For the moment yes. This is the beauty of an early Representation. Later on scientists will be less effective than full grown towns but as we also plan to keep conquering we can kind of rely on the AI to build and grow cottages for us.Is one city with cottages enough to support my economy? Is it just more important to keep building farms at this time? I've noticed some riverside grasslands that I would normally build cottages that are getting farms instead.
Joe, your worker management really needs to be improved on a bit. There are four workers on that useless road in Ragnar's territory, yet neither of them roaded the startegically important tile 1S of the rice and there is no worker present for the new city (there should be two to start on the deer and one on the horse, preferably). Also, some of our cities will need more improvements soon. Never give workers long time movement orders. Before moving any unit at the start of the turn consider which workers are free and check your empire to see what needs to be improved urgently.
City micro:
Umma: remove the scientists and work the copper and the plains cottage.
Worker actions: cottages, cottages!!!
Nobamba: build OK,
Worker actions: farms!!!
Bulawayo: work the farm instead of PH mine.
Kwadukuza: let's start on a courthouse here.
Nongoma: work grass mine instead of coast.
Beshbalik: remove scientists. Work corn and copper instead.
Munich, worker actions: farms, farms.
Hamburg: start a workboat.
Joe, I really don't understand what's going on. I have the feeling you're not thinking about the game at all.
I still can't see any workers on the jungle tile 2NE of Birka, which should have been roaded by now. We want to make efficient attacks, remember? Also, you settled deer city without having any workers in position. Stop farming in Berlin and get both workers in the area up there asap to improve the deer and the horse.
As for the scout: it was meant to find the last AI, what's it doing at our borders again?
Confu missionaries: as already explained we want to spread Confu first in cities that have a need for infra, especially the ones further away with higher maintenance costs. Ning-hsia really isn't of a high priority. Bismarck's ex-cities are. So is our newly settled city.
Do you keep doing these things because you don't read my comments or because they simply make no sense to you? For in that case the option is always open to ask more questions before playing one more turn.
Ulundi: switch to courthouse. You don't want another worker. You want to manage your existing ones better
Umma: pick up the copper again (instead of the unimproved forest). Why did you give it to Ulundi?
Bulawayo: whip courthouse.
Nodwengu: switch to lighthouse. I would have loved to have a Confu missionary here, but I don't think we can wait on that.
Hamburg: whip workboat.
Cologne: whip granary.
Joe, I really don't understand what's going on. I have the feeling you're not thinking about the game at all.
I still can't see any workers on the jungle tile 2NE of Birka, which should have been roaded by now. We want to make efficient attacks, remember? Also, you settled deer city without having any workers in position. Stop farming in Berlin and get both workers in the area up there asap to improve the deer and the horse.
As for the scout: it was meant to find the last AI, what's it doing at our borders again?
Confu missionaries: as already explained we want to spread Confu first in cities that have a need for infra, especially the ones further away with higher maintenance costs. Ning-hsia really isn't of a high priority. Bismarck's ex-cities are. So is our newly settled city.
Do you keep doing these things because you don't read my comments or because they simply make no sense to you? For in that case the option is always open to ask more questions before playing one more turn.
Ulundi: switch to courthouse. You don't want another worker. You want to manage your existing ones better
Umma: pick up the copper again (instead of the unimproved forest). Why did you give it to Ulundi?
Bulawayo: whip courthouse.
Nodwengu: switch to lighthouse. I would have loved to have a Confu missionary here, but I don't think we can wait on that.
Hamburg: whip workboat.
Cologne: whip granary.
Just as I thought. my comments don't make sense to you and instead of asking you use six workers to build a useless road.It looks like I built the road 2E of Birka. I actually do have a worker on the way to the new city (about 3 spaces south.)
No, or not necessarily. Next attempt