New Game- random leader:Roosevelt

joe6778

Prince
Joined
Mar 11, 2006
Messages
325
Spoiler :


Noble difficulty
Roosevelt
BUG MOD
default options/victories
Pangea map everything else default

My opening actions would be: SIP>AH>build worker>warrior move to N>build farm
 

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I think Bronze Working is more urgent than Animal Husbandry so you can get rid of some of those trees.
 
You can always mine the sheep. With the wet corn, you can work all three hills. Don't bother with AH for a while unless you find more animals to husband.

General rule: lots of forests = bronze working. Lack of forests = Animal Husbandry. Apply it.

Roosevelt is IND right? So Oracle something. Like Construction. Don't forget to get a Great Scientist and bulb math. With all those forests, production is no problem.

Then kill.

Tech path: Mining, Bronze Working, Mysticism, Polytheism, Priesthood, Writing.

Production: Worker, warrior, warrior, settler, warrior, warrior, worker.

Once you get writing, use slavery and whip a library in capital city. Use the library to run two scientists until you get a Great Scientist.

Use the Great Scientist to get Math.

At that point, after you get math, finish your Oracle. Use the Oracle to get Construction.

Build Catapults and Axes. 10 axes and 6-8 Catapults should do it at this level.

Kill neighbors.
 
I'd at least move warrior SW to check that no seafood is wasted. Then decide where to settle.
 
Problem with AH first is that once you've pastured the sheep your worker has to wait for BW before doing anything else. Going mining>BW takes 21 turns, worker takes 15 turns, to farm the corn, 1 turn to move works out nicely.
Maybe BW would be a good point to stop and post after your early exploration.
 
Yep, straight to BW. Mine that sheep is a very strong early tile. BW allows you to get stuff out very quick and keep your worker busy. In fact, AH can probably be delayed indefinitely unless you are just surrounded by pork and beef.

Move Warrior 1SW as mentioned to get a better look at the sea. Warrior or Scout's main purpose on first move is to identify possible resources in the fog, or in the case to ensure you don't strand any good seafood out there that would make you rethink where you settle.

Decent looking start. Good food resource and lotsa forests.

Good job posting up the game :goodjob:

now stick with this one, play slow and listen to advice.

Oh...If warrior reveals nothing in the fog then SIP. If seafood is revealed you may want to post up another Turn 0 save just so we can have a look. Otherwise, I suggest playing on until the worker comes and posting at that point so we can see a bit of your scouting.

Key thing with initial scouting is to scout in a general radius around your cap...like around 10 tiles at most... looks like water to W and N. So I'd send him up the coast North and then East for a bit and S. In other words don't just send your warrior off forever. You want him to spawnbust and protect cities spots later.
 
My opening actions would be: SIP>AH>build worker>warrior move to N>build farm

-SIP is fine. As mentioend above, moving the warrior first to get maximum information before settling is good practice, but SIP cannot be bad here.

-AH? You start with Aggriculture and fishing,... so not with mining. With so many forrests, I think you want to be able to chop out a 2nd worker very soon, so as the others, I would go mining-BW before AH.

-Worker first, and building a farm first is clearly correct.

-Warrior N? Why? I would either be moving him NW to see what is out at see, or moving him NE to go towards the center of the map as quickly as possible. The square 1N of the warrior will be in your culture 5 turns after you settle (not true for the one 1NW), so you will see what he would have shown by then anyway.

So my question is what is the advantage of warrior 1N? Note that the main point of the questions is not that I think it makes a huge difference in the game where you step the warrior on turn 1 in this case, but rather to emphasis that all moves should be made for a reason.
 
Yep, Mining-BW first, worker-warrior, farm. Move warrior 1SW first though to see if there's any seafood west-side you won't be able to get with any city! Then decide where to settle, it'll probably be SiP or 1S, 1SW, 1W.
 
since everyone seems to think bw first is a strong option, im going to play devils advocate here.... save your forests for math chops, if you want to oracle something, its not an awful idea, though at noble its hardly an achievement, you probably can oracle CS if you want, the point is forest grassland is not a strong tile, but with a granary + whip, theyre stronger than grassland mines below pop 6 i think. You have so many forests it would be a shame to lose 1/3 of the hammers because you wanted to chop for no reason so you could throw down lakeside farms or cottages

additionaly, that tile below the settler is probably horses or iron etc, theres no shame in going ah first, could make for a great ha rush with all those trees.

bw quickly for the whip is always the case, just saying chopping just to chop is often a bad idea, i dont see much map, but GLH may be a good choice here looking at the spot you're in.

im going to play the first 40 turns, and ill lyk how i do Oo
 
You have so many forests it would be a shame to lose 1/3 of the hammers because you wanted to chop for no reason so you could throw down lakeside farms or cottages

Chop for no reason? The reason is that 20 hammers are a lot that early in the game, and you'll get your cities and the workers to go with them (or your rushing units if you want to do that) out a lot faster. It's not that much about the terrain beneath the forests.
 
With that many forests I can't imagine the warrior will reveal enough to make me want to move. SIP. BW. You'll be chopping for awhile. If you wait for math there are so many trees that you'll spend too much time trying to catch up. Mine the sheep. (I'd be tempted to windmill the sheep later.)
 
Roosevelt = IND + ORG + Fishing = GLH. Inland lake (but small) is another pro for early sailing)
Shame it is Pangea, but still coastal. After scouting a liitle we would be able to say if it is worth investing.
If I were to choose Oracle/GLH for Roosevelt, it is always GLH.
It is Noble so you should easily get Oracle as well later by trading religious techs (if no Inca in game :D) and get a better tech (on Noble pretty common is even Philosophy or Civil Service)

Warrior of course 1 SW, we will maybe have to adjust our starting position to seafood revealed.

Skip AH, go straight BW, maybe there is fish also, so no need for more food very early game, especially plainhill sheep
 
Good job! For now, you have been doing great job on thread hosting! Remember small turnsets. I can't add anything now. Just do what they say, research BW and chop a wonder perhaps. Maybe I can be more helpful in next pause. You are going to win, I promise.
 
Another vote for "stick to basics".

Settle in place. Train a worker. Research Mining and Bronze Working.

Your current warrior's job is to find good places to put nearby cities. That primarily means having a good sense of what lies near the good food tiles, but also what's near any interesting tiles you find near by (gold, gems, copper are the most likely).

Next pause should be no later than turn 20 (train a warrior after the worker, but concentrate on growth, not hammers). By then you should have a lot of land scouted, and it should be more clear what you'll be using the trees for....
 
I think its fine to play now Joe, play till you tech BW. Stop if you are unsure what to to before BW, but do not go further. This shadow game has been successful until this point, keep doing as good as now and god will smile to you! Noble-Monty won't stand a chance ;)!
 
Spoiler :


BW complete. No fish. I met Julius Caesar and Pericles. I'm building the farm and producing another warrior. Next research? Wheel? What should my worker do next? Chop?

I would appreciate some elaboration on why I should do certain things, i.e., why mine sheep? Is it temporary and then pasture later? Some clarification would help.
 

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Not to discourage you, but that's a bad start really. The capitol and surrounding land as well. I see maybe 2 more cities and then nothing. For both of them you need AH. Is that copper 7S of corn? Scout around it with warrior that is there, reveal the coastal tiles, go to that plains hill 4W3N of copper. With warrior coming out of Washington scout northern coast, search for seafood. If there's no seafood around you'll have to get AH for new cities. Grow on warrior (with emphasized food) to size 3 then start a settler. Or to size 2, cause there are not 3 good tiles to work really and not much food to grow to size 3 quickly. Worker should chop & mine those hills and chop & farm lakeside grasslands. But really....that is a bad start.

I'm not sure about next research...

Sheep on plains hill is a bad food resource, it's better to just mine it. Unless you have to go to AH anyways.
 
As Dubioza (and Fippy) have indicated, this is a pretty bad start. However, in many ways that is a good thing for learning I think... This is "only" noble, and with proper technique, even such a start should not provide any real problems... The start will be less forgiving than many noble start however, so it is important to make good decision. As a learning game, I actually quite like this start.

To answer your question... A mine on a sheep gives +2H. A pasture give a little bit more, but requires a tech detour to AH, which is nice to avoid until you can get it later in a trade, whenever possible.

What now is the question?

Firstly, it would be good to know WHERE you met JC and Pericles. It is important to estimate where they are, so that you have a feel fow what cities sites they might steel from you...

I am opening the save now, and will comment more after I have had a look around the save, since the screenshot cannot show everything relevant...
 
OK, I just played out to turn 80 (875 BC) pretty quick and dirty, just to make sure the map was indeed perfectly OK for a training game. Here is what I had:

875 BC:
-Great lighthouse build
-Currency researched (and back traded for all column 1 and 2 techs)
-8 cities
-access to 2 stretegic resources

With Currency and TGL, the economy is breaking even at 70%, so I am actually under expanded. Peaceful rext to 15+ cites by 1AD will be easy, or alternatively, starting to crank out an anrmy and taking out a couple of AI by then....

So I stand by my previous statement that with decent technique, this map is very manageble, and thus a could training excercise.

Here is how I started (this is certainly NOT the only solution, but should be at least decent)

Teched: AH, Sailing, Masonry (and then went Writting, Alpha, Currency)

What else did I do?

-Grew to size two while building warrior, then switched production to worker.
-Started chopping a forrest W of the city.
-Revolted to Slavery
-Made sure chop went into worker
-Whipped worker with 1 turn of production remaining.
-Put overflow into settler, and a second chop into settler (on same turn)... Kept chopping while waiting for AH to come in.
-Once overflow is in settler, go back to building warrior to grow back to size 2.
-Move a worker to sheep to time with AH comming in.
-Pasture sheep, start researching sailing
-Put in a chop to complete warrior, overflow into settler
-Make sure this warrior scouts the remaining norther coast tile to open sailing trade routes to city two.
-Send settler to SE of sheep, send one worker to pasture that sheep, warrior there for defense.
-Build settler in NY (using sheep), and chop out oen more settler, lighthouse and GLH in capital.

Now, that is of course way too much for you to do in one turnset without feedback, but it gives you an idea of one possible plan.
 
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