[NFP] New Frontier Pass Screenshot Analysis Thread

Speaking of new resources
hL7eIPC.png
 
Speaking of new resources
hL7eIPC.png
They should add weed as a luxury resource. Banning it through world congress suddenly doesn't seem so ahistorical or cheesy anymore. :D I however hope we see the return of gold.
 
Because it wiped out a city I believe. If you raze a city EVERYTHING is pernamently destroyed (which I kind of hate, wish that improvements and wonders stayed so you could "dig them up" somehow.
I still think the ruins "improvement" should return to add another dimension to archaeology in the game
 
They should add weed as a luxury resource. Banning it through world congress suddenly doesn't seem so ahistorical or cheesy anymore. :D I however hope we see the return of gold.

Firaxis already introduced a gold resource in a scenario a few years ago and modders added it to the base game. I'm not really sure why Firaxis never put it in the base game themselves.
 
lavender maybe?
 
Pretty sure that is sugar.

Although there was another screenshot with something that could have been maize.

Yep I think you are right
 
With every minor update some sets of colors for many civilizations are changed a bit. Even if we have a Jarsey system right now, two civilizations still have same default set of colors (Japan and Canada) so I hope they will change it a bit, like Japan's red being more purple or pink. SO far what I noticed is a minor change of primary color of basic spanish color set:
View attachment 555361
You may see there that their red has different tint, a bit darker or rather more like dark pink. Minor change, maybe even wrongly noticed, but suggests similar changes for the other existing civs as well.

I'd still like to see the UI changed a bit around the jersey system - let us choose which, if any, Civs we want to see in their original colours and (when there will be a clash) which will appear in alternates. i.e. I always want Rome in their main purple/yellow combo that came with the base game (now I'm a bit colour blind, so don't at me if I have that wrong lol).

Firaxis already introduced a gold resource in a scenario a few years ago and modders added it to the base game. I'm not really sure why Firaxis never put it in the base game themselves.

I suspect simply because the currency in game is called gold. This just saves on confusion.
 
Speaking of new resources
hL7eIPC.png

I have a feeling that is Corn

I look like papyrus.
It's still unworked in future era, so maybe they introduced Civ related luxuries that can only be harvested by specific Civilization. This one by Egypt for example.

Pretty sure that is sugar.

Although there was another screenshot with something that could have been maize.

but this one is new for sure.
1idjtOz.png

That's Spices.

Lol, Eagle Pursuit already mentioned the new resource near the wind mills on page 1, I said it looked like sugar and thought the look of spices, cotton and sugar might have changed slightly.

Shall we do this again on page 15? : P
 
tS6aKIM.png


Notice the linked fences and adjacency to Plantations. This is likely a unique improvement for Gran Colombia

Lol, Eagle Pursuit already mentioned the new resource near the wind mills on page 1, I said it looked like sugar and thought the look of spices, cotton and sugar might have changed slightly.

Shall we do this again on page 15? : P

I would prefer it on page 14, please :D
 
I hope they've done their research on "forest fires". Although the Crown Fires that have devastated parts of the American west are what springs to mind, and would probably make a good late-game Climate Change addition, Modifying the Environment, especially Forest, Rain Forest or Plains environment, with Fire has been a Human Thing since at least the Neolithic (i.e., throughout the game). The eastern North American natives for instance burned out the eastern woodlands every year so that they had an open park-like environment for planting their own useful crops without having to compete with the 'wild' undergrowth, and Captain John Smith remarked that he could ride his horse at full gallop through the forest with no danger. Try doing that in any forest in Virginia today and you'd be wrapped around a tree before you got 10 meters!

There are also, of course, some very useful trees that don't germinate without forest fires.

Which means, (hope!) that the Forest Fire could be very similar to the flood and volcanic 'Disasters' now, where they 'devastate' a tile to some degree but then make it more bountiful afterwards.

And, stretching the whole point a bit, IF one of the new Civs is the Iroquois (Haudenosenee) they could have a Unique that references the use of Forest Fire to 'renew' their forest tiles, perhaps adding to the Production bonus from those tiles and so tying in with the (Civ Game) traditional Production Bonus for them.
 
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