchist

    Revanchist Warlord

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    I could see this argument if terrain was more varied like in humankind, but the ‘structure’ is still a bit too tall for me. I can understand the appeal, but sometimes I just prefer a less nuanced approach

    Something else they could do is make the church bigger
     
  13. SammyKhalifa

    SammyKhalifa Deity

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    Yeah, i think with the 3D map they can't set it below ground level, which is really what they'd like to do; so they built up a hill instead.
     
  14. AriochIV

    AriochIV Colonial Ninja

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    I also noticed a third-tier Holy Site building that I don't recognize.

     
    679x, Hawke9, Kjimmet and 4 others like this.
  15. PhoenicianGold

    PhoenicianGold Emperor

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    Looks like some sort of Roman hearth to me?

    WHAT IF THEY REPLACED THE STUPA AND WE HAVE BURMA?!?!??!?

    EDIT: Oh wait it is the Dar e Mehr
     
    Jeppetto likes this.
  16. Revanchist

    Revanchist Warlord

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    Hawke9, Kjimmet, Jeppetto and 2 others like this.
  17. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    It's the Dar-e Mehr since the Fall 2017 update.
     
    679x, Hawke9, pokiehl and 1 other person like this.
  18. AriochIV

    AriochIV Colonial Ninja

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    Ok, thanks. Gives you an idea how often I choose that one. :D

    What's especially sad is that I don't think this is the first time I've failed to recognize it.
     
    Last edited: Jul 14, 2020
  19. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    You should use my mod that moves the Warrior Monks to Dar-E-Mehr (don't ask why I did that).
     
  20. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I now want to know.
    If I had to choose a building though Pagoda would make more sense.
     

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