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[NFP] New Frontier Pass Screenshot Analysis Thread

Discussion in 'Civ6 - General Discussions' started by bite, May 11, 2020.

  1. Zaarin

    Zaarin Chief Medical Officer, DS9

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    Both are boiled leaves. Rooibos, too. Most Civ6 luxuries are conceptually broad (see: "Spices"--there are dozens, maybe hundreds, of those :p ).
     
    Kimiimaro, Jeppetto, Guandao and 5 others like this.
  2. AriochIV

    AriochIV Colonial Ninja

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    An image of the unique campus under construction:


    In the same frame, the building city's palace is visible, so I would venture to guess that it is a Mayan unique district.
     
    Kimiimaro, Guandao, Zaarin and 5 others like this.
  3. ehecatzin

    ehecatzin Emperor

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    *sigh* I just don't get why Firaxis cant use actual temples and palaces as reference for mesoamericans and feels the need to invent their own.

    EDIT: I mean just by looking at it...the palace is a mishmash of diferent styles, assuming It's Pakal...why not use Pakal palace or the temple of the inscriptions as reference?
     
    Last edited: May 12, 2020
  4. acluewithout

    acluewithout Deity

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    I think this should be here, and definitely deserves more attention.

    upload_2020-5-12_13-46-43.png

    I’d love to know what this is. It would be great if it’s some sort of force limit for units.
     

    Attached Files:

  5. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am. Moderator

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    @TheMarshmallowBear already posted it (or rather linked to the tweet) on the first page of this thread and it was discussed a bit already. All I did was add a couple arrows and reposted in the main discussion thread for visibility.
     
    nzcamel and acluewithout like this.
  6. AriochIV

    AriochIV Colonial Ninja

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    I think it would be incredibly irritating if units just evaporated after a set lifespan. That doesn't sound remotely fun at all.

    I'm hoping that it's just some sort of cosmetic prestige thing showing how long the unit has been around.
     
    borad, AvianBritish, Guandao and 7 others like this.
  7. acluewithout

    acluewithout Deity

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    Okay, thanks. Sorry if it was bad form to repost. I’d hadn’t seen the discussion, and thought others may have missed it as well.

    I do hope it’s some sort of force limit etc., but of course it would really depend on the precise mechanics. Agree, it wouldn’t be fun if units just disappeared.
     
  8. oakdragon

    oakdragon Stagnating amongst the Siliconians Supporter

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    Wait. You mean wheat doesn’t have a green stage? :p
     
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  9. AntSou

    AntSou Emperor

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    A high definition screen of Simon Bolivar. Don't think it has been added yet:



    Strutting around with some sick sideburns no amount of watermarking can hide!

    Seems they are going for the thick brows/ high cheek bones look from his reconstruction rather than the paintings, though I'm not sure, those details are harder to tell.
    Spoiler :


    After reading online, it seems the reconstruction above may be... inaccurate.
     
  10. AriochIV

    AriochIV Colonial Ninja

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    I don't follow what you mean by "force limit."
     
  11. acluewithout

    acluewithout Deity

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    eg some sort of cap on the maximum number of units you can have or maintain. Ideally a “soft” cap, where going over the limit triggers some negatives or additional cost, rather than a “hard” cap you just can’t exceed at all. Gold Maintenance and Strategic Resources are a kind of force limit already, but don’t actually provide much restraint.

    I don’t want to get into speculating what is the precise mechanic shown in the screen shot, just because I’ve got so many guesses wrong before. But I’m hoping it’s something more like Units have a cost once they’ve been around for a number of terms or something, or somehow draw down again on your resources every x turns, rather than just disappearing after x turns.

    Who knows. Maybe it’s just a mechanic they were trying in beta, but then ditched. Or maybe you get rewarded for how long a unit survives for (that would be a bit game breaking actually). Either way, I’m interested to see what’s going on.
     
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  12. Backero

    Backero Chieftain

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    With every minor update some sets of colors for many civilizations are changed a bit. Even if we have a Jarsey system right now, two civilizations still have same default set of colors (Japan and Canada) so I hope they will change it a bit, like Japan's red being more purple or pink. SO far what I noticed is a minor change of primary color of basic spanish color set:
    upload_2020-5-12_10-37-19.png
    You may see there that their red has different tint, a bit darker or rather more like dark pink. Minor change, maybe even wrongly noticed, but suggests similar changes for the other existing civs as well.
     
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  13. AntSou

    AntSou Emperor

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    I'm playing with Spain as I read this and I honestly can't see any difference in the colour.
     
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  14. criZp

    criZp Emperor

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    Agree, would be possible to give "old" units a combat penalty instead of disbanding them.
     
  15. Vandlys

    Vandlys Prince

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    I immediately had the same thought, but didn't want to mention it for fear of getting a backlash. I'm still peeved at the sun rising in the west in the game.... : P But hey, if the world can have a different shape, the sun can rise in a different place, and comets can be named asteroids. It's an alternate reality after all...
     
  16. Uberfrog

    Uberfrog Deity

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    Yeah, I hope they fix these descriptions.

    Really it should be called a meteorite, which is the name for any celestial body that actually makes it to the Earth’s surface.

    Comets can possibly strike planets, but most impacts come from pieces of asteroids. They can do a heck of a lot more damage than we see in game too, with Chicxulub being another neat tie-in with the Maya.
     
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  17. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    Japan and Canada's primary jersey are different though. Japan has the dark red on white, while Canada has the medium red on white. I don't see any difference of Spain either in the picture.
     
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  18. molsonite

    molsonite Chieftain

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    Perhaps LifeSpan is more advanced repair and overhaul feature. The less lifespan a unit has, impacts their overall fighting ability.
    You have to "overhaul" units to reset their lifespan clock. During this extended time, the unit is not operable.
    Perhaps the overhaul time can be reduced at barracks/stables or certain wonders or at fortresses.

    Renown seems to be an opposite metric. It boosts capability. Renown provides enhanced combat ability. Or reduces enemy ability.
    Faster healing. Those types of benefits. You'd want to upgrade units with greater renown. Renown might extend LifeSpan too.
     
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  19. Pistol90

    Pistol90 Prince

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    Both lifespan and renown have hammer next to them ... so its somehow related to production. Maybe there is change in units upgrade system, like you cant just upgrade them instantly --- it takes time. Or you can demobilize them and then reasamble again when needed it time of war.
     
  20. AntSou

    AntSou Emperor

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    Possibly just placeholder icons.
     

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