OK, I just played out to turn 80 (875 BC) pretty quick and dirty, just to make sure the map was indeed perfectly OK for a training game. Here is what I had:
875 BC:
-Great lighthouse build
-Currency researched (and back traded for all column 1 and 2 techs)
-8 cities
-access to 2 stretegic resources
With Currency and TGL, the economy is breaking even at 70%, so I am actually under expanded. Peaceful rext to 15+ cites by 1AD will be easy, or alternatively, starting to crank out an anrmy and taking out a couple of AI by then....
So I stand by my previous statement that with decent technique, this map is very manageble, and thus a could training excercise.
Here is how I started (this is certainly NOT the only solution, but should be at least decent)
Teched: AH, Sailing, Masonry (and then went Writting, Alpha, Currency)
What else did I do?
-Grew to size two while building warrior, then switched production to worker.
-Started chopping a forrest W of the city.
-Revolted to Slavery
-Made sure chop went into worker
-Whipped worker with 1 turn of production remaining.
-Put overflow into settler, and a second chop into settler (on same turn)... Kept chopping while waiting for AH to come in.
-Once overflow is in settler, go back to building warrior to grow back to size 2.
-Move a worker to sheep to time with AH comming in.
-Pasture sheep, start researching sailing
-Put in a chop to complete warrior, overflow into settler
-Make sure this warrior scouts the remaining norther coast tile to open sailing trade routes to city two.
-Send settler to SE of sheep, send one worker to pasture that sheep, warrior there for defense.
-Build settler in NY (using sheep), and chop out oen more settler, lighthouse and GLH in capital.
Now, that is of course way too much for you to do in one turnset without feedback, but it gives you an idea of one possible plan.