New Gamespot video walkthrough (September, 10th)

To be honest, what I would like to see most is an example of the first few turns. We know what combat looks like and such, but -- as discussed in a different thread -- I'm a bit hazy on the best strategy at the beginning after all the changes. How do the first few hexes pop out with culture? How do the barbarians attack? Stuff like that.

Eh, where's the fun in knowing the best strategy before the game even comes out? Personally, I'd rather try different things and succeed (and fail) while seeing something new and being surprised a little.
 
I keep getting struck at how beautiful this game looks. I loved Napoleon's horse, and it seems like they have finally gotten the rivers right.

Damn, I want to play this game RIGHT NOW. :(
 
Eh, where's the fun in knowing the best strategy before the game even comes out? Personally, I'd rather try different things and succeed (and fail) while seeing something new and being surprised a little.

:thumbsup: I'll play (as opposed to drink) to that!!! :D

Also note that the whole vid was a setup scenario taking place in basically one turn. The upper left stats never changed (?). Not an issue, but it would have been nice to see what affect the puppeteering of the city (Gloucester, was it?) had.

It may have been an old E3 vid, but if I saw it before it was at low-res and of minor value.
 
That horse is just amazing. The rest of the game looks ok too, but damn man, that horse! That's what I'm really paying for. Honestly, I can't get enough of his horse. I'll be playing this game as a non-Frenchy and I'll be talking to Napolean all night long.

Also, I love the narrators voice, especially when he tries to sound bad ass and hardcore and threatening in his squeaky computer programmer voice. HE should narrate the entire game!
 
Napoleon's horse looks amazing.

I also found that horse full of awesomeness. Isnt that weird ? Maybe 2k is hiding its subliminal messages in the horse graphics..
 
I keep hearing conflicting info about what research pacts do. Do they boost your research for a number of turns or do they give you a random tech after so many turns? I hope it's the former because being able to choose what techs you research gives more strategic options.
 
I keep hearing conflicting info about what research pacts do. Do they boost your research for a number of turns or do they give you a random tech after so many turns? I hope it's the former because being able to choose what techs you research gives more strategic options.

Both Civs pay for the research pact, at the end of which they both discover a random tech.

That's how it is, I believe.
 
Right, but if either side defaults (eg by attacking the other) then both sides lose their entire investment.
 
Nevermind Napoleon and his horse. I'd rather see Catherine with her horse.

(Yes I realize that's just an urban legend, I just couldn't resist saying it).
 
Nevermind Napoleon and his horse. I'd rather see Catherine with her horse.

(Yes I realize that's just an urban legend, I just couldn't resist saying it).

If it makes you feel better, that was my first reaction, too :).

What I want to know is, how much of this eye candy can I turn off? Yeah, cool battle animations, whoopie, but now I've seen them, they take up too much time, just give me the damn result of the battle and let me play on. And scre- ah, forget the horse, just let me talk to Napoleon. Hey doesn't have time? I really don't have time.
 
I liked how the city he nuked actually shrunk in size after he nuked it instead of the population merely dropping. Does this mean that cities of different size will actually look different on the map instead of all of the cities looking identical but with different populations? :D
 
I liked how the city he nuked actually shrunk in size after he nuked it instead of the population merely dropping. Does this mean that cities of different size will actually look different on the map instead of all of the cities looking identical but with different populations? :D

It's always been like that.
 
It's always been like that.

But here it looks much more convincing, not just in terms of size but also style, that giant modern period city actually looked and felt like a giant modern period city with those skyscrapers and whatnot while the cities in Civ 4 all looked and felt more or less the same with some minor differences.
 
More interestingly than the shrinking city is the fact that the Nuke destroys 2 hexes out from the center :D. Not center - 1 hex out but center - 1 hex out - 2 hexes out.

So 19-tile destruction nukes!
 
It looks like the video (and the presenter's description of some things like Research Pacts) are several months old.

Yes, its an E3 video, (the one from the closed demo), (or very similar). Probably made from the same time, however it just wasn't released till now. It is indeed old, for example the desert tile shows no yield when hovvered over, which perhaps was how they first planned deserts to be like, (like civ4), although in newer builds we see they give yields closer to that of grassland. Maybe just 1 less food.

More interestingly than the shrinking city is the fact that the Nuke destroys 2 hexes out from the center :D. Not center - 1 hex out but center - 1 hex out - 2 hexes out.

So 19-tile destruction nukes!

This was already confirmed, I believe from Civilopedia Screen Shots done by Azzazel or maybe someone elses Civilopedia Shots. Showing Atom Bombs have a blast radius of 1. (center plus 1 hex each direction), Nuclear Missiles have a blast radius of 2. (Center plus 2 hexes in each direction).

The Nuclear missiles have 2 less range (I think it was 9 & 7 (or 8 & 6) anyway), and I believe from new evidence from somewhere I forget where, Nuclear Missiles cost 2 Uranium, (which is unprecidented, everything else known so far only costs 1x resource.) Nuclear Missiles also are described to "Destroy Units and Damage or Destroy Cities" Where as Atom Bombs differ with a "Damage or Destroy Units & Cities", meaning the Nuclear Missile will always kill all units in the blast area.

Basically its one bad-ass weapon of mass destruction, but its not overly powered with a double cost of Uranium and lower range than the Atom Bomb. Atom Bombs certainly won't be useless when Nuclear Missiles come about, but they are certainly the weaker cousin to the Nuke.
 
But here it looks much more convincing, not just in terms of size but also style, that giant modern period city actually looked and felt like a giant modern period city with those skyscrapers and whatnot while the cities in Civ 4 all looked and felt more or less the same with some minor differences.

I think because in civ 4 you had all the building graphics showing in your city, so if you build a granary its always going to be the old-style granary even though your city buildings eventually turn into modern-looking buildings. In civ 5 there are no graphics for stuff you build inside the city (except wonders), so the actual city graphics are no longer cluttered with old buildings that you built in year 3500 BC.
 
This was already confirmed, I believe from Civilopedia Screen Shots done by Azzazel or maybe someone elses Civilopedia Shots. Showing Atom Bombs have a blast radius of 1. (center plus 1 hex each direction), Nuclear Missiles have a blast radius of 2. (Center plus 2 hexes in each direction).

There was some speculation, though, whether the blast radius included the center tile, so it would be center + 1 hex. It's nice to get a visual confirmation of the actual interpretation.
 
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