UnforcedError
Settler
^^Some really valid points there 
In addition I'd say:

In addition I'd say:
Ulundi: farm
Yes, we could do with one more, right.
kwaDuzuka: chop jungle- grassland farm
Let's finish the mine and call it a day for now. Never chop jungle unless a. the city has health issues that can't be dealt with otherwise or b. the tile needs to be worked at all costs.
Umma: finish cottage
In fact: cottage, cottage, cottage. We could now drop the copper (give it to Ulundi later) and let the city work the unused cottage too. We might just want to settle a helper city 3N of Umma, just to grow cottages but that city would also require some infra to work (farmed grasslands), so I'm not utterly sure it would pay off.
Nobamba: finish farm
Done. The city doesn't need any other urgent improvements.
Munich: riverside farm and then plantation after border pop
I'd build a riverside mine here.
Cologne: chop forest-riverside cottage
Chopping the forest is fine (especially after the city gets confu) I'd go with farms here, not cottages.
Berlin: finish farm
I'd farm a riverside tile then
Hamburg: riverside cottage
Cottaging the last riverside isn't urgent at all: the city has two cottages to grow on to after the pop.
Ndonda: pasture and then riverside farm and grassland farm
Camp and pasture. No other tiles to improve yet, as mines could not be worked without food. (The riverside grass tile 1NE cannot be farmed, irrigation does not spread through hill cities) City needs urgent border pop, let's hurry with those missionaries
Birka- finish connecting road
Nopes, that's done. The city is four turns in revolt and will need some worker attention afterwards (farms and plantation later).
Karakorkum: farm
Yes, that could be useful![]()